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Hit Hard, Look Good

[p]Took some time this update to sharpen the feel and addictiveness of the core gameplay. I thought things were in a good place—until I played Doom: The Dark Ages and realized my feedback was still a bit soft. Now? Hitting and killing things has never felt better. Hopefully these changes make the experience even more immersive and satisfying. Enjoy![/p][p][/p][p][/p][p][/p][p]Enhancements[/p]
  • [p]Camera Shake Added – Hits now trigger screenshake based on their strength. This includes melee attacks, gunfire, magic staves, damage taken, and certain class abilities. You can disable it in settings—if you really want to ruin my day—but it massively improves the feel of combat.[/p]
  • [p]Spell Recoil – Some spells now cause minor knockback and screenshake on cast, adding punch and weight to your magic.[/p]
  • [p]New Enemy: Observer – The big red-headed freak from portal rooms and Maw of Sin is now a floor hazard across all main areas. Most common in the cave, where trap density was previously low.[/p]
  • [p]Berserker Charge Buff – Using the Charge ability outside of the Whirlwind combo now halves its cooldown (6s instead of 12s), giving Berserker more flexible and responsive options.[/p]
  • [p]New Berserker Combo: Ragespike – After using an ability, attacking immediately will perform a powerful charge thrust with an animation cancel. It’s a huge boost to non-Whirlwind playstyles and opens up a faster, more aggressive flow.[/p]
  • [p]More Slow Motion – Added slow mo effects to certain class abilities, explosions, and enemy kills to boost dramatic impact.[/p]
  • [p]Final Kill Slow Mo – Killing the last enemy in floor plate arenas, mid-area fights, or boss arenas now triggers a deeper, more cinematic slow motion. The intensity scales by encounter type.[/p]
  • [p]Global Slow Motion Speed Tweaked – Base slow mo speed raised from 0.1x to 0.35x. Combined with more frequent usage, this keeps pacing punchy and smooth while still feeling dramatic.[/p]
  • [p]Audio Variety – Added variation to one of the common hit sounds for weapons.[/p]
  • [p]Red Floor Guides Improved – Red directional lines are now much clearer, especially in Realistic visuals mode.[/p]
  • [p]New Intro Animation – Every time you launch the game, you’ll awaken through a stylized eye-opening effect. Flavorful. Sinful.[/p]
[hr][/hr][p]Bug Fixes[/p]
  • [p]Fixed an issue where unlocking new areas wouldn’t update the progress screen’s path display properly.[/p]
  • [p]Fixed a bug where some blocks and parries failed to trigger hitstop as intended.[/p]
  • [p]Flesh hit sounds no longer play on non-flesh objects like pots or crates.[/p]
[p][/p][p]As always, thank you for playing Mortal Sin. If you’re enjoying the game, please consider leaving a Steam review—it really helps more than you think. And if you have feedback or run into any issues, hop into the Discord and let your voice be heard:
[/p][p]discord.gg/aHHjvWHKzg[/p][p][/p][p]See you in the next update.[/p][p][/p][p][/p]