300,000 Copies and What Comes Next
[p]Hello Sinners![/p][p][/p][p]Those of you who are used to my usual feverish pace of updates might be wondering how things are going, so I want to be honest and transparent about the current state of Mortal Sin and what the future looks like.[/p][p][/p][p]First of all, I’m excited to share a huge milestone. Mortal Sin has now sold over 300,000 copies! I truly can’t thank you enough for the support, whether that’s buying the game, gifting it, or simply spreading the word. I would not have reached this point without you.
[/p][p]To celebrate, I’m running a 25% discount on Mortal Sin this week only. If you haven’t jumped in yet, or you’d like to gift the game to a friend, now is a great time.[/p][p][/p][p]Now, onto the current situation. The push from Early Access to 1.0 back in late August was some of the hardest I’ve ever worked. To keep the momentum going, I never really gave myself a proper break and continued pushing out updates through the end of the year. Naturally, I hit burnout on a project I’ve worked on nearly every day for over five years. For a moment, I even wondered if I was burned out on game development entirely. But in late 2025, I felt inspired to start something new.[/p][p][/p][p]What I discovered is that the passion is still very much there. Beginning work on a new project completely revitalized my joy in making games. One thing I’ve learned is that momentum is everything in game dev, so I followed that wave and made huge progress over the next couple of months. I’m not quite ready to reveal this new project yet, but I’ll say this: if you like Mortal Sin, there’s a very good chance you’re going to like this one too.[/p][p][/p][p]Starting fresh has given me the freedom to explore new design directions and build the game from the ground up with networked multiplayer in mind, the most requested feature for Mortal Sin. I’m also now able to contract artists for original art, giving the project a stronger identity instead of relying primarily on asset store models. I’m excited to take everything I’ve learned so far and push it to the next level.[/p][p][/p][p]As for Mortal Sin, now that it’s no longer in Early Access, I don’t have the desire to do any more major system reworks. For those who weren’t around for the full journey, I’ve already reworked nearly every aspect of the game since its initial release almost three years ago, from enemies and levels to combat systems and classes.[/p][p][/p][p]Going forward, updates for Mortal Sin will focus more on expanding what’s already there and providing new ways to play. After taking some time to recharge, I’ve come back with a fresh perspective and am currently working on a new update planned for March. It will introduce a new playable mode with a leaderboard, giving players a true way to push their limits and see how far they can go. There will also be additional content, including new rooms, new skills, and possibly even a new class.[/p][p][/p][p]Thank you again for all your support along the way. While we’ve reached a major milestone in sales, developing the next game is significantly more expensive now that I’m working with contractors, and I’m funding it out of pocket. If you’d like to support the continued development of both projects, purchasing or gifting Mortal Sin goes a long way. I truly appreciate it, especially as I balance both games for the foreseeable future.[/p]
