Quest Update Part I
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[/p][p]This update introduces a set of brand-new quests, each built around the positional-style objectives I’ve found to be the most fun and intuitive. These quests use the special floor plate system as a base, with unique twists that encourage movement, awareness, and experimentation. I’ve also made several balance changes, gameplay improvements, and bug fixes to help smooth out the overall experience.[/p][hr][/hr][h3]🔥 New Quests (8 Total)[/h3][p]I’ve added 8 new quests, all focused on spatial challenges, survival mechanics, and dynamic enemy behavior:[/p]
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- [p]Aberration
Defeat the mutants—faster, tougher variants with elongated limbs and aggressive movement.[/p] - [p]Seal of Slaughter
Stand inside a circle while waves of enemies continuously spawn.[/p] - [p]Hold the Line
Defend Divino from waves of enemies. With the reworked targeting system, enemies can now attack something other than the player. Divino won't move, but he’ll fight back as best he can.[/p] - [p]Immortal Construct
Avoid getting grabbed by a slower, less punishing version of the Pursuer, while dealing with constant enemy spawns.[/p] - [p]Trail of Sin
Stay out of cursed zones that spawn whenever enemies appear. If you're not careful, you'll get boxed in.[/p] - [p]Walk with Sin
Follow the invincible witch Calistra while enemies spawn around you. She doesn’t help—she just looks cool and makes everything harder. I’ll likely bring her to the hub world in a future update.[/p] - [p]Devil May Run
Chase a demon as it tries to flee. Unlike Calistra, the demon runs away instead of wandering—and it can be stunned to buy some time.[/p] - [p]Grasp of Horror
Scares will periodically spawn near you. Avoid being grabbed by them while surviving the onslaught.[/p]
- [p]Swiftness quest now gives +1.5 seconds per enemy spawned (up from 1s).[/p]
- [p]The timer now starts only after opening the exit door in curse/skill rooms.[/p]
- [p]I’ve removed most of the older quests, keeping just:[/p]
- [p]Timed level completion[/p]
- [p]Kill elite enemies
The original goal was to encourage unusual playstyles, but they often felt tedious or easy to miss.[/p]
- [p]Timed quests now have a fixed duration of ~30 seconds, instead of scaling with progression.[/p]
- [p]Combo Attribute Rework:
Resets Ability Cooldown is now Resets Ability Cooldown Every 10 Seconds.
It’s still powerful, but now encourages more varied gameplay—especially for builds like Gladiator or Reaper that could spam it constantly.[/p] - [p]Statue Reroll Costs:
Rerolling skills at statues now has a fixed cost, instead of doubling each time. This gives more freedom to experiment with builds.[/p] - [p]Gold Essence Retention:
Dying now keeps 100% of your gold essence between runs (up from 50%). This was a leftover system from early alpha that no longer fits, especially with an essence cap in place.[/p] - [p]Gladiator Update:
Gladiators can now roll skills on armor, like other classes.[/p]
- [p]Fixed a bug where the Caestus would clip through walls.[/p]
- [p]Fixed the Helena bloody tear face texture to prevent discoloration.[/p]
- [p]Fixed a UI issue where the class selection screen didn’t display the correct difficulty text or color.[/p]
- [p]Removed an old saved texture quality setting that could still apply if it had been set in a much earlier version.[/p]