Major Class Overhaul + New Combos Update
[p]It’s time for another hefty update! This one brings major class revamps, new combos, UI upgrades, performance boosts, and some long-requested quality-of-life changes. Whether you're a seasoned brawler or just jumping in, there's plenty to explore. And smash.[/p][hr][/hr][h3]🔥 Class Overhauls & Balance[/h3]
[/p][hr][/hr][h3]📈 Stats, Systems & Progression[/h3]
Solo developer of Mortal Sin[/p]
- [p]Pirate Revamp: Complete overhaul! Pirate now has all-new combos and attacks significantly faster. Features two unique ability combos—one resets your cooldown, the other ends in a powerful explosion finisher.[/p]
- [p]Vampire Revamp: Faster attacks and new staff-focused combos to better handle late-game threats. The weapon swap combo (staff to fists) has been streamlined and powered up. Bloodthirst no longer requires an equipment slot.[/p]
- [p]Hoarder Revamp: Now has powerful on-demand combos instead of relying solely on charge attacks. His charge is still deadly, and his whirlwind gains bonus properties. Hoarder essence loss is now capped at 15% per hit.[/p]
- [p]Mage Buffs: Added a new combo, Evocation—a long manual chain that resets ability cooldown and grants the Power Overwhelming buff. Also improved Arcane Rush to trigger a fast whirlwind and shock blast.[/p]
- [p]Duelist Buff: Added a new manual combo: Encore. Resets your ability cooldown when executed.[/p]
- [p]Dragon Punch and Fist Overhead Slow Strike hitboxes extended for better consistency.[/p]
- [p]Auto Combo Targeting: If a combo is visible on-screen, auto combo will now prioritize it.[/p]
- [p]Shuffle Combos: Now shows combos involving fists, staves, or melee weapons if they’re in your inventory—even if not equipped. Helps weapon-swapping classes like Vampire, Struggler, and Monk.[/p]
- [p]Cooldown Reset Combo Fix: Fixed a bug where Resets Ability Cooldown Every X Seconds combos triggered their internal cooldown even if your ability wasn't actually on cooldown.[/p]
- [p]Cooldown Reset Rework: These combos now scale their reset timer based on your ability's cooldown instead of a flat 10 seconds.[/p]
- [p]New Oath – Sanguine Flow: Converts cooldown reset combos to drain health instead of using a timer. Great for aggressive builds that can sustain through lifesteal.[/p]
- [p]Bombs now cause screen shake based on explosion proximity.[/p]
- [p]Blood Ritual explosion now triggers a light screen shake.[/p]
- [p]Rare skills like Indomitable Spirit, Judgement, Unyielding Faith, and Transcendence now glow for added flair.[/p]
- [p]You can no longer be guard broken while parrying. Instead, your guard meter is reduced to 1.[/p]
- [p]Bloody Palm can no longer kill you via health drain. Health drain reduced from 5% → 3.5%.[/p]
- [p]Shaders now stay loaded to help reduce hitches.[/p]
- [p]Minor camera performance improvements.[/p]
- [p]Revamped item comparison UI: now merges panels and shows global stat/skill changes, making upgrades easier to judge. Hold ALT to inspect without comparison view.[/p]
- [p]Main popup UI now expands horizontally to prevent excessive vertical stacking.[/p]
- [p]Stats now have soft and hard caps (e.g., Attack up to 400%, Speed up to 100%). The soft cap is where scaling slows; hard caps are nearly unreachable but offer added ceiling for extreme builds.[/p]
- [p]Renamed “Slash” input to “Melee Weapon Attack” for clarity.[/p]
- [p]Swapped Pirate and Mage on the class unlock order since Pirate’s now a top-tier pick.[/p]
- [p]Regenerator skill now restores health faster.[/p]
- [p]Drop chests will now spawn yellow essence if no loot is inside (fixes issue for Hoarder).[/p]
- [p]Added new uncommon Hoarder skills for more build diversity.[/p]
- [p]Removed Path 5, 10, 15, and 20 achievements. While a few players achieved them, they were generally seen as unrewarding and unnecessary. I’d rather keep endless modes as a fun extra, not something the game is balanced around.[/p]
- [p]Added 16 new class completion achievements—beat the game with each class on either Path of Absolution or Path of Torment.[/p]
- [p]Reduced Feast of Fright oath scare rate from 100% → 35%.[/p]
Solo developer of Mortal Sin[/p]