Keeping Up The Momentum
[p]Hey everyone, while I’m working on some bigger content, I wanted to keep the momentum going with a gameplay-focused polish update. This patch is all about improving hit feedback, cleaning up visual effects, and fixing some long-standing collision annoyances. Enjoy the smoother experience![/p][p][/p][p]Bug Fixes:[/p]
- [p]Fixed a bug where upgrading unique items didn’t work correctly.[/p]
- [p]Fixed a bug where you could clip through the wall in one of the cave boss rooms.[/p]
- [p]Fixed a timestop bug where enemies would stay frozen after the effect ended until hit.[/p]
- [p]Fixed a bug where Gift of Might was still granting skill stacks when it shouldn’t.[/p]
- [p]Hitflash effects on Realistic Mode are now a strong white, making hits stand out more.[/p]
- [p]Hitflash now also plays on severed limbs for better dismemberment feedback.[/p]
- [p]Added wall hit effects, sound, and screen shake. Metal weapons create sparks on impact.[/p]
- [p]Bloody Palm now drains health per projectile, preventing infinite healing with Echo or Fracture. Added a brief damage cooldown to prevent excessive burst damage.[/p]
- [p]Greatly smoothed screen shake animations to remove jittering. This allowed for longer, more noticeable shake effects for better impact feel.[/p]
- [p]Smoothed cave floor and collision to reduce getting stuck or popping upwards. Removed collision from small ground debris like rocks and bricks.[/p]
- [p]Improved Shockwave effect visuals (used in Quake, Block, Combos, etc).[/p]
- [p]Improved Explode on Hit effect visuals (used in Abilities, Combos, Parries, etc).[/p]