Final Boss Flow Update
[p]Hello Sinners! I have been cooking up some new content and features, but they need a bit more time in the oven. In the meantime, I wanted to ship these quality of life improvements to make the overall experience smoother and more enjoyable.[/p][p]Quick reminder that Mortal Sin will be discounted 20 percent during the Winter Sale, so this is a great time to jump in or gift a friend a taste of sin this holiday season.[/p][hr][/hr][p]Final Boss Flow Improvements[/p][p]I reworked the flow leading up to Enimatik to make repeated attempts faster and less frustrating. After completing the Maw of Sin, if you die to Enimatik while holding a token, subsequent respawns allow you to enter the Maw portal and teleport directly to the final boss fight, skipping the filler content in between.[/p][p]On repeated attempts, Enimatik now plays a double speed intro animation to reduce downtime and get you back into the fight faster.[/p][p]Each additional Enimatik attempt also grants a free token to collect. This is capped at 10 free tokens total, so retries are limited and cannot be repeated indefinitely as before. The intent here is to give a fair number of attempts for a very difficult fight without trivializing sin tokens or completely removing the tension of eventual permadeath. Let me know how this feels.[/p][p]
[/p][hr][/hr][p]Bug Fixes[/p][p]• Fixed a projectile damage stacking bug that could cause extreme damage and one shot kills on Enimatik. Projectiles and AoE effects such as shock blasts were incorrectly multiplying bonuses on reuse, leading to absurd damage values.
• Fixed per run skin unlock trackers carrying over between rounds. Actions performed in earlier rounds could prevent unlocks from triggering later. These trackers now properly reset each run.
• Fixed Forest foliage appearing overly bright when using the Stylized color palette.[/p][hr][/hr][p]Balance Changes[/p][p]• Added a 0.5 second internal cooldown to Jolt critical strike procs to prevent excessive triggering and damage spam.[/p][hr][/hr][p]Visual and UI Updates[/p][p]• Added a color palette dropdown to the left side of the settings menu. Many players were missing the palette menu on the right and could not switch back to the Realistic style.
• Renamed the Classic art style to Stylized to reduce confusion, especially since the visual presets dropdown also included a Classic option.[/p][hr][/hr][p]Performance and Optimization[/p][p]• Upgraded the project from Unity 2021 to Unity 6.3. This is a major engine jump of roughly four years. Newer Unity versions default to DX12 instead of DX11 and appear to be noticeably more performant overall.
• Performance improvements are especially noticeable on Steam Deck, where average framerate appears to be roughly 30 percent higher. For the smoothest experience on Steam Deck, I recommend disabling the built in frame limiter.[/p][p]
[/p][hr][/hr][p]As always, thank you for the incredible support. I would love to hear your thoughts on these changes, so please let me know how they feel.[/p][p]If you are enjoying the game, leaving a review on Steam helps a ton with visibility and goes a long way in supporting development.[/p][p]There will also be a Steam gift card giveaway running from December 19 to January 6. For a chance to win, join the Discord and check out the details here:
[/p][p]https://discord.com/invite/aHHjvWHKzg[/p][p][/p][p]Stay tuned for more updates.[/p]
• Fixed per run skin unlock trackers carrying over between rounds. Actions performed in earlier rounds could prevent unlocks from triggering later. These trackers now properly reset each run.
• Fixed Forest foliage appearing overly bright when using the Stylized color palette.[/p][hr][/hr][p]Balance Changes[/p][p]• Added a 0.5 second internal cooldown to Jolt critical strike procs to prevent excessive triggering and damage spam.[/p][hr][/hr][p]Visual and UI Updates[/p][p]• Added a color palette dropdown to the left side of the settings menu. Many players were missing the palette menu on the right and could not switch back to the Realistic style.
• Renamed the Classic art style to Stylized to reduce confusion, especially since the visual presets dropdown also included a Classic option.[/p][hr][/hr][p]Performance and Optimization[/p][p]• Upgraded the project from Unity 2021 to Unity 6.3. This is a major engine jump of roughly four years. Newer Unity versions default to DX12 instead of DX11 and appear to be noticeably more performant overall.
• Performance improvements are especially noticeable on Steam Deck, where average framerate appears to be roughly 30 percent higher. For the smoothest experience on Steam Deck, I recommend disabling the built in frame limiter.[/p][p]
[/p][p]https://discord.com/invite/aHHjvWHKzg[/p][p][/p][p]Stay tuned for more updates.[/p]