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Mortal Sin News

🎃 Halloween Sale (October 21st - November 3rd)

The spoooooky season is already here, and the Trial of Halloween knocks for some mortal tricks or treats. This time, it chooses treats, with a 20% discount, no strings attached.

From 📅 October 21 to November 3, there is never not a good time to slash your way through the malevolent foes in a blood-thirsty roguelike like Mortal Sin. Enjoy!

🎃 Happy Halloween!

https://store.steampowered.com/app/1494810/Mortal_Sin/

🍂 Steam Autumn Sale: Grab Mortal Sin at 20% off!

[p]Hey, Sinners!

In case you have missed the information from the previous announcement, the official Steam Autumn Sale is here and not without a piece of Mortal Sin. With a 20% discount until 📅 October 6, 2025, this is one of the best times to experience the fast-paced roguelike at its fullest.

Feel free to check it out by clicking on the Steam link from below. Thanks for sticking with me, and I hope that you will continue enjoying the game!
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Skins of Sin Update

[p]For this update I wanted to make the classes feel more distinct while also expanding the game’s meta progression. To do that, I’ve added a set of skill-based unlockable objectives that challenge you to play in specific ways. These objectives reward you with unique class skins, giving both a new visual identity and another layer of long-term goals to chase.[/p][p][/p][hr][/hr][h3]New Content[/h3]
  • [p]Added unique class skins with 3 variants per character (48 total).[/p]
    • [p]Skins are unlocked by completing special objectives such as defeating multiple enemies in a single attack, finishing areas under time limits, or acquiring specific skills and items.[/p]
    • [p]Every class still has its classic default skin available.[/p]
  • [p]Unique arms and legs are now visible in first-person, and you can preview the full model in the skin selector UI.[/p]
    • [p]The skin selector is available for both new games and saved sessions.[/p]
  • [p]Added damage and death sounds for female skin variants.[/p]
[hr][/hr][h3]Gameplay Changes[/h3]
  • [p]Removed the cooldown reset from Hoarder’s Liquidate combo (basic whirlwind attack).[/p]
  • [p]Reduced the hitflash intensity on Wall Hand and Wall Face enemies.[/p]
  • [p]Starting weapons for each class now display a tooltip on the class select screen.[/p]
[hr][/hr][h3]Quality of Life[/h3]
  • [p]On first boot, players now see the character selection screen instead of being dropped straight into gameplay.[/p]
    • [p]While only the Berserker is available at the start, this gives players a clear preview of class progression.[/p]
  • [p]Helena’s “Breaking the Cycle” dialogue is now color-coded to stand out more clearly. She does in fact explain how to reach Enimatik there.[/p]
[hr][/hr][h3]UI Improvements and Fixes[/h3]
  • [p]Fixed tooltips that remained on screen after deselection. They now disappear correctly.[/p]
  • [p]Fixed the Enimatik clear badge being visible off-screen while scrolling.[/p]
  • [p]Fixed a bug where forest rooms with Fractured Oath lost door collision when entering Vessel.[/p]
[hr][/hr][h3]Achievements and Progression[/h3]
  • [p]Path of Torment now also rewards achievements from lower difficulties.[/p]
    • [p]Note: This is not retroactive.[/p]
[hr][/hr][h3]Boss and Encounter Adjustments[/h3]
  • [p]Enimatik fight improvements:[/p]
    • [p]Falling off grants 1 second of invincibility to prevent unfair follow-up hits and saw blade damage.[/p]
    • [p]Enimatik’s hands no longer push the player during movement animations.[/p]
    • [p]Outer platforms are now static for easier positioning.[/p]
    • [p]Middle platforms reduced in size to prevent clipping through the edges of outer platforms.[/p]
[hr][/hr][p]This update is about giving every class more personality and rewarding players who push their skills in new ways. The new skins are both a visual prize and a symbol of achievement, while the balance and quality-of-life changes should make the overall experience smoother and more satisfying.[/p][p]If you’ve been enjoying Mortal Sin, I would be incredibly grateful if you left a review on Steam. The game is on a razor’s edge of keeping its overwhelmingly positive rating, and every supportive review makes a real difference. Some players come in with mismatched expectations and leave quick negative reviews without giving the game a fair chance. What truly helps the game thrive is the support of those who see what it’s aiming for and appreciate it for what it is.[/p][p]Your encouragement and feedback are what keep me motivated to keep building, fixing, and expanding. Thank you for being part of this journey with me.[/p][p]By the way, Mortal Sin is currently 20% off for the Steam Autumn Sale, so if you have been on the fence, now is a great time to jump in and experience the new content, or even gift it to a friend.[/p][p][/p]

Brutal 95% rated dungeon crawler Mortal Sin finally hits 1.0 on Steam

I'm a sucker for a game with a unique style and interesting art direction. I don't care if it's an MMO I've never played before or a deckbuilding FPS life sim. If it looks good, I'm in. Mortal Sin drew my attention during its early access period because it did just that. It eschewed the modern triple-A trend of chasing hyper-realism in lieu of doing something interesting with its art. It just so happened that the dungeon crawling gameplay was more than a match for the stellar aesthetic. Now it has released v1.0, and more players than ever are jumping in to bash some demons.


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9/10 Steam action roguelike with serious style gets update and sale

Hotfixes 8/31

Hello Sinners,

Thank you so much for the incredible support during launch. Mortal Sin has been trending on Steam and the response has been amazing to see. I’m truly grateful for all of you who picked up the game, shared it, and gave it a shot.

Here’s what’s in today’s update:
  • Fixed the Hunter’s Eviscerate combo to work with non-spear weapons such as the Halberd and Guan Dao.
  • Removed large mushrooms in one of the cave rooms that could box players in. Technically you could crouch to get out, but since crouch is rarely used (and some of you might only be learning it exists reading this), I’ve adjusted the room accordingly.
  • Fixed a soft lock in the combat tutorial if you pressed back on gamepad before opening the combo menu.
  • Fixed a bug where completing the game on Easy would not count towards unlocking the Enigma class.
  • Completing a run will now show “Next Round” instead of “New Game” on the button.
  • Fixed some translation issues, including Spanish not showing the death screen results correctly.


While most of the feedback is positive, as the game reaches a wider audience beyond those who usually enjoy roguelikes or hack and slash games, there has also been a flood of negative reviews from players with low playtime (often 15 minutes or less). If you are enjoying Mortal Sin, I would greatly appreciate it if you left a review. It makes a real difference for the game’s continued success and helps your voice be heard.

Also, if you run into any bugs or issues, please consider stopping by the Discord and leaving as many details as possible. Screenshots, videos, and especially your player log file are a huge help in tracking down and fixing problems quickly.

Thanks again, and keep on sinning!