[p]For this update I wanted to make the classes feel more distinct while also expanding the game’s meta progression. To do that, I’ve added a set of skill-based unlockable objectives that challenge you to play in specific ways. These objectives reward you with unique class skins, giving both a new visual identity and another layer of long-term goals to chase.[/p][p]
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[/p][hr][/hr][h3]New Content[/h3]
- [p]Added unique class skins with 3 variants per character (48 total).[/p]
- [p]Skins are unlocked by completing special objectives such as defeating multiple enemies in a single attack, finishing areas under time limits, or acquiring specific skills and items.[/p]
- [p]Every class still has its classic default skin available.[/p]
- [p]Unique arms and legs are now visible in first-person, and you can preview the full model in the skin selector UI.[/p]
- [p]The skin selector is available for both new games and saved sessions.[/p]
- [p]Added damage and death sounds for female skin variants.[/p]
[hr][/hr][h3]Gameplay Changes[/h3]
- [p]Removed the cooldown reset from Hoarder’s Liquidate combo (basic whirlwind attack).[/p]
- [p]Reduced the hitflash intensity on Wall Hand and Wall Face enemies.[/p]
- [p]Starting weapons for each class now display a tooltip on the class select screen.[/p]
[hr][/hr][h3]Quality of Life[/h3]
- [p]On first boot, players now see the character selection screen instead of being dropped straight into gameplay.[/p]
- [p]While only the Berserker is available at the start, this gives players a clear preview of class progression.[/p]
- [p]Helena’s “Breaking the Cycle” dialogue is now color-coded to stand out more clearly. She does in fact explain how to reach Enimatik there.[/p]
[hr][/hr][h3]UI Improvements and Fixes[/h3]
- [p]Fixed tooltips that remained on screen after deselection. They now disappear correctly.[/p]
- [p]Fixed the Enimatik clear badge being visible off-screen while scrolling.[/p]
- [p]Fixed a bug where forest rooms with Fractured Oath lost door collision when entering Vessel.[/p]
[hr][/hr][h3]Achievements and Progression[/h3]
- [p]Path of Torment now also rewards achievements from lower difficulties.[/p]
- [p]Note: This is not retroactive.[/p]
[hr][/hr][h3]Boss and Encounter Adjustments[/h3]
- [p]Enimatik fight improvements:[/p]
- [p]Falling off grants 1 second of invincibility to prevent unfair follow-up hits and saw blade damage.[/p]
- [p]Enimatik’s hands no longer push the player during movement animations.[/p]
- [p]Outer platforms are now static for easier positioning.[/p]
- [p]Middle platforms reduced in size to prevent clipping through the edges of outer platforms.[/p]
[hr][/hr][p]This update is about giving every class more personality and rewarding players who push their skills in new ways. The new skins are both a visual prize and a symbol of achievement, while the balance and quality-of-life changes should make the overall experience smoother and more satisfying.[/p][p]If you’ve been enjoying Mortal Sin, I would be incredibly grateful if you left a review on Steam. The game is on a razor’s edge of keeping its overwhelmingly positive rating, and every supportive review makes a real difference. Some players come in with mismatched expectations and leave quick negative reviews without giving the game a fair chance. What truly helps the game thrive is the support of those who see what it’s aiming for and appreciate it for what it is.[/p][p]Your encouragement and feedback are what keep me motivated to keep building, fixing, and expanding. Thank you for being part of this journey with me.[/p][p]By the way, Mortal Sin is currently
20% off for the Steam Autumn Sale, so if you have been on the fence, now is a great time to jump in and experience the new content, or even gift it to a friend.[/p][p]
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