Mortal Sin – Version 1.0 Release
[p]It’s finally here. After years of work, countless overhauls, and a lot of support from all of you, Mortal Sin is leaving Early Access and hitting full release.[/p][p]This update isn’t just a collection of tweaks, it is the culmination of everything I’ve learned from development and from all the feedback you’ve given me. If you’ve been here since the beginning, I can’t thank you enough. If you’re new, welcome. This is the best version of Mortal Sin yet.[/p][hr][/hr][h2]New Content[/h2]
[/p][hr][/hr][h2]Combat and Gameplay Overhauls[/h2]
[/p][hr][/hr][h2]Systems and Features[/h2]
- [p]New Languages[/p]
- [p]Full Spanish (Spain) translation[/p]
- [p]Full French translation[/p]
- [p]Calistra’s Portal Room[/p]
- [p]Added a rare new portal encounter with Calistra, the witch from the questline.[/p]
- [p]She has her own lore and dialogue, and you can trade sin tokens with her for powerful unique items if you are lucky enough to find her.[/p]
- [p]Helena Expanded[/p]
- [p]Completely redid all of Helena’s dialogue to flesh out her story. If you have played before, I highly recommend rereading it. It reframes the whole narrative and sets up the ending.[/p]
- [p]Helena now appears in multiple places throughout the world (like the Maw of Sin) with unique animations and situational dialogue.[/p]
- [p]The True Final Boss[/p]
- [p]A brand new final boss sequence: Enimatik.[/p]
- [p]This is the first and last true boss of the game, complete with phases, patterns, a full health bar, and multiple true endings to unlock.[/p]
- [p]Massive Animation Rework[/p]
- [p]Every player animation in the game has been redone (again). This meant literally hundreds of new animations.[/p]
- [p]The goal was to make combat more snappy and weighty. I think the game finally captures the “melee Doom” feel I have been chasing since the start.[/p]
- [p]Weapon Overhaul[/p]
- [p]Many weapons now have new or reworked attacks to make them feel distinct.[/p]
- [p]Examples:[/p]
- [p]Scythe thrust now throws it like a boomerang.[/p]
- [p]Hammer thrust now does an upward slam.[/p]
- [p]Hitstop Adjustments[/p]
- [p]Light attacks no longer trigger hitstop by default (heavy attacks still do). This makes pacing smoother while keeping hitstop special and satisfying.[/p]
- [p]Added a new Full Hitstop setting for players who prefer the old style.[/p]
- [p]You can now cancel long hitstops by performing another action.[/p]
- [p]Combat Flow Changes[/p]
- [p]Heavy attack hold time reduced from 0.5s to 0.25s, making them faster and less likely to trigger accidental whirlwinds.[/p]
- [p]Auto-combo turned off by default since it confused more players than it helped.[/p]
- [p]Improved hit detection across the board for more reliable combat.[/p]
- [p]Class and Balance Updates[/p]
- [p]Berserker Rage invincibility duration nerfed.[/p]
- [p]Blood Magic now consumes less health.[/p]
- [p]Path of Grace now gives the same achievements as Path of Absolution.[/p]
- [p]Adjusted class unlock order to be more appealing for new players: Berserker → Reaper → Paladin → Mage → Monk.[/p]
- [p]Divino’s combo tutorial expanded with nearly all class combos.[/p]
- [p]Resolution Scale Slider[/p]
- [p]New performance option for easy framerate gains without messing with other settings.[/p]
- [p]Camera Motion[/p]
- [p]Added head bob while walking and running, plus subtle motion during every attack to give combat more weight.[/p]
- [p]Can be toggled off in settings.[/p]
- [p]Polished blood animations to be faster and more consistent.[/p]
- [p]Huge pass on VFX: class abilities, weapon trails, and more now feel more polished and impactful.[/p]
- [p]Big audio pass with improved and replaced sounds across the game.[/p]
- [p]Fixed fracture projectiles from stacking ear-shattering volumes (they now only trigger once).[/p]
- [p]Fixed thorns bug where damage was being multiplied too much.[/p]
- [p]Fixed scaling issue with enemy projectile damage.[/p]
- [p]Fixed a bug where dead enemies left behind invisible colliders.[/p]
- [p]Fixed Maw of Sin final boss arena so he does not run up the mountain anymore.[/p]
- [p]Reduced input buffer minimums to stop attacks from being dropped.[/p]
Closing
[p]This update is the biggest I have ever done for Mortal Sin. It is not just an update, it is the game I always wanted it to be.[/p][p]I hope you enjoy diving back in, discovering Helena’s new story, taking on Enimatik, and carving your own path through the world of sin.[/p][p]Thank you for playing, for supporting me through Early Access, and for helping me shape this game into what it is today. This is just the beginning.[/p][p]See you in the Maw.[/p][p]— Nikola[/p]