Enemy Update Hotfix
Here are a batch of balance hotfixes that should help smooth out the whole experience. I really appreciate all the feedback! Releasing a massive patch like this can be a little tough at the start, but I'm reading all of the comments I can and considering each one carefully. Please bear with me as I continue to iterate and get closer to that perfect balance of challenging, engaging gameplay.
Balance
With the entirely new framework I created, it's now easier than ever to make balance adjustments as needed. So please keep the feedback coming (as specific as possible), and I will do my best to address it!
Balance
- Did a pass on all of the enemy kick animations, slowing them down in most cases and playing the attack warning earlier so it's easier to parry
- Parrying now has a minimum window of 0.2 seconds, up from 0.1 seconds by default. Starting a block after an enemy's attack warning shows will give you extra lenience and increase the window to up to 0.4 seconds (for that attack only). This extra buffer makes parrying feel a lot smoother, and makes it so the visual warning is a more reliable indicator for when to parry. This extra time buffer only applies to melee attacks, whereas projectiles always have the minimum window of 0.2 seconds.
- Ramped up the spawn chance of spellcasters gradually over the course of the dungeon. This was done so you don't get a room full of summoners in first or second room of an area.
- Increased the Baron of Sin (big demon boss) hellfire explosion attack warning radius by 12%
- Reduced the Baron of Sin's hellfire explosion damage from 50 to 45. The maximum health percentage damage it can deal has been reduced from 100% to 90%
- Reduced the Embodiment of Sin's homing skull damage from 50 to 45. The maximum health percentage damage it can deal has been reduced from 100% to 90%
With the entirely new framework I created, it's now easier than ever to make balance adjustments as needed. So please keep the feedback coming (as specific as possible), and I will do my best to address it!