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Poached : Hunt The Hunter News

V0.4.6

V0.4.6
1. Optimized Terrain Rendering performance by 300%
2. Optimized Game Loop A.I. & performance
3. More foliage
4. Fixed A.I. waist animation issues
5. Better enemy ragdolls
6. New sculpted terrain sections
7. Better RPG first person perspective
8. New Mod-Menu design
9. Changed all "Scarr" rifles to "Mufasa" rifles [Soz]
10. Removed tutorial
11. Changed location and behavior of "Stragglers" enemies in Mission 2 Wave 2
12. New main menu appearance
13. Lowered draw call count for end level score composite sequence by 200%
14. Increased Mufasa Rifle on-screen Y sprint position
15. Improved warehouse interior
15. Made ostrich locations all hidden/secret locations
16. Added game Free-Roam mode + new perpetual story [After finishing main story]
17. Greatly reduced chance of getting stuck in terrain by over 80%!!!
18. Better Day/Night transitions
19. Some text copy/notes/loading edits
20. Fixed floating poacher camp in mission 10
21. Added God-Rays/Sun Shafts [Looks best WITHOUT bloom]
22. Made chainsaw purely decorative.
23. Added game End/Finish condition :)
24. Moved Goose Attack + Chicken Truck Crash out of campaign missions, and moved to the perpetual free-roam game mode.

V0.4.5

V0.4.5 UPDATE
1. Relocated drone charging station #4 [Mission 3]
2. Made M83 Handgun extremely rare
3. More terrain vegetation and details
4. Moved Noise Complaint scene to after Mission 11
5. Fixed issue with screen filter settings not saving
6. New main menu camera angle & bird F.X.
7. Removed "Catch Breath" vision blur effect for now

Public Road Map

ROAD MAP

------BIG CHANGES [LONG TERM]------
1. Multiplayer [Co-Op and PVP]
2. Level Editor (Create your own nature reserve and missions!)
3. More campaign missions -[COMPLETED]-
4. More advanced AI animations and AI
5. Building/Crafting - make whole new camps
6. Computer inside caravan to have own OS and mini games
7. Random generated quick missions for instant action
8. Build fires, proper cooking and more advanced braai mechanics
9. Perpetual never-ending gameplay after the main story mission. Play & build forever! -[COMPLETED]-
10. Unique intro cinematics & ending for each character
11. Crossbows, Grenades, Flamethrowers and fire propagation system for veld fires

---MEDIUM CHANGES [MID TERM]----
1. Improved driving -[COMPLETED]-
2. Fix all areas of map where you can get stuck
3. Improved shop UI
4. More in-depth Tutorial
5. Better stealth options
6. Better enemy ragdolls
7. Improved Sunset/Day->Night Transition -[COMPLETED]-
8. Better weapon animations
9. Improved sprint end/out of breath screen FX
10. Better Main Menu -[COMPLETED]-
11. Different SFX and events based on day/night
12. Wild collectible flower types and other medicinal plants
13. Customizable ostriches, bakkies and weapons
14. More achievements

--SMALL CHANGES [SHORT TERM]--
1. Double click to use inventory item
2. Bakkie can sometimes kill Zebras just by getting into the car -[COMPLETED]-
3. Crafting bugs
4. Able to find reading notes on poachers
5. Light for notepad at night
6. Occasional terrain flashing bug (No idea yet how to recreate it) -[COMPLETED]-
7. Fix bakkie getting stuck in trees

V0.4.4

V0.4.4 MAJOR UPDATE
1. Multiple new side quests!
2. Improved chance of hearing enemy conversations when sneaking up on camps
3. Fixed bug where dying during Hippo scene can break game in some cases
4. New voice acting for "special delivery" rifle mission
5. Better caravan interior - new furnishings and all :)
6. Improved hornets nest mission visuals
7. Improved hippo mission visuals
8. Made menu screen more dramatic
9. Improved performance greatly all round
10. New voice acting for noise complaint scene - improved mission visuals esp. when approaching target
11. Improved AI CPU usage
12. Fixed bug where hornets nest mission could be achieved from 140 meters away with a scoped weapon
13. Made hornets nest mission finish automatically without needing to sleep
14. Experimented with special "stealth zones" to trigger enemy sight obfuscation by marked foliage zones - can be tried in first wave Mission 1
15. Minor AI Improvements
16. Made able to shut down raves simply by firing your weapons in the air
17. Added a new interlude mission in-between Mission 2[Open Field/Valley] and Mission 3[Special Delivery] - "A Terrible Loss"
18. Added rideable ostriches, only to Missions 5, 7 & 8 - and without sidearm fire, (for now).
19. Made game able to have multiple scoreboard events per level.
20. Made option to ignore noise complaints entirely by going back to bed
21. New flow for Mission 3 [High caliber rifle mission]
22. Minor UI improvements
23. Stepping on birds or chickens now kills them :'(
24. Added secret "Skip Level" snails hidden in every level (for testers and also Mario warp-zone throwback)
25. New voice acting for Mission 4 (Capture leader mission)
26. Removed bakkie from Mission 7 (Forcing you to face the helicopter on foot)
27. Improved vegetation in key game areas
28. Made certain enemy groups able to more effectively communicate your position to each other in large spaces (Using Mission 5 as prototype)
29. Fixed issue with enemies walking through warehouse walls (Mission 5+7)
30. Fixed issue where helicopters cannot damage you after your HP goes below 30
31. Fixed rewired attack drones not exploding in Mission 11
32. Added crouch/stealth tutorial UI tip in mission 1
33. Disabled M83 Pistol pickup in Mission 1
34. Removed vehicle brand names from Stealth mission tutorial ;)
35. Removed unnecessary chainsaw tutorial.
36. Fixed grow-room shelf texture tiling
38. Improved ranger caravan personal computer appearance.[ More info on upcoming virtual ranger P.C. OS soon!!! ]
39. New rules & mission flow for mission 10
40. Now able to exit B.I.R.D. Scout view by pressing Escape
41. Made rain/thunder sounds softer
42. Added easier access to transportation from Mission 10 start
43. Motion blur not even a setting anymore, nobody needs motion blur.
44. Made team mate relax animation after being rescued (instead of standing there with their hands permanently in the air like they just don't care)
45. Added hostage rescue confrontation scene tutorial popup
46. Overhauled underground tunnel mission/environment
47. Fixed float overflow error on Mission 9 Scoreboard
48. More cliffs and rocks and general game detail wherever possible :)
49. Fixed bug where save games would sometimes lead to poachers holding invisible weapons
50. Many other assorted small improvements, fixes & optimizations
51. Made game build size 1GB smaller
52. Made able to only sleep up to 8 hours maximum at a time.
53. Fixed bug where pressing F9/Quickload multiple times at once crashes game
54. Fixed missing colliders on some metal shacks
55. Fixed RGB Flashing lights in the night sky caused by NaN propagation of bloom
56. Added some new Easter Eggs/Secrets
57. Made sneaking generally more effective
58. New cinematic biscope style bonus mission
59. Improved Mission 7 [Helicopter Mission] dynamic music transitions.
60. Added "No-Shoot" tags to Mission 5 NPC's [B.I.R.D. Scout Mission]
61. Fixed issue where Shop-Keeper would play the fear animation as default on Mission
62. More informative Mission 5 objective text
63. Removed regular snails - all snails are now "Skip Level" snails [If you can find them]
64. Added the unique Image Sharpening technique as an option in the GFX settings. [Default was always on]
65. New streamlined GFX settings
66. New screen filter modes [Available through GFX settings]
67. Removed bribe waypoint in noise complaint scenes - player must find the bribe themselves.
68. Decreased bloom intensity by 30%

V0.4.3.1

Fixed a bug that was preventing the player from proceeding past the "Fish in a barrel/Open Field" Mission (Level 2) - my bad soz, you can now play the full 12 levels again. Update will be available in about 10 minutes or so as of posting this.