1. Poached : Hunt The Hunter
  2. News

Poached : Hunt The Hunter News

V0.6.3

V0.6.3
1. Increased initial stamina bar time from 6.5 seconds to 10
2. Added a new on-the-go crafting system which allows you to use wood to create campfires. Simply "use” the wood in the inventory to enable this mode.
3. The craftable campfires can also be used to make “MOERKOFFIE” - a traditional African coffee made in the bush on an open fire, it will increase your max stamina time from 10 seconds to 14, for 30 seconds respectively.
4. Added “distance blur”[shallow/simple D.O.F.] on/off to graphics menu (was always on by default)
5. Fixed an issue that could sometimes cause player to be stuck inside the caravan
6. Added different subtitle text sizes available from the menu for different systems, screens and eye-sights.
7. Increased poacher headshot hitbox accuracy
8. Reduced GPU draw calls by half and greatly increased smoothness/frame rate via optimized occlusion culling baked individually for each level
9. Halved average triangle/vert count per fame [see above]
10. Fixed quality setting label being cut off in options menu
11. Put back missing auto-save from Mission 1
12. Removed 3x V-Sync option [Un-Needed, up to 2X is more than adequate]
13. Made poacher “trash talk” triggered when approaching camp and not looping endlessly
14. Optimized animal wildlife animation culling
15. Bakkie lights/brights will now only turn on during night time
16. Fixed new issue that was causing poachers to not see the player when player is driving
17. Fixed an issue that would cause the hippo to un-asleep itself when loading your game after defeating the poacher wave.
18. Made secret skip level snail harder to find in hornets nest mission
19. When receiving a mission briefing, if somehow you advance progress before the transmission is over - the new transmission will now interrupt the old one instead of overlap.
20. Bakkie wheels now kick up dust while driving (especially visible during third person mode)
21. Optimized "Broken Bakkie" model memory footprint
22. Made rifles fall out of enemies hands more realistically using physics
23. Fixed some areas inside warehouse where player could get stuck.
24. Neatened geometry inside warehouse
25. Added some zebra-based surprises in mission 7
26. Balanced mission 8 boss fight by removing rocket launcher ammo, but also removing leaders helicopter backup. Finally halved leader bulletproof armor amount. Boss fight now forces actual one-to-one engagement without quick and easy RPG instakill.
27. Added Legendary Volstruis to Mission 8 notepad waypoints for easy location of the magical creature. [Only for testing purposes currently]
28. Fixed other missing notepad waypoints from mission 8
29. Added a recommended FOV settings indicator to options menu
30. Fixed some character render culling issues in ostrich race mini-game
31. Extended tutorial to also cover the inside of the caravan and related activities
32. Made finishing tutorial flow directly into game without needing to return to menu
33. Various small fixes, tweaks, additions and improvements as per usual.

V0.6.2

V0.6.2
1. Added a new basic OS to the personal computer in the caravan that allows you to access numerous additional features and game modes. [WIP]
2. Added new Ostrich racing - compete against whichever 3 rangers you didn't choose as the player character in a adrenaline surge of a race on the back of mighty ostriches [races accessed via the pc terminal]
3. Fixed a bug causing game to freeze if you start a new game and then exit without saving on the first level and then try press continue in the main menu after that
4. Resolved a new issue that was causing RPG projectiles to fall through the floor
5. Adjusted right hand position on sniper rifle weapon on screen appearance

The ostrich racing currently only features a single course, at a mild difficulty.
However, if people enjoy it then I will consider making additional courses and levels as well as separate leaderboards for best lap times.

If confused as how to access the racing, here is a handy instructional video:

[previewyoutube][/previewyoutube]

V0.6.1

V0.6.1
1. Fixed new issues causing angered rhino to run in place without moving
2. Improved third person camera for vehicle driving to help prevent object intersection
3. Added vehicle body collision smoothing to prevent vehicle easily getting stuck in trees
4. Fixed character 3 hat intersecting head when in third person driving view
5. Limited driving third person camera scroll/zoom length
6. Fixed ceiling in warehouse for more realism
7. Added more enemies to warehouse battle
8. Fixed broken rock meshes behind waterfall cliffs (creating caves in the process)
9. Optimised color grading memory footprint
10. deactivated drone control waypoint after recon section
11. Gave an extra 10 seconds before helicopter attacks in Mission 7
12. Various other small bugs noticed from watching players stream on Twitch

V0.6.0

1. New graphics menu with brightness controls and other improvements
2. Added custom configurable keyboard controls
3. Added configurable resolution to graphics menu
4. Resolution can now be changed in game
5. Added contrast[color grading blend param] setting to complement new brightness settings - you can now find your own perfect blend between the two for your screen.
6. Optimised zebra physics cost on CPU
7. Third person mode for driving vehicle plus new torque configuration [EXPERIMENTAL]
8. Added beautiful anisotropic texture filtering on high/very high/ultra settings
9. Made bakkie easier to drive by decreasing max torque to 50% of its original value
10. Added fish to the waterfall
11. Improved color grading
12. Fixed Mufasa reload animation
13. Increased AA from 4X to 8X Multi-Sampling when using Ultra GFX setting
14. Added my own experimental basic yet efficient volumetric fog rendering technique [Only 6 draw calls!!!]
15. Added new poacher "Trash Talk" when approaching your camp (after they swarm it) when player can overhear poacher conversations
16. Shortened and sweetened Mission 1 / Wave 2 briefing
17. Added bonus "loot time" / Mission Radio Call-In [Manually choosing to end the mission] feature to Valley/Field mission
18. Added bonus "loot time" / Mission Radio Call-In feature to Special Delivery/Sniper RIfle/Drone Repair mission
19. Added gentle roll off to gradient opacity of options menu when previewing gfx
20. Added new poacher conversation voice acting in Mission 1 [Water Tower]
21. Set default FOV to 26mm/55 degrees for more cinematic output (feel free to adjust to taste)
22. New dagga pickup FX [hidden collectible]
23. Optimised graphics performance
24. Added new radio voice acting in Mission 7 [Helicopter Mission]
25. Fixed issue causing vehicle position to not save in hippo mission.
26. Gave Mission 1/Wave 1/Water Tower poachers much less bushes to hide behind :)
27. Fixed scale perception errors on water tower by removing teeny tiny stair cases
28. Optimised visuals and many other teeny tiny errors and material parameters

V0.5.5

V05.5
1. Increased enemy weapon fire sounds up to 30 meters
2. Fixed bug that caused the shotgun to behave like a sniper rifle in enemy hands
3. The "blood on screen" mode at less than 30 health now activates a 3 second invincibility "grace period"
4. Made time of day remain as day time during tutorial
5. Made Mission 1 Enemy Wave 2 A.I. less extreme
6. Added some treasure behind the waterfall in the Hippo Mission - use it wisely :)
7. Added patrol waypoints for Mission 2 Wave 2 Enemies [Field Wave]
8. Decreased enemy damage slightly
9. Allowed player to use Tranquillizer Rifle on poachers in Hippo protection wave
10. Increased enemy footstep sound volume x 3
11. Fixed rare bug that would cause carbine to break when switched to as radio transmission ends
12. Made enemy headshot sound the main kill sound and not only for head shots
13. Made AI slightly more realistic and made enemy chatter & voices slightly easier to hear
14. Adjusted game color grading for richer contrast
15. Made "blood on screen" effect less overwhelming
16. Allowed different SMG type weapons to have different thumb rotation configurations
17. Improved Mufasa on-screen appearance
18. Optimized Terrain Texture Rendering (Removed unnecessary Parallax Occlusion Mapping)
19. Made enemy rate of fire more evenly balanced and matched to your own rate of fire
20. Made enemy rate of fire independent from the games frame rate
21. Optimized bloom method as well as lowered intensity slightly
22. Made bloom setting On by default
23. Made radio interface pulse in time and magnitude with audio average amplitude when receiving an audio signal
24. Disabled motion blur in warehouse
25. Added an auto save after initial boss capture mission wave before poacher rescue attempt
26. Made player able to loot further after the mission scoreboard, and call in the mission manually when they are ready by using the radio tower at camp.
27. Strategically added some more respawnable ammo in locations around the map during heavy battles
28. Fixed unrealistic finger holding positions on knife/melee weapon
29. Fixed unrealistic thumb position on shotgun weapon
30. Improved all tree colliders for more optimal accuracy when shooting from behind them
31. Gave sprint strength amount a small boost time limit of 1.5 seconds
32. Decreased sun shaft/god ray intensity from 1.15 to 0.75
33. Made lions heart work properly when playing with invincibility mod
34. Fixed numerous small bugs and aesthetic properties