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Disassembly Bug Patch - v0.40

🛠️ Scrapping Simulator – v0.40 Disassembly Patch
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[/p][h3]G’day Scrappers![/h3][p]
First off, I’d like to apologise for the delay with this patch. I was really hoping to have this issue 100% resolved before releasing it, but unfortunately it’s proven to be far more complex than expected and is beginning to push beyond my current skill level.

While taking a short break over the holidays, I felt it was still better to release the progress made so far rather than continue holding it back — even if the changes are relatively small.

Although the Disassembly freeze issue is not fully resolved yet, this patch does improve overall synchronisation between Disassembly systems, reducing the likelihood of freezes. It also introduces the ability to exit Disassembly if you become stuck or frozen, without needing to force-close the game.

For most players — especially early or general gameplay — Disassembly should function normally. However, once Tool Upgrades and Perks are purchased, the interaction between systems (Interaction, Disassembly, Queue, and Tools) becomes much tighter. In these cases, rapid inputs and rapid actions introduced by upgrades can still trigger freezes under certain conditions.

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[/p][h2]⚠️ Known Issues[/h2][p][/p][p] - Under certain conditions, when the Desk was Exited in a frozen/stuck state, the Disassembly Desk may become unresponsive.
- Rapid inputs combined with Tool Upgrades and Perks can exponentially increace the chance that Disassembly systems will desynchronise.
- In rare cases, a queued eWaste “Case” object may be removed by the Bug Detector, leaving behind an invisible or non-interactable item attached to the Desk.
Video Demonstration;
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[/p][h2]🧰 Self Remedies / Workarounds[/h2][p]
If you encounter any of the issues listed above, you can manually recover using the in-game Debug Panel.

Resetting a Broken or Unusable Desk
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  • [p] Open the Debug Panel with \[F1][/p]
  • [p] Enter the command: reset_desk
    - This will force-reset the Desk’s internal values, allowing it to correctly reattach the connected eWaste item and resume normal operation.
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Invisible eWaste Item Stuck on the Desk
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- This can occur when a queued “Case” object is removed by the Bug Detector, leaving behind an invisible hollow shell of the original item.

- To fully resolve this:

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  1. [p] Use the 'reset_desk' command once to remove the invisible object from the game.
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  2. [p] Use it a second time to allow new items to be attached to the Desk.
    -This process will permanently remove the broken eWaste item from both your game session and save file.

    Important Note:
    Apply the fix while the item is still attached to the Desk.
    The Disassembly Desk has full access to eWaste items and all their component data with many Bug Fixing functions, making it one of the safest systems for de-bugging broken items.
    If removed, this Connection is broken and the game assumes it is a Normal Interactable Item and has no way to know if its broken/bugged or not.

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[hr][/hr][h2]🔧 What’s Fixed[/h2]
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[p]\[] Patch notes are light for this update, as the primary focus was (and still is) Disassembly system polish and stability.
\[] Additional error checks and safeguards added across the Disassembly systems, including Interaction, Queue, and Tool handling.
\[] Addressed several oddities, such as certain random Pawn Shop items not being accepted correctly.
\[] A couple of blind fixes applied based on reports that did not include logs — these may or may not resolve the reported issues, as they cannot be reliably verified without testing data.
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Thanks again for all the bug reports and feedback — and a reminder to please include log files with any bug report big or small. Logs are invaluable for tracking down issues accurately, effectively and swiftly. It’s always better to have them and not need them than to need them and not have them.

Happy scrapping! 🧰⚙️

I will keep you all posted on the progress with this Disassembly Bug and hope to have a resolve as soon as possible!

- Fury[/p]