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  3. Major Update ๐Ÿš€ v0.41 ๐ŸŽ‰

Major Update ๐Ÿš€ v0.41 ๐ŸŽ‰

Scrapping Simulator Major Patch Notes v0.41 - Now Available on [Testing Branch] for Public Testing

Accessible via Right Clicking Scrapping Simulator in Steam > Properties > [Game Versions & Betas] > Testing Branch
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G'day Scrappers ๐Ÿ‘‹
It's here! The biggest update in Scrapping Simulator's History! ๐Ÿš€
A massive thank you to everyone who jumped into the v0.40 Testing Branch to help crush the Disassembly bugs ๐Ÿ›๐Ÿ’ฅ

There is quite a bit to break down with this update so let's get straight into it;

System Overhauls


[h2]Save System ๐Ÿ’พ[/h2]
Save Slots: Added 3 Saveable Slots + 1 invisible Autosave slot.

  • Load Last Save button loads the most recent Auto or Manual save.
  • Legacy (pre-v0.41) saves are auto assigned to Slot 1; shows as "Save File Found - No Meta Data" until saved on v0.41.
  • Autosaves are fully managed by the game; manual slots are fully player-controlled.
  • Aim: Allow risk-free experimentation, testing new approaches, trying new things, stress testing, etc.


[h2]Life (Energy) System โšกโ˜•[/h2]
  • Reworked Energy system; Free Floating Energy re-introduced.
  • Energy depletion attached to major actions; Actions consuming energy include disassembly, running, heavy hauling.
  • Sleep animation smoothed with randomized player looking angle and small Bug/Easter Egg.
  • Coffee Shop: Owned by Kaz, opens 1PM-11PM. Coffee can be stockpiled, and reheated via Microwave.


[h2]New Items & Components ๐Ÿ“บ[/h2]
CRT TV: Introduced a new Mid-Tier E-Waste Item weighing ~5kg & packed with Copper.
  • New Components: Flyback Transformer, Speaker, Deflection Coil (unique to CRT TV)
  • Dual Coil Transformer added to CRT TV and numerous other E-Waste Items.
  • Wheelbarrow: Added to the Hardware Store as an alternative to the Trolley.


[h2]NPCs & Dialogue ๐Ÿ’ฌ[/h2]
  • Fully reworked NPC dialogue system; speech bubbles, randomized greetings, unique character dialogue.
  • All street NPCs interactable; provide status on street E-Waste items.


Power System ๐Ÿ”Œ
  • Reduced Light power draw; idle appliance draw increased.
  • Base weekly power bill ~$200; max ~$500 with full (unrealistic) usage.
  • Overdue fees increased 10% โ†’ 25%.
  • Solar profit first applied to overdue bills.
  • Power draw values now somewhat realistic and visible per device (no more phantom 10kW draw).


Disassembly System ๐Ÿ› ๏ธ
  • Fully rebuilt core system; frame-specific error handling.
  • WATCHDOG system tracks every action, logs issues, fixes errors on-the-fly.
  • Desk handler now keeps player attached, preserves camera/zoom.
  • Sub-components queued properly; UI shows next component up.
  • Dummy items no longer auto-added to parts box to prevent freezes.
  • Queue notifications and overlays adjusted for clarity.


Interaction Improvements ๐ŸŽฎ

  • โ€œClick to Pickup / Click to Dropโ€ default enabled. Holding LMB and Scrolling can be awkward.
  • Dynamic text now reflects selected pickup method.
  • Interaction script split: Main Interaction, Active Interaction, Disassembly Interaction (from 3000+ line original to ~1000 lines each, being far more manageable).


Scrapper Joe & Task Manager ๐Ÿ“‹
  • Items accepted in any state; materials pay-out correct values including bonuses.
  • Side panel added to show detected requested items.
  • Re-roll increased from 1 > 3 per day.


Hardware Store & Item Handling ๐Ÿช

  • Items in Hardware Store at closing are scattered to the back by the disgruntled cashier with notification.
  • NPCs move faster during Sleeping Time Lapse for realism.
  • Scrap Yard hovering quote UI less transparent for readability.


Transportation & Storage ๐Ÿšง
  • Trolley & Wheelbarrow: Reduced speed reduction by weight; 5kg threshold added.
  • Wheelbarrow added as requested variant; easier stacking, climbs gutters.
  • Storage Container Upgrade: Stores up to 100kg per selected material. Base price $399.95, purchase limit x4. Materials can also be added/removed from carried Buckets via [E]/[F].


UI & Tutorials ๐Ÿ“˜

  • Removed โ€œMore Coming Soonโ€ from Player Stats.
  • Tutorial streamlined: fewer bulk messages, extra individualized steps added.
  • Tutorial now guides Camera Movement, Zooming, Queuing Components, Tool Changes, Inventory integration.
  • $50 starting cash removed; players now instructed to purchase Radio (funded) and receive bonus CRT TV as first-day item.


File Path & Cross-Platform ๐ŸŒ

  • Removed hardcoded directory paths; now uses %appdata%\LocalLow\DefectGaming\Scrapping Simulator for saving/loading.
  • Should work across Windows, Linux, and Steam Deck.
  • Note: Explorer-based buttons [Gen Logs/Save Directory] may not function outside Windows.


[h2]Improvements & Fixes ๐Ÿ”ง[/h2]

  • Improved addition/removal of raw materials; shows material popup.
  • Improved cash handling methods.
  • Updated some older components (GPU, Heatsink, etc.) to fix scale/flicker issues.
  • Crucible metals and stats UI improved.
  • Bill buttons updated: โ€œAvailable in x Daysโ€ instead of โ€œDue in x Daysโ€.
  • Min Power bill $200/week; Rubbish Bin weekly cost added.
  • Scrap Yard ingot panel fixed: shows 0/24 correctly.
  • Trolley/Wheelbarrow interaction bugs fixed.
  • Hardware Store box spawn area, shop colliders, and other minor environment fixes.
  • Radio spawn rotation fixed.
  • PC RAM removal fixed (chips stationary).
  • Weather randomization RNG fixed; street lights activated correctly.
  • Pawn Shop buy/sell pricing rebalanced; Robโ€™s daily balance increased $100 โ†’ $200.
  • Mine Sweepinโ€™ now costs 10 Scrapper Tokens; hint costs 5; rewards Tokens in regards to the points earnt for the game.
  • Achievements fixed; Steam API now tracks correctly.
  • Tutorial DVD Player duplication bug fixed.


[h2]Graphics & Audio ๐ŸŽจ๐Ÿ”Š[/h2]

  • Furnace UI colours clarified; flame effects improved.
  • Kitchen updated for Coffee heating functionality.
  • Sleep animation smoothed.
  • LODs and visual improvements across map and props.


[h2]LODs & Performance โš™๏ธ[/h2]

  • Improved LODs for trolley, NPC houses, trees, props.
  • Some performance trade-off for reduced pop-in, especially on lower graphics settings.


[h2]Bug Reporting ๐Ÿ›๐Ÿ“จ[/h2]

  • In-game Bug Reporting UI refactored; accessible from Main Menu and [F5] In-Game at Any Time.
  • Supports screenshots and logs; temp files cleaned after submission.
  • Now Includes Feedback and Suggestions Sections.


[h2]Miscellaneous ๐Ÿ“ฆ[/h2]

  • Updated to Unity Engine 2021.3.45f2.
  • Interaction text handling reworked to prevent overlap.
  • Hardware Store hover UI enlarged for readability.
  • Street LCD TV E-Waste colliders aligned properly.
  • Culture-based โ€œcommaโ€ bugs fixed (decimal separators no longer break systems).
  • Disassembly colours adjusted to be easier on the eyes.


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NOTE; With such massive changes to many core systems, new additions & system tweaks, the likelihood of encountering Bugs, Save/Load Issues, Performance Issues, etc, is very high despite countless hours of stress testing.

It is highly advised that players make regular backups of Save File(s) when testing on the v0.41 Testing Branch as some severe issues may only arise after multiple saves.

A clear warning that backward compatibility from v0.41 > v0.39 will not be supported. Once overwritten, there is no going back โ€” ensure backups are made if unsure about testing.

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A massive thank you to everyone continually showing support, reporting bugs, giving feedback/suggestions and helping the game progress through its toughest stages โค๏ธ

Happy Scrapping! ๐Ÿ’š