News - Happy Easter Scrappers!
Hi all and Happy Easter to those who celebrate.
After a couple of days off to spend with family and friends I am excited to get back into developing Scrapping Simulator.
We have a few things planned for the next update, we are intending to prioritize flaws in current features, The priority list is currently:
This will likely mean that your old savefiles WILL become corrupt with said above changes. Measures will be taken to avoid the 'Forever Loading Loop' so to fix that if the Save File Version you are loading is on the list of Corruptable Versions, then clicking 'Continue' will be much the same as clicking 'Start New Game' and you will be prompted with a notification stating that your Old Save is no longer compatible with the New Version.
We do sincerly apologise for the loss of data we know this can be really annoying, though please understand that this is to fix current lingering issues and all these updates combined should really boost performance and the overall fell for the game.
Kind Regards,
FuryFight3r - DefectGaming
After a couple of days off to spend with family and friends I am excited to get back into developing Scrapping Simulator.
We have a few things planned for the next update, we are intending to prioritize flaws in current features, The priority list is currently:
- Character Overhaul - Remove Standard Unity Character and use more smoother more responsive Controller.
- Furnace Overhaul - Completely Redo the entire furnace setup, this may more resemble the Chemical Process in regards of having less interactable objects and more animations (this will fix all current issues with the Crucible not remembering its metal, temperatures not being reached, possiblity of losing the crucible)
- Saving/Loading System - We intend to fully redo the saving and loading system the intention for this is to stop all possibilites of random curruption occurring, also lowering the huge SaveFile size which in turn will lower the time it takes to load and save data.
- eWaste Object Optimistation - We are making some big changes to the eWaste objects, eWaste objects on the Streets are simply just a shell, they contain no innards like screws ect, though when you pickup the object thats when it Spawns the actual object containing all the bits and pieces, we are going to be changing this so the object with the innards only spawns once you attach the object to the Disassembly Table, we will have to incorperate this into the Saving and Loading System so that Non-Inner containing Objects are also saved, this is what will save a lot of time saving and loading.
!FORE WARNING!
This will likely mean that your old savefiles WILL become corrupt with said above changes. Measures will be taken to avoid the 'Forever Loading Loop' so to fix that if the Save File Version you are loading is on the list of Corruptable Versions, then clicking 'Continue' will be much the same as clicking 'Start New Game' and you will be prompted with a notification stating that your Old Save is no longer compatible with the New Version.
We do sincerly apologise for the loss of data we know this can be really annoying, though please understand that this is to fix current lingering issues and all these updates combined should really boost performance and the overall fell for the game.
Kind Regards,
FuryFight3r - DefectGaming