Major Update v0.27 - Hardware Store & Much More!
Hi all, I thank each and every one of you for being so patient with this update! Also all the support that a lot of you have given is greatly appreciated, Stay awesome all!
Many of you may already know this, as announced both on the Discord and News Event, but due to the massive changes made to the Core of the Saving and Loading System, old saves will no longer work on v0.27.
[h2]DONT WANT TO START A NEW GAME YET?[/h2]
The 'Pre-Public' Test Branch on steam will remain on v0.26.6, so if you wish to not start over until you are ready to update the game, you will need to manually 'Opt Into' the 'Pre-Public' Test Branch.
[h2]Changes:[/h2]
[h2]Fixes:[/h2]
Many of you may already know this, as announced both on the Discord and News Event, but due to the massive changes made to the Core of the Saving and Loading System, old saves will no longer work on v0.27.
[h2]DONT WANT TO START A NEW GAME YET?[/h2]
The 'Pre-Public' Test Branch on steam will remain on v0.26.6, so if you wish to not start over until you are ready to update the game, you will need to manually 'Opt Into' the 'Pre-Public' Test Branch.
[h2]Changes:[/h2]
- Added a Park next to the Pawn Shop for Visual Aestetics.
- Added a Sign to the Scrap Yard Shop - So new players know what the Tutorial is referring to.
- Added Hardware Store which replaces the spot for Pawn Shop Buyables aswell as the Furnace and Chemical Sets, meaning the Furnace and Chemical Objects are now bought at the Hardware Store no longer at the PC.
- Added a Popup on the Main Menu that opens if the Saved version does not match the current version and has buttons to view news and discord server.
- Added the ability to skip the intro clip by pressing the Space Bar on the Main Menu.
- Added Storage Buckets as a purchasable for storing upto 30kg of any material (you can buy upto 7 Buckets, each bucket can only store one type of Material at a time ie you cannot mix a bucket with copper and brass). These can be purchased at the Hardware Store.
- Remade the entire Buying System it now runs a lot more efficiently and is now very easy to implement new items.
- Remade the Ingot Mould Model, changing from 13 Renderer's & 156 Triangles to 1 Render and 52 Triangles, improving optimization.
- Reworked the Tutorial to include more vital information like the Power System the Hardware Store, the Pawn Shop Etc and push a bit harder to use the Index Guide if you get stuck on anything, also greatly optimised the Tutorial Script.
- Reworked and Optimized the Ingot Storage Box Script.
- Major Scene Improvements and Optimisations.
- Made some minor changes to Chemical Set Heating and Cooling Times.
- Optimized the Script that handles Picking Up Interactable Objects.
- Optimized the Script that handles the Game Pausing and Saving/Loading Initializers.
- Made the Colliders for the Pawnshop/Hardware Store Doors to ignore raycast hits meaning objects drop inside these colliders will no longer be stuck there.
- Changed Screw weight from 25g to 5g which resembles a more realistic weight.
- Changed the main menu to be more like other games with the 'Play' button now opening the options to 'Start New Game', 'Tutorial' and 'Continue', instead of having to do it after loading the scene.
- Changed Overdue Bill Check from 5 Minutes to 10 Minutes - so you will now have more time to pay your bill before the bill becomes overdue and a 10% fee is occured, the bill reminder notification is 5 minutes after the bill has been presented.
- Changed the Bug Button Text to 'Report a Bug' in the Pause menu.
- Changed Buyable Objects "$' sign from a UI Object to a Physical 3D Object that can be made to work with LOD's increasing performance.
- Changed Grass Colour and Lighting Colours to make the World more Colourful rather than Dull.
- Halved the cost of power until the feature is fully implemented with the Day/Night Cycle.
- The PC now consumes a lot less power, to compensate for using the PC for the Index Guide.
- The Pawn Shop is now used for the Normal ability to sell your unwanted eWaste and Ingots, aswell as the ability to purchase some random eWaste Objects much like the Website App (Offers come and go, once the Day/Night Cycle is Implemented this will run off a Daily basis).
- Updated the Index Guide to Include the Hardware store, Removed some Redundent Points, Updated some old references and fixed some typos.
- Made Pawnshop and Hardware Store Tellers have Colliders so you can no longer walk through them.
- Made the Shop Teller at the Hardware Store interactable - giving the ability to trade in your Empty Gas Bottle for a Full Gas Gottle for a fee - Also being the first 'Dialog' Introduction to the game. Added the same feature to the Pawn Shop Teller also.
- Removed the 'Scrapper Shop' and 'Cobbers Chemicals' from the PC as they are now redundant and are no longer needed with the Hardware Store.
- Removed Texture from the Ingot Carry Box and added a solid material to save some rendering power.
- Removed the eWaste Store from the PC and is now replaced with Physical objects in the Pawn Shop.
- Decreased the Raycast detection distance.
- Reintroduced the Disclaimer including a 'Dont show this again' toggle that is saved seperately from the Game Save Data.
- Adjusted the Intro Logo size to fit more aspect ratios without compression/resizing artifacts.
- Temporarily removed the 'Security Light' on the garage atleast until the day an night cycle is implemented.
- Temporarily removed the Leveling System until both it and the Perk System is fully implemented.
- Introduced a Reference System into the game, this system handles almost all the commonly referenced objects in the game, in turn instead of many scripts searching for these commonly used scripts/objects on startup or when in need of use, it is all stored and gathered from the Refernce Manager greatly improving performance and optimization both on Game Scene Startup and during Game Runtime.
[h2]Fixes:[/h2]
- Fixed the Lower Looking Limit so you can look further down while not holding an object.
- Fixed DVD Lid weight changing from 10g's of Iron to 65g's.
- Fixed DVD Power Board being able to be removed before removing the Screws.
- Fixed Power Board Laptop Animation Failure.
- Fixed Player Footstep Audio continuing to play after interacting with something while you were moving.
- Fixed the Ingot Removed Rotation and Position on the Ingot Carry Box.
- Fixed the Billing System Timer resetting after loading the game.
- Fixed Furnace Audio not working after Loading.