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  3. Patch update v0.27.7

Patch update v0.27.7

Patch Update v0.27.7 Is Live!

[h2]Fixes:[/h2]
  • Fixed being able to Pickup Junk while over-encumbered.

  • Fixed the Ingot Carry Box Issue, when you now Look at your broken Ingot Storage Box it will be replaced with a new one.

  • Fixed the Storage Buckets LOD's not working Correctly.

  • Fixed the Furnace achievement not being awarded after purchasing the furnace, also added a re-check for those that have purchased the furnace to be awarded with the achievement after loading your game save.

  • Fixed the Ingot Shelf by temporarily removing it, you will unfortunately have to remove each Ingot by hand and make sure they are clear of the Shelf Spot, once you have done that you will need to go to the hardware store and attempt to buy the already bought shelf which will tell you, you have already bought the object (you will NOT be charged again), it will re-enable it for you to use as normal, failing to remove any lingering bugged ingots from the shelf before re-enabling it will result in these ingots being permanently stuck in that position without being able to be removed as the shelf colliders will be obstructing the Ingot Colliders.

[h2]Changes:[/h2]
  • Added more Bug Box Colliders in areas like Under the House between the Grass and the Floor and inside the Chemical Bench.

  • Changed a few things with the chemical set, within the script for the way it transfers and receives gold making it more effective and efficient.

  • Added a hitbox and Interaction with the Chemical Waste Bucket for an indication as to how full it is.

  • Made the DVD Case a little darker to be able to see the screws on the case a little easier.

  • Adjusted Colliders for Smaller Objects such as the DVR, DVD Player and Laptop so they are now less prone to falling through the map upon either spawning in or after dropping the object.

  • Added a Temp fix for the Chemical Set if it is Saved with chemicals the chemicals are removed and you will have to re-complete the step again, as this was making the beaker script get stuck in an endless loop thinking it had dirty chemicals.