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  3. Patch Fixes v0.18

Patch Fixes v0.18

Patch v0.18 Is Live!

[h2]Changes:[/h2]
  • Added a 'Release Disassembly Desk Item' button to the 'Game Bugs' section in the Pause Menu. (This will force the desk to release any item that is attached to it. Keep in mind any item that is on or above the table after being released will fall back onto the table in turn re-attaching it)

  • Saved Data is now saved into '%appdata%/LocalLow/DefectGaming/Scrapping Simulator/Scrapping_Simulator_Save_Data.es3' due to beleif that Windows Security Restrictions may be causing some issues by saving Directly to the C Drive.


Can I use my Old Save with the New System?
If you wish to continue using your old save, find your original Save File on the home of the drive where your games are stored (usually C:/DefectGaming) and copy the 'Scrapping_Simulator_Save_Data.es3' file to the new directory listed above (if this path does not exist yet, you can either Create it yourself using exact capitilization or by starting a new game and saving it right away, and just replace the save file that is there.. You can access the AppData folder easily by pressing [Windows Key] + [R] and typing %appdata% into the console that pops up.
if your save is using the Older name of 'Data_Store.es3' Simply copy and paste it to the appdata save path, then rename it to 'Scrapping_Simulator_Save_Data.es3'.

Keep in mind, if you are stuck on the loading screen after clicking Load Game this may mean your Save File is Corrupt.

[h2]Fixes:[/h2]
  • Optimized Save and Load for Prefabs and Scripts Contained on Prefabs.

  • Moved the Drill Position on the Disassembly Desk to help fix Collision issues.

  • Forced Save/Load to Save Item Scripts within Prefabs (In hopes to fix the case bug, as this presents itself after saving the game and re-loading, this causes any Active item in the scene to forget their sibling objects, ie the Case on a PC has every single object contained inside the pc, so the PC case can not be removed until all sibling objects are inactive, the CPU has the exact same script, though its siblings are only the Heat Sink and CPU Fan, so the CPU cannot be removed until its 2 sibling objects are inactive.)