Hot Fix v0.30.2
Hot Fix v0.30.2 is now available.
This is just a small patch to fix the errors/bug contained within v0.30 & v0.30.1
[h2]v0.30.2 Patch Notes:[/h2]
**ADDITIONAL HOTFIX PATCHES - 03/07/2022**
This is just a small patch to fix the errors/bug contained within v0.30 & v0.30.1
[h2]v0.30.2 Patch Notes:[/h2]
- Made it so if metal is added or removed from the crucible while it is already inside the furnace after opening the Furnace Interface it will now set the correct Melting Temp rather than having to remove and re-add the crucible from the Furnace.
- Changed the method for fixing the Crucible, it should now correctly remove all crucibles from the world and replace it with a brand new one.
- Due to the bugs with the crucible it is now being saved/loaded separately from all other world objects as this was found to be the cause of some of the issues, however I have had to re-create a new crucible after loading the game due to the main (deformed) bug with the LODs being persistent, this will be fixed properly once the cause is found, though for now it should be fully functional, just a little messy in the coding on start-up.
- Fixed the issue with the 4gb & 8gb Laptop RAM Modules not correctly having it's Child Objects set, thus being able to remove the main 'PCB' object before all chips are removed.
- Added a fix for the bugged Ingot Moulds, when looking at the mould if it determines the mould is 'bugged' it will reset the cooling timer thus fixing the UI Text.
- Fixed the Settings Menu being open by default after starting the game.
**ADDITIONAL HOTFIX PATCHES - 03/07/2022**
- Made it so the 'Return Crucible' button in the 'Bug Fixes' menu actually works with the new crucible mechanic and has been changed to 'Reset Crucible' - It no longer repositions the same crucible, it destroys the old one and creates a brand new one at the Furnace Area while transferring any contained metals (in other words the same process as the 'reset_crucible' command).
- Added the 'reset_carry' command to force the game to go through each active object and make sure it's not being marked as currently carrying, which should temporarily solve the issue for users experiencing the sticky carrying bug.
- Fixed the bug for players that are coming from version v0.28.6 or lower having loading issues, due to the new version checker that uses a number value rather than a string value and old saves contained string values such as "Alpha v0.**.*" which cannot be converted to a number, to remedy this, if your save file contains the word Alpha within the 'savedVersion' it just gets set to '28.6' so the game recognises the version you are coming from and can fix any known bugs/issues that will arise when loading the new version.
- Made it so if somehow you spend more than your current cash balance, your balance no longer goes into debt, your cash will get set to $0 rather than a negative value.