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  3. Major Update - v0.34

Major Update - v0.34

[h2]Updates to v0.34[/h2]

  • Completely Reworked the Tutorial System which is now far more simplified and is far easier to include future mechanics - now only more Crucial Information is Displayed in Text form with a button that refers the Player to the Scrapping Simulator Wiki should they desire more in-depth information on the Mechanic in question - This change also allows Saving/Loading part-way through the tutorial and being able to take off where it was left this change also eliminates the ability to skip parts of the tutorial - Also added the option for returning players to try the new tutorial without effecting current progress, which will also award the achievement if it has not yet been collected.

  • Made it so when Sleeping any active aircraft's speed will be more relative to the Sped Up look of time passing overnight.

  • Fixed the Errors being produced by the E-Waste Objects on the Main Menu and Removed the LODs from those Display Objects.

  • Reworked the Method that handles Loading the Main Game Scene, which will now be a bit smoother and faster than before.

  • Improved on the Auto Part Attach/Disassembly Start mechanic making it more able to detect Objects in the Parts Box and resetting the Desk back to normal if no Part was found, rather than idling in the acceptance stage and instantly snapping the player to the desk when an item is manually dropped onto the Desk during this stage.

  • Added a 'Re-align & Reset' Method to the Disassembly Desk which once beginning disassembly it makes sure the Physics of the object are Disabled and the Object is centred to the Desk - Which helps stop objects from jittering around or falling through the desk while disassembling in some cases.

  • Added a some Text that displays brief information near the cursor about the object being hovered, to keep the 'Press [E]' & 'Press [F]' text lines more for button prompts and have this Cursor Text display any Info in regards to the Hovered Object.

  • Added a 4th (Top) Shelf to the Ingot Storage Rack which gives the ability to store each Base Metal Type for Organization giving a total Storage Capacity of 216x 1kg Ingots - Along with this the ability for Precious Metal Ingots to be stored within this Standard Shelf has been removed with the addition of the Precious Metal Vault.

  • Along with the Shelf Addition to the Ingot Storage Rack, a Precious Metal Vault has been added as a Purchasable upgrade from the Hardware Store which is a way to Safely store your Precious Metal Ingots (Gold & Silver) which can hold up to 20x 1kg Ingots & 50x 100g Ingots across 2 shelves.

  • Made it so when purchasing Items from the Hardware Store you will no longer receive a set XP Value on most items it is now based on the cost of the Purchased Object.

  • Renamed the GitHub Road Map so it can now have a permanent link and fixed the Road Map Button In-Game

  • Temporarily disabled the Low FPS Warning at least until the game is more well optimized.

  • Reverted the Object Carrying Movement back to the old method which does mean objects will be a bit more 'jittery' while carrying but at least will be more consistent with lower frame rates.

  • Fixed the Pause Menu sometimes opening up when starting a new game.

  • Fixed the Inventory Hover Images being inconsistent as to when they display their respective raw material.

  • Fixed the bug when dropping an item on the desk it would sometimes instantly snap the player to the desk and return to last known zoom level.