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Scrapping Simulator News

Update v0.27.5

Update Patch v0.27.5 Is Live!

[h2]Changes:[/h2]
  • Make some further optimizations to some Main Menu Scripts slightly increasing performance.

  • Added an extra 10 Hints to the Loading Screen and Replaced some redundant ones.

  • Reworked and Heavily optimized the Ingot Carry Box Script.

  • Optimized and improved the eWaste and Junk Spawner Scripts.

  • Added a 'Cost to Dispose' text to both Waste and Toxic Waste on the PC Stock Market and Scrap Yard Sale Area and changed the text to Red to be more visual that it cost to dispose.

  • Added a '?' (Help) Button to the Furnace Panel, which directs you to the most current up to date Online Guide Video for the Furnace - Including Time Stamps to help you in the areas of need.

  • Added a 'Content Creator Notice' button on the Main Menu that provides some information about the game that may be useful to content creators.

  • Added some visual FX of Ships that randomly go past the Scrap Yard in the ocean to Liven the Game Scene a little more.

  • Added some more Easter Eggs.

  • Improved Optimization with the Scrap Yard Shop Area and added some extra Visuals for aesthetics, also expanded the size a little bit.

  • Added the Dialog Feature to the Scrap Yard Shop Teller, who is now known as 'Dave aka One-Brow', you can now Ask him what the Scrap Yard is, as well as ask to see the Sales Panel.

  • Added the ability for the Player to input the name they wish to be referred to by the Game (this is so Content Creators do not have to censor their name that use to be Generated from their steam profile name), If you have an Active save file that doesn't already contain a name, after loading in you will be prompt with a popup that will ask if you wish to use your Steam Profile name or you can type in a Custom name.


[h2]Fixes:[/h2]
  • Fixed DVD Player CPU Animations.

  • Fixed the UI Descriptions of Buyable Objects in the Hardware Store, they now no longer sometimes stay active after looking away from them, improving performance.

  • Fixed the Active Deliveries and Active Items Saving/Loading Data - If the player now saves with 0 Active Deliveries/Items the previous Saved data for the respective object is removed so old deliveries/old eWaste objects don't get loaded.

  • Fixed 2 Gold Ingots sometimes spawning instead of 1 at the Chemical Refining Set.

  • Fixed being able to add more Molten Metal into the already active Mould without any payout at the Chemical Refining Set added a Notification to go with it also.

  • Fixed the Ingot Storage Shelf - An outdated script was found turning the object off after the game has been loaded (for anyone who has purchased the shelf next time you load your save you will now have your shelf back with any Ingots that were contained will be transported to the Bug Box in your Bedroom)

  • Fixed eWaste/Junk seemingly getting slower the longer you play, it now should be consistent throughout the game.

  • Fixed the PC Stock Market arrows being incorrect in accordance with the current price for Toxic Waste and Waste.

  • Fixed the Toxic waste price being incorrectly displayed while hovering at the Scrap Yard.

  • Fixed the Ingot Carry Box sometimes thinking it has an invisible Ingot that can never be removed thus losing a spot in the box.

  • Fixed the Audio Volume sliders, they now more represent the Actual volume being produced also added a Text Amount to see what Value the Volume is currently on.

Hot Fix v0.27.4

Hot Fix v0.27.4 Is Live!

[h2]Fixes:[/h2]
  • Fixed Incorrect Disassembly Animations brought in by the Item overhaul.

  • Fixed Furnace Idle Message continuing to pop up in some instances.

  • Fixed Lights on the Pawn Shop Security Cameras not blinking.

  • Fixed that if you remove molten metal from the crucible and then add raw metal again it was unable to become molten again.

  • Fixed the Dumpster near the Pawn Shop - It now catches objects properly.

[h2]Changes:[/h2]
  • Made the Server follow the same Rules as the PC - Now that it is just a regular item like the rest (Spawns on the streets and Spawns in the Pawn Shop) to help with the games economy, the HDD's, RAM Sticks, PSU and Network Card are now Randomly generated based on a Rarity Value.



Update v0.27.3 - Big Optimizations and Changes

Update Patch v0.27.3 Is Live!

[h2]Changes:[/h2]
  • Redesigned the DVD Player Case Model for better optimization as well as looking a little more realistic now with a CD Drive Slot, Screen and Buttons.

  • Added a popup if you click 'New Game' a warning popup stating that it is highly advised to try the Tutorial.

  • Made some minor changes to the Furnace Operation - I have Halved the Multipliers for the Temperature Depletion and Raise Rates, this doubles the time that it takes for the Furnace to heat up and cool down, it does mean players have to wait twice as long, though now other tasks can be done while waiting rather than having to stand and wait at the furnace, I have also again, slightly lowered the amount of gas used while Gas Flow is greater than 0%.

  • Added a 60 second recurring Notification when the Furnace goes Idle (Finishes melting the Raw Material), so you can now run about and do other tasks with less worry of wasting gas - You can cancel the Recurring state of the Notification by either Removing the Molten Metal or Disabling the Gas Flow.

  • Improved Optimization for the Furnace by linking it to the new Reference Manager, which now works off the same 'Busy' system as most other Interaction Objects, so the Footstep sounds don't continue and the Crosshair is disabled while in the Furnace Panel.

  • Made it so The Crucible temperature is no longer saved, as this was causing a clash between Furnace and Crucible Temps.

  • Made it so while you are disassembling most outside Environment objects are disabled for a major FPS boost while disassembling, which will work well for future updates of adding more components to eWaste Objects, with better detail, without performance taking a hit.

  • Added LOD's to the Tools on the Tool board, improving optimization while away from home.

  • Made it so Inner Components that do not require a tool to be removed players will now need to put their current tool away and have hands free to be able to take out the Component which adds a touch of realism and also means players wont reach the 'end' of the game as fast as before.

  • Made it so players can no longer attempt to 'Start Disassembling' an eWaste object until you have stopped moving the Character, this is to help stop the Footstep sounds continuing after beginning disassembly.

  • Reworked Crosshair checking system, so if you Alt+Tab or mouse over to a Secondary screen while the crosshair is suppose to be disabled (ie while sitting at the PC or Disassembling) the crosshair will no longer automatically turn on while the Player is 'Busy'.

  • Made it so you can no longer change tools while you are currently using the tool, also you can no longer Exit while currently removing an object in Disassembly mode.

  • Added a temperature text next to the Gas Flow Percentage on the Furnace Panel that tells the player what temperature will be reached by using said Gas Flow.

  • Added a notification that presents if an Object has fallen through the ground, to let the player know that it has done so and has been transported to the Bug Box.

  • Made Screws have Individual Prefabs rather than 1 screw being scaled in size to suit it's parent object and all being the same weight, there are now 3 different screw sizes Small, Medium and Large, being 3g, 5g, 7g of Iron respectively, in turn this is one step closer to being able to make the tools interact with the Inner Component while disassembling.

  • Made it so Temporarily you can no longer Load the Game from inside the Game Scene itself, only from the Main Menu, as this was Duplicating Every Item in the Scene each time the Game Was Loaded.

  • Changed the Text that displays when Raw Materials are being added to your Inventory - It is now Green so it is a bit more visible.

  • Changed the Normal RMB Zooming function - If you you are using the PC the RMB Zoom doesn't zoom in as far as it does normally, so on a standard 1920x1080/16:9 Aspect Ratio Screens you will be able to see the entire PC Screen while using it.

  • Reworked the Sitting Position and Rotation for the PC so the view is now more squared up with your actual screen.

[h2]Fixes:[/h2]
  • Fixed Medium Capacitor LOD Levels so they are now Visible while Zoomed all the way out on Low Graphics Settings.

  • Fixed the PC Stock Market AVG Prices not being correctly updated.

  • Fixed The Scrap Yard Shop Building Collider Issue.

  • Fixed the Typo on the Pawn Shop Sign.

  • Fixed the Chemical Refining Set sometimes thinking it still has 'Dirty Chemicals' after finishing the process.

  • Fixed the 'Gold Corner BGA Chips' and 'CPU Chip' PCB Colours so they are more different and don't blend in with the Motherboard PCB Colour.

  • Fixed LCD TV and DVD Player Power Board Animations going underneath the Object.

  • Fixed the Pliers model on the wall so it no longer has a 'See-Through' face.

  • Fixed the eWaste/Junk Tab in the Index Guide - No longer displays outdated information about buying eWaste at the PC, it now says you Buy them at the Pawn Shop.

Hotfix - v0.27.2

Hotfix v0.27.2 Is Live!

[h2]Changes:[/h2]
  • Halved the Main Menu Furnace Ingot Remove Timer so less Ingots are on the scene at a time meaning better performance.

  • Instead of Vehicles in the Main menu spawning at a range of every 1-3 Seconds they now spawn every 3-10 seconds, increasing main menu performance.

  • Made the Visual Aesthetic Ship texture a little brighter so it doesn't look so dull because of the shadows.

  • Added a Toggle to Disable Ingot Flow and Cars on the Main Menu greatly improving optimization if you so choose.

[h2]Fixes:[/h2]
  • Fixed Gas Refill at the Hardware store not Refreshing the Gas Bottle Values and added a Notification.

  • Fixed Ingots from sometimes falling through the ground by making the collider a little bigger.

  • Fixed the 'What's new with Scrapping Simulator?' Panel it now shows when the version doesn't match, no longer when a game save is not found.

Patch Update - v0.27.1

Update v0.27.1 Is Live!

As requested many a time, the Disassembly Controls have been modified and now support a Manual Zooming In and Out function, [RMB] No longer does anything while disassembling you will have to manually adjust the zoom level by Holding [Left CTRL] + Mouse Scroll Wheel to Zoom In and Out - However this has introduced a new problem of not being able to see both the tools on the Tool Board or even the tool you are currently holding while zoomed all the way in - This is something that was predicted to happen with adding this feature and is currently being worked on.

[h2]Changes:[/h2]
  • Optimized the Mail Box Script.

  • Remade the Crosshair to interact with objects, being solid normally, though while interacting it becomes hollow and green, for a bit more visual aesthetics while interacting with objects.

  • Reworked the Graphics settings - Added the ability to set to 'Custom' graphics under the 'Quality Pre-sets:' Dropdown, which enables a few extra options, like LOD Distance, Shadow Quality and Distance, Texture Quality etc.

  • Changed the Disassembly Zooming to be separate from the normal Right Click Player zooming, while disassembling you will now use [Left CTRL] + Mouse Wheel to Zoom In and Out, thus giving the player control over how far to zoom, being just right for each individual object size.

  • Optimized the main menu further with script and prefab changes to the Vehicles

  • Added a few different photos for the Loading Screen so its not the same Image over and over.

  • Made it so Pawn Shop Purchases now spawn On the Table near the Counter, so if another sale comes in it doesn't push your bought object away.


[h2]Fixes:[/h2]
  • Fixed Power Usage going up while the Game was Paused.

  • Fixed after Saving and Loading the Bill timer gets shorter and bills came more often.

  • Fixed some Screws not being assigned to the main screw prefab (thus not inheriting the 5g screw weight change).

  • Fixed incorrectly Displayed AVG Prices in the Scrap Yard Shop.

  • Fixed Interaction Text sometimes staying active after walking away from an object.

  • Fixed the 'Can not play a disabled audio source' Warning Error by instead of Disabling the Audio Source I have just muted it while Interacting so the continuous footsteps don't keep playing.

  • Fixed Index Guide not being able to be opened up on the PC after completing the Tutorial.