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Scrapping Simulator News

Gold Refining Update v0.19

Hi all, I thank each and every one of you for being so patient with this update, in return I thought I'd bring a few other Quality of Life and Visual updates along with this. Thank you all so much for being so awesome and so supportive!

[h2]Changes:[/h2]
  • Buffed amount of Brass recieved from Brass bearing objects.

  • Added 10 Melody Tracks that play during Gameplay.

  • Added a Stock Market Effect to the Scrap Yard.

  • Added Stock Market Page to the PC.

  • Added Chemical Refining Process for Gold (and Later Silver).

  • Added 100g Gold bar to the Game.

  • Added ability to dispose of Toxic Waste at the Scrap Yard.

  • Added Ability to dispose of Empty Chemical Containers.

  • Added Visual Effects to eWaste objects that appear on the streets to make them more visable.

  • Updated Starting User Interface.

  • Added Cobbers Chemicals to the PC, this is where the Chemical Objects are purchased.

  • Added a 'Close UI' Button to the Scrap yard Shop UI.


[h2]Fixes:[/h2]
  • Optimized Desk PC for better FPS while Using it.

  • Sped up character Movement (both walk speed and run speed).

  • Fixed Object Pickup and Rotate Script.

  • Optimized Interact Script, Browser Script and minor optimizations to other scripts.

  • Fixed Steam Sync Error after Exiting to Main Menu, then Returning to the Game.

  • Fixed Grass Gap in Garage.

News Update

Hi all, Thanks again for being so patient with the Latest Update, I just wanted to update you all on the progress and current status.
Some changes were made to the initial concept both to make it a bit more realistic and in turn making it more simple to understand, also created a heap of error prints for the whole process to guide the user rather than things just not working with no explenation.
After the whole process has finished we will then start working on the saving process so through each stage heres hoping it can be saved and loaded without errors.

Thanks again for your understanding, kind regards,
FuryFight3r - DefectGaming.

Patch Fixes v0.18

Patch v0.18 Is Live!

[h2]Changes:[/h2]
  • Added a 'Release Disassembly Desk Item' button to the 'Game Bugs' section in the Pause Menu. (This will force the desk to release any item that is attached to it. Keep in mind any item that is on or above the table after being released will fall back onto the table in turn re-attaching it)

  • Saved Data is now saved into '%appdata%/LocalLow/DefectGaming/Scrapping Simulator/Scrapping_Simulator_Save_Data.es3' due to beleif that Windows Security Restrictions may be causing some issues by saving Directly to the C Drive.


Can I use my Old Save with the New System?
If you wish to continue using your old save, find your original Save File on the home of the drive where your games are stored (usually C:/DefectGaming) and copy the 'Scrapping_Simulator_Save_Data.es3' file to the new directory listed above (if this path does not exist yet, you can either Create it yourself using exact capitilization or by starting a new game and saving it right away, and just replace the save file that is there.. You can access the AppData folder easily by pressing [Windows Key] + [R] and typing %appdata% into the console that pops up.
if your save is using the Older name of 'Data_Store.es3' Simply copy and paste it to the appdata save path, then rename it to 'Scrapping_Simulator_Save_Data.es3'.

Keep in mind, if you are stuck on the loading screen after clicking Load Game this may mean your Save File is Corrupt.

[h2]Fixes:[/h2]
  • Optimized Save and Load for Prefabs and Scripts Contained on Prefabs.

  • Moved the Drill Position on the Disassembly Desk to help fix Collision issues.

  • Forced Save/Load to Save Item Scripts within Prefabs (In hopes to fix the case bug, as this presents itself after saving the game and re-loading, this causes any Active item in the scene to forget their sibling objects, ie the Case on a PC has every single object contained inside the pc, so the PC case can not be removed until all sibling objects are inactive, the CPU has the exact same script, though its siblings are only the Heat Sink and CPU Fan, so the CPU cannot be removed until its 2 sibling objects are inactive.)

Patch Fixes v0.17

Patch v0.17 Is Live!

DISCLAIMER: This Update Renders Previous Saves Unusable! This is to aid in the prevention of old corrupt data leaking onto a new game save. We applogize sincerly for the issues with the save and laod system though hope you understand that having a complete fresh start should aid in pin pointing any lingering issues.

I aplogize for delaying the Gold Refining Process Update though we need to get to the bottom of these annoying bugs before piling possibly more issues ontop of the current ones. The current status of the Gold Refining Update is Near Completion most of the main concept has gone through vigourus testing and now everything just needs to be linked up and set-up for purchase.. Though again this update will be prolonged until these last 2-3 bugs are completely fixed, as it seems Saved Data is becoming corrupt before people can even get a fair play of the game.

[h2]Fixes:[/h2]
  • Fixed the way Purchasable Items are Saved and Loaded. Fixing Mainly the Drill forgetting if its purchased or not.

  • Fixed Disassembly Item Siblings becoming null after loading game.

  • Fixed Case from becoming 'stuck' and not able to disassemble, by adding NULL checks, even if something turns out to be failing, the process will still continue and not fail to destroy the case.

  • Optimized Save and Load for Objects and Scripts.

Whats being worked on?

Just giving a quick update as to what is currently being worked on.

Some custom beakers to use for Gold and Silver Refining have been made and scripting is currently in the works for them and the Chemical Area.

Also working on some adjustments for the Main Menu and other Optimizations.

I do apologize for the delay of the update though this one will take a lot of coding and testing time, I greatly appreciate your patenience.

Sceenshots: