Update v0.30.3
Update v0.30.3 Is Live!
[h2]Patch notes:[/h2]
[h2]Patch notes:[/h2]
- Made it so the 'claim' command lets you know if the reward is already active rather than saying 'unable to claim reward', also added another bit of text to the Stats UI that shows your current Income Multiplier.
- Lowered the window in the Garage so you can now see through it without having to jump.
- Added the Storage Bucket Material Hopper and Scales at the Scrap Yard, You can place a bucket onto the scales to see what it's contents are worth, you can then place the bucket into the loader/hopper and press the button to activate and sell the materials - You can then claim your payment by talking to the Scrap Yard Owner (This value will be Saved if you do not collect the payment right away) - I also should note that the moment you empty the contents of the bucket into the Hopper the Price and XP will be determined depending on the current market value at that time, the Cash and XP waiting to be collected from the Scrap Yard Owner will not be modified by further market fluctuation - Furthermore this cash and xp value held by the Scrap Yard Owner will NOT be reset or lost when adding more/different materials, it will be added up (or subtracted if you dispose of waste) ready for you to collect whenever you like.
- Reworked the Dialogue System, 'Talking' Text is now separated from the Dialogue Selection Area, allowing better and longer descriptions and the text being more easily readable.
- Removed the ability to crouch while interacting with the Trolley to avoid some glitches and bugs while Interacting with it.
- Fixed certain Staged E-Waste Objects animations sometimes partially playing when the game hangs up on big save files while loading.
- Fixed Plastic Bottle Collection Stat not saving Correctly.
- Fixed Staged HDDs being able to remove certain platters before the corresponding reader arm.
- Reworked the Sibling Glow Error FX - If there is no predetermined Error FX (The red glow showing remaining object siblings) attached to the object it will create one which should be a lot more helpful when disassembling.