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Scrapping Simulator News

Update v0.30.4

Update v0.30.4 Is Live!

I hope you are all going well.
This is just a small update though it touches on a few bugs that needed attention asap and also introduces a faster Saving/Loading method, by writing all the Data to the RAM Cache, after it's all been written to the RAM it then Dumps that Cache as a Physical File on your HDD (essentially your normal save-file) which Improves Saving times by around 70% and loading times by around 30% and helps move toward an Auto-Save Feature in the future.

[h2]Patch notes:[/h2]
  • Added the ability for the 'Custom' Pre-set in the Graphics settings to allow higher than Ultra's pre-set values for the LOD Distance and Shadow Distance for better immersion on higher end systems.

  • Greatly improved the look of Shadows and removed the heavy blur by tweaking some settings and re-rendering the Lightmap.

  • Added a notification if you do not have enough of the selected materials to add to the Crucible.

  • Added to the reworked Saving and Loading method, everything is now Temporarily stored in Cached Data on the RAM until the Data is Saved/Loaded then the Cached Data is transferred to the normal Physical File, Improving Saving and Loading Times by up to 70%, especially on Large Save-File Sizes - This also helps pave the way to Auto Save availability in the future.

  • Removed the Load Button from within the Game Scene.

  • Fixed one of the Wooden Fence prefabs missing it's collider.

  • Fixed the bug where if you had multiple objects sitting on the disassembly table, when interacting with the active one, others sometimes also attach them selves.

  • Added a small timer for when an object is removed from the disassembly table, after removing an object, it no longer instantly snaps another object that is also on the disassembly table to the disassembly location, this timer will wait a few moments before attempting to look for another object, giving you time to move the original object out of the way.

  • Made it so you cannot open Player Inventory or the Command Panel while the game is paused.

  • Fixed the incorrectly converted values in the Scrap Yard Shop UI in the Inventory section.

  • Created a new Staged E-Waste object, the DVD Drive which is a minor variant of the CD Drive and replaces the CD Drive within the DVD Player to be more accurate.

  • Removed the ability to open the Command Panel while in Disassembly mode and other Player 'Busy' states that would otherwise cause issues/bugs.

Update v0.30.3

Update v0.30.3 Is Live!

[h2]Patch notes:[/h2]
  • Made it so the 'claim' command lets you know if the reward is already active rather than saying 'unable to claim reward', also added another bit of text to the Stats UI that shows your current Income Multiplier.

  • Lowered the window in the Garage so you can now see through it without having to jump.

  • Added the Storage Bucket Material Hopper and Scales at the Scrap Yard, You can place a bucket onto the scales to see what it's contents are worth, you can then place the bucket into the loader/hopper and press the button to activate and sell the materials - You can then claim your payment by talking to the Scrap Yard Owner (This value will be Saved if you do not collect the payment right away) - I also should note that the moment you empty the contents of the bucket into the Hopper the Price and XP will be determined depending on the current market value at that time, the Cash and XP waiting to be collected from the Scrap Yard Owner will not be modified by further market fluctuation - Furthermore this cash and xp value held by the Scrap Yard Owner will NOT be reset or lost when adding more/different materials, it will be added up (or subtracted if you dispose of waste) ready for you to collect whenever you like.

  • Reworked the Dialogue System, 'Talking' Text is now separated from the Dialogue Selection Area, allowing better and longer descriptions and the text being more easily readable.

  • Removed the ability to crouch while interacting with the Trolley to avoid some glitches and bugs while Interacting with it.

  • Fixed certain Staged E-Waste Objects animations sometimes partially playing when the game hangs up on big save files while loading.

  • Fixed Plastic Bottle Collection Stat not saving Correctly.

  • Fixed Staged HDDs being able to remove certain platters before the corresponding reader arm.

  • Reworked the Sibling Glow Error FX - If there is no predetermined Error FX (The red glow showing remaining object siblings) attached to the object it will create one which should be a lot more helpful when disassembling.

Hot Fix v0.30.2

Hot Fix v0.30.2 is now available.

This is just a small patch to fix the errors/bug contained within v0.30 & v0.30.1

[h2]v0.30.2 Patch Notes:[/h2]
  • Made it so if metal is added or removed from the crucible while it is already inside the furnace after opening the Furnace Interface it will now set the correct Melting Temp rather than having to remove and re-add the crucible from the Furnace.

  • Changed the method for fixing the Crucible, it should now correctly remove all crucibles from the world and replace it with a brand new one.

  • Due to the bugs with the crucible it is now being saved/loaded separately from all other world objects as this was found to be the cause of some of the issues, however I have had to re-create a new crucible after loading the game due to the main (deformed) bug with the LODs being persistent, this will be fixed properly once the cause is found, though for now it should be fully functional, just a little messy in the coding on start-up.

  • Fixed the issue with the 4gb & 8gb Laptop RAM Modules not correctly having it's Child Objects set, thus being able to remove the main 'PCB' object before all chips are removed.

  • Added a fix for the bugged Ingot Moulds, when looking at the mould if it determines the mould is 'bugged' it will reset the cooling timer thus fixing the UI Text.

  • Fixed the Settings Menu being open by default after starting the game.


**ADDITIONAL HOTFIX PATCHES - 03/07/2022**
  • Made it so the 'Return Crucible' button in the 'Bug Fixes' menu actually works with the new crucible mechanic and has been changed to 'Reset Crucible' - It no longer repositions the same crucible, it destroys the old one and creates a brand new one at the Furnace Area while transferring any contained metals (in other words the same process as the 'reset_crucible' command).

  • Added the 'reset_carry' command to force the game to go through each active object and make sure it's not being marked as currently carrying, which should temporarily solve the issue for users experiencing the sticky carrying bug.

  • Fixed the bug for players that are coming from version v0.28.6 or lower having loading issues, due to the new version checker that uses a number value rather than a string value and old saves contained string values such as "Alpha v0.**.*" which cannot be converted to a number, to remedy this, if your save file contains the word Alpha within the 'savedVersion' it just gets set to '28.6' so the game recognises the version you are coming from and can fix any known bugs/issues that will arise when loading the new version.

  • Made it so if somehow you spend more than your current cash balance, your balance no longer goes into debt, your cash will get set to $0 rather than a negative value.




HotFix v0.30.1

HotFix v0.30.1 is now available.

This is just a small patch to fix the errors/bug contained within v0.30

[h2]v0.30.1 Patch Notes:[/h2]
  • Fixed the Crucible UI panel not displaying enough to show the selections correctly.

  • Added more Key binds to open the Command Panel which should hopefully solve the issue of different keyboard layouts not triggering the key event.

  • Fixed the bug when entering the reset_name command would re-enable the Character movement and not allow the player to change their ign.

  • Removed the ability to jump while using the Trolley and also added an extra collider to the bottom of the Trolley to limit it from being able to be Released inside an area that it cannot be retrieved from. Instead of jumping up gutters/steps/inclines you will have to take the Trolley up backward so the wheels do not get stuck (much like you would have to in real life), which unfortunately does stop a lot of the previously available tricks with the Trolley like driving it into a pile of E-Waste to instantly pickup the stack, but at least now it's more realistic and fingers crossed, less buggy.

  • Fixed the Multiple crucible bug by reworking and re-attempting the Fix Method which will go through each object and find duplicates and remove them all and replace them with a brand new working object, which also fixes the Crucible not showing Iron, Alum, Brass, Copper materials after adding them, as well as not being detected by the furnace, as the materials were being added to a different Crucible.

  • For players that did not own the Crucible at v0.30 update but have since purchased it and are missing their crucible, should now have a new crucible at the Furnace Area.

  • Fixed the bug where The Bag Icon weight would not update correctly after adding/removing metal from the crucible.

  • Fixed the area on the Hardware Store where you can get stuck on the boxes and shelf.

  • Added a temporary fix for being able to abuse the new carrying system to levitate the player by further restricting the look down limit while carrying larger sized objects, which doesn't exactly solve the problem, but does help prevent it. This limitation will be removed once the way objects are handled in world space is reworked.



Major Update - v0.30

G'day Scrappers! Thank you all for being so patient with this update and all the support is greatly appreciated! Stay awesome all!

After many problems with my system and facing many bugs due to the large amount of change made to this update, I am glad to announce that the v0.30 Update is now available!

PLEASE NOTE: With the system issues I was facing I had reinstalled my OS and had forgotten to backup the patch notes for this update so there may be some Patch Notes missing

[h2]Updates to v0.30[/h2]
  • Added Income Multiplier Rewards and the Competition Panel (Within the [Tab] Menu) to showcase and reward past/current competitions and winners. Previous Competition Winners will be able to type 'claim' in the Command Panel (accessed by pressing the Tilde [~] key) to claim their in-game rewards.

  • Upgraded Unity Engine from 2020.3.6f1 to the latest stable/LTS version of 2021.3.3f1.

  • Reworked the Furnace Crucible, to add and remove Materials players will need to interact with the Crucible itself and add materials much like how the Storage Buckets currently work which is a lot more realistic compared to adding the Crucible to the Furnace and then adding materials through the Furnace interface.

  • Reworked the entire Furnace Interface, which now holds all the information in regards to the melting process and still has a means of Igniting the furnace, to add/remove Gas Flow, players will now need to interact with the Gas Bottle Itself.

  • Along with the New Crucible Method players now have the ability to Add 10x 100g Gold/Silver Ingots to the Crucible to make a 1kg Gold/Silver Ingot by dropping the 100g Ingots into the crucible.

  • Reworked and greatly improved the LODs for each E-Waste Object which should be a big performance improvement while having large amounts of E-Waste objects active in the world, also implemented a way of fixing these newly updated items without being left with broken/bugged objects that could only be sold, by replacing the outdated objects with a brand new one.

  • Reworked LODs for Objects inside the Hardware Store Making the transitions less noticeable and look more appealing.

  • Fixed the Bug when going from the Game Scene to the Main Menu Scene, not being able to control the mouse for a brief time.

  • Updated the Silver/Gold Ingot Prices UI in the Scrap Yard Shop and added the ability to hover over the 100g prices to show the 1kg Prices.

  • Increased the value of Iron in Ingot form, while it still remains the same as Raw form, this is to help toward the balance of cost/gain ratio of Iron Ingots in the Smelting Process.

  • Added the ability to press [R] while holding any object to reset the Object's rotation back to default, for ease of item organisation.

  • Extended the Interaction Text UI so it no longer wraps around, making long descriptions etc look cleaner.

  • Added IK Animations to the Pawn Shop and Hardware Store NPCs, which allows them to look at the player without interrupting the normal idle animation for a little more liveliness.

  • Added some Bins and replaced the Old Safe with a higher quality one inside the Scrap Yard building, improving the aesthetic of the shop.

  • Added a another Panel to the Scrap Yard Shop displaying players currently carried materials.

  • Added a 'Bug Box' Collider to the Main Beaker of the Chemistry Set to remove any Chemicals that may be stuck.

  • Removed the Bag Icon while Talking/Interacting with NPC's so the UI Menus do not become bugged or overlap while also removing the ability to press [Tab] while talking to NPCs.

  • Made some improvements to the E-Waste Object Scripts by removing a lot of checks and timers from the Update Function (which Updates 1 time per frame which is 60 times per second if running at 60fps) and added them to a Coroutine which is far more efficient at handling these tasks.

  • Added some see-through green cubes to the Ingot Storage Rack to indicate where you can place Ingots.

  • Fixed the Red and White Barrier Colours and LODs being slightly different.

  • Fixed the Interaction UI disappearing randomly when picking up and dropping objects rapidly while on low/unstable FPS.

  • Added to the Gas Bottle Description in the Hardware Store, providing where to buy refills.

  • Reworked the Object Carrying method so now Objects can no longer phase through other objects while being carried.

  • Fixed being able to pickup objects from a large distance.

  • Fixed the bug where if the Chemical Beaker is saved in it's final state, it properly resets after removing the materials along with this an Error report has been made to easily diagnose the exact state and condition of the beaker for ease of fixing bugs should anymore arise.

  • Added a 'reset_beaker' command so the player has a chance to reset the beaker if it for some reason becomes bugged.

  • Reworked and Reworded the disclaimer that shows on game start-up, due to this change, anyone that has previously selected the 'Do not show this again' option will need to re-accept this new disclaimer.

  • Fixed the issue where the Planes/Helicopters speed would be dependent on the current FPS that the users machine would be pushing out and not based of a fixed time scale (slow if less than 60fps and fast if above 60fps).

  • Reworked the Loading Method which gives your PC brief releases from the loading strain between loading the different Data Segments and shows indicators of where problematic/slow areas are with the Save File, it also looks a lot more pleasant rather than staring at a frozen screen until it's done, this method should also be more efficient at processing the saved data as the game is now requesting small segments of data rather than slamming the entire save file onto users RAM in one go.

  • Also Repeated the same process with the Saving Method as the above Loading Method, which works in the same way and should improve saving times by giving your PC time to breath in-between saving all the different segments of Data.

  • Optimized the Crucible by replacing all the material cubes with a single model, which to combat the now bugged crucible after loading into v0.30 the players crucible will be replaced with a brand new prefab which will be the newly updated one.

  • Added the LED Light Upgrade to the Hardware Store, which is a way to lower your power bills by around 70%.

  • Fixed the Tilde key not working for certain keyboard layouts by making it so the Tilde Key, Back Quote Key and F1 Key can be used to open/close the Command Panel.

  • Changed the 'Parts Box' Text to white to be more easily visible.

  • Fixed some Player UI elements not scaling correctly with Widescreen Aspect Ratios.

  • Made some tweaks to some UI elements that were a bit too small