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Patches for v0.38 Update

🛠️ Scrapping Simulator Patch Notes

G’day Scrappers!

This small patch comes with stability improvements, QOL Tweaks and Bug Fixes.

[h3]🔧 Scrapper Joe’s Item Detection System Overhauled[/h3]
  • Scrapper Joe’s detection logic has been reworked to more reliably detect items within his trigger zone. No more missed pickups or glitchy drop-offs!


[h3]🗑️ Sub E-Waste Tasks Removed[/h3]
  • Tasks involving Sub E-Waste have been scrapped from the Task Table. These low pay-out chores were more hassle than they were worth.
  • Note: Any previously saved tasks have been revoked and will be re-rolled on next start-up to avoid any bugs or invalid values caused by the updated roll table.


[h3]🚛 Expanded Trolley Protection Zone[/h3]
  • The Trolley now includes a 1.5m x 1.5m safety buffer. This gives players more room to sort and stack their haul without NPCs interfering or grabbing items unexpectedly.


[h3]⏱️ Save Lockout After Sleeping[/h3]
  • To prevent save file corruption, a short lockout window now prevents manual saving or pausing immediately after waking up — allowing autosave to complete first.
  • ➡️ If Autosaving is disabled, the lockout ends as soon as the sleep cycle finishes.


[h3]📋One-Click Player Log Export[/h3]
  • You’ll now find a "Generate Player Logs" button in the Pause Menu. This feature compresses your Save File and Logs into a .ZIP file for fast and effective bug reporting.


[h3]🌫️ Junk Items Cleaned Up[/h3]
  • The unnecessary particle effects from trash can loot have been removed to tidy up visuals and improve performance across the board.


Thanks again for all the bug reports, suggestions, and support!
Each patch brings us a step closer to the scrapper’s paradise we’re building together.
[h3]
💚 Happy Scrapping![/h3]

Hotfix for v0.38 - Trolley Fix

G'day Scrappers!

🛠️ Just a quick little hot fix to fix the Floating Trolley Bug

  • 🖥️ Removed the Stray Collider on the Dummy LCD TV which was causing clashing issues with the Trolley Collider while in operation, causing the levitation glitch.


Thank you all again for your feedback and bug reports - Please remember that providing Player Logs can really expedite the time it takes to Patch pesky bugs like this ːsteamhappyː
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Hotfix for v0.38 v2

G'day Scrappers!

v0.38 brought a lot of major improvements — but also some uninvited guests in the form of stubborn bugs. This second hotfix aims to squash the last of them and smooth things out once and for all.

You may also notice gone are the extension Versions (ie v0.38'.2') to aid in European and other Regions utilizing Commas (v0,38,2 rather than v0.38.2) being able to play the game without Saving/Loading Issues due to the Version Checker System not being able to Convert Comma Value to Decimal Value.

Here’s what’s been fixed in v0.38 v2:
  • 🐛 Fixed Dummy Items being treated like real E-Waste during loading, causing all kinds of issues with disassembly, interactions, and the trolley in some cases.

  • 🔁 Scrapper Joe Tasks will now re-roll correctly should a task load in with an 'Amount' requested being Zero.

  • 🛠️ Fixed Dummy Items not being accepted at Scrapper Joe’s drop-off.

  • ✨ Redesigned the Street E-Waste Indicator — gone are the blue particle streams; now you’ll see a subtle green glow instead (Similar to how Child Errors show in Disassembly). Being easier on the eyes and more immersive.

  • ⚖️ Dummy Items now inherit proper weight values (instead of just dollar value), meaning weight-based systems will behave more accurately.

  • 🧠 Fixed RAM components in PCs, Laptops, and Servers not loading properly on second save/load cycles.

  • 💾 Fixed a bug where some purchased items weren’t being recognized as “Owned” in the [F1] Command Prompt.

  • 🖥️ First Tutorial Panel (Controls Intro) now displayed correctly across all aspect ratios — no more skewed controls on ultrawide or 4:3 setups.


Thanks again for your patience, your bug reports, and your ongoing support.
This patch should stabilize the big changes brought in with v0.38 — and I feel now we’re finally back on solid ground. 💚

Hotfix for v0.38

G'day Scrappers!

Thanks so much for diving into v0.38 and sharing your feedback — it’s been awesome to see so many of you back in-game. As to be expected with such a large update, a few bugs slipped through the cracks. This hotfix addresses the most urgent issues affecting gameplay and stability.

[h2]✅ Hotfix Changes & Fixes:[/h2] [h3]WorldTimeAPI Errors Resolved[/h3]
  • The game will now abort time-related setup if the external WorldTimeAPI service is down, preventing log spam and unexpected behaviour.


[h3][M] Key Interference During Name Setup Fixed[/h3]
  • Pressing [M] during the start-up tutorial no longer opens the Map UI.

→ If your name was never properly set, you can use [F9] to change it at any time (when not 'Busy').

[h3]Tutorial Panel Text Rewritten[/h3]
  • Most tutorial messages have been reworded to be more compact and clear.
  • Key terms and input prompts now appear highlighted in colour for better visibility.


[h3]Cash Text Sync Fix[/h3]
  • Resolved an issue where player cash wasn't updating correctly when starting a New Game or Tutorial.


[h3]Disassembly Queue Soft Lock Workaround[/h3]
  • A temporary interaction lockout has been added during disassembly transitions to prevent rare soft locks when switching between components and queued items.
  • While not ideal, this small delay ensures stability and avoids full lockouts that could cost minutes of progress.
  • Far to many hours have gone into debugging this issue and this is the best I can come up with for now — this is a temporary fix while a better solution is found.


[h3]NPC Footstep Sound Optimization[/h3]
  • NPC footstep audio now has reduced travel distance and falloff, helping to declutter the soundscape and improve performance.


[h3]Randomized SFX Variations[/h3]
  • Scrapping, drill, and clicking sounds now play with subtle pitch variation to reduce repetitiveness.


[h3]Dummy RNG E-Waste Save Fix[/h3]
  • Resolved an issue where Dummy RNG-based E-Waste items were not being saved correctly.


[h3]Removed Excess Log Spam[/h3]
  • Cleared out several redundant log messages to reduce console clutter and improve performance tracking.

Major Update - v0.38

v0.38 Major Update


[h3]G'day Scrappers![/h3]
It’s been quite a while since the last update, and I want to start by thanking you for your patience and continued support and hope you are all well.

As some of you may remember, I stepped away from development to focus on my mental health and personal life. It wasn’t an easy decision, but it was a necessary one — and throughout that time, the community’s understanding has meant more than I can put into words and I cannot thank you all enough.

Today, I’m proud (and honestly a little nervous!) to share Update v0.38 — a massive overhaul packed with performance boosts, new features, polish, and quality-of-life improvements. This update marks a major milestone in getting Scrapping Simulator closer to the vision I’ve always had for it.

Whether you’re just getting into the game or have been with me since the early builds, I hope this update shows just how much I still care about this project — and about you, the players who've stuck by it.

You may have noticed things like the DefectGaming Website going Down, GitHub and Wiki reliance throughout the game being removed etc, this is for a multitude of reasons, though the main ones being to Centralise communications, reports and suggestions to Steam and Discord which are more widely used by most Players and to revert from more a Business stance to return more to a Hobby.

Thanks again for being here. I hope you enjoy everything that’s new in v0.38, and as always, your feedback is more than welcome.

💚 Stay awesome,
– FuryFight3r

[h2]🧾 New Features & Content[/h2]
[h3]🤝 New NPC: Scrapper Joe (Task Giver)[/h3]
  • Introduced Scrapper Joe, a fellow scrapper who now resides in one of the town’s houses.
  • Offers 3 daily randomized optional quests (materials, E-Waste items, or sub-parts).
  • Rewards: +20% cash value (based on raw materials) for turned-in items.
  • Trade-Off: Tasks give no XP but allow players to earn extra cash while skipping disassembly.
  • Includes 1 daily quest re-roll option.
  • Designed to balance time, XP, and earnings for more strategic gameplay.


[h3]🗺️ Basic Map System[/h3]
  • Press [M] to open a basic map of the town and Points of Interest (POIs), primarily to assist new players with navigation.


[h2]🛠️ Gameplay Fixes & Improvements[/h2]
[h3]⚙️ Tool Handling & Bugs[/h3]
  • Tools now properly return to their holders, allowing them to be picked up again.
  • Reworked tool interaction and queuing systems to improve consistency and eliminate frame-specific bugs.
  • Tools now follow smoother motion cues, making disassembly and switching tools more responsive.


[h3]🔄 Cash Display & Rolling Animation[/h3]
  • Added a "rolling" animation to the Player Cash UI to visually show cash increasing or decreasing during purchases and sales.


[h3]🔧 Physics & Carrying Fixes[/h3]
  • Small Crate temporarily (or permanently) removed due to unreliable physics behaviour with nested objects.
  • Large objects like solar panel boxes now have designated carry hotspots for improved visibility while transporting.


[h3]🛒 Shops & Inventory[/h3]
  • Completely reworked shop time handling for better performance and fixed midnight-related errors.


[h3]🔨 Hardware Store[/h3]
  • Updated pickup instructions for clarity.
  • First-time purchases now display a popup tip.
  • Trolley now spawns near purchase boxes for consistency.
  • Fixed bug where closing the inventory via the bag icon left the game in a "busy" state.


[h3]📦 Weight & Trolley Handling[/h3]
  • Item mass now calculated dynamically based on actual contents, affecting trolley weight and handling.


[h3]🔍 Mouse Hover System Improvements[/h3]
  • Reworked [V] hover tip system to be more compact, dynamic, and accessible across multiple systems.
  • Background visuals added for better readability.


[h2]🔊 Audio & Visual Adjustments[/h2]
[h3]🎧 Sound Tweaks[/h3]
  • Reduced overall volume for:
  • Air vehicles (lower sound + higher altitude).
  • Large ships (moved further offshore + quieter horns).
  • NPC footsteps, rivers, and ocean.
  • Enables playing with full SFX volume without harsh audio spikes.


[h2]🎨 Performance & Graphics[/h2]
  • Disabled reflections on most materials (except glass) to reduce FPS drops—particularly with large numbers of E-Waste or ingots.
  • Extended the ocean floor to avoid abrupt visual drop-offs.
  • Reduced fish populations to further improve performance across all quality settings.


[h2]🧠 Perk System Overhaul[/h2]
[h3]🌟 New Perks[/h3]
  • Trading Tree: Evaluator – shows current raw material value of hovered objects.
  • Disassembly Tree: Insight – reveals material contents of hovered E-Waste parts (late-game perk).
  • Both perks are toggleable with [V] and are designed to reduce UI clutter when not needed.


[h3]🔁 Perk Reset & Balancing[/h3]
  • Perk costs repositioned and rebalanced to accommodate new perks.
  • All players loading from a previous version will have perks reset and refunded appropriately.
  • Max perk points remain at 150.
  • Buffed Disassembly Time perks:
  • Tier 1: 10% (up from 5%)
  • Tier 2: 25% (up from 10%)


[h2]🛒 Pricing & Disassembly Updates[/h2]
[h3]💰 New Pricing System[/h3]
  • Completely reworked material value calculations.
  • Prices update only:
  • After spawning
  • When picked up and dropped
  • Or via a manual command (update_prices)
  • Helps prevent stutters from bulk updates.
  • Scrap Yard prices are now saved between sessions, only changing with a new in-game day.


[h3]🖥️ Dummy E-Waste Items[/h3]
  • Introduced performance-optimized "Dummy" E-Waste objects:
  • Appear identical to real ones but contain no internal components until placed on the disassembly bench.
  • Old E-Waste from previous saves automatically converted (excluding RNG-generated PCs, laptops, and servers).


[h3]📦 Pawn Shop Sales[/h3]
  • Improved system for avoiding accidental sales of non-E-Waste items.
  • Dummy items can now be sold based on stored average prices.


[h2]👥 NPC & Environmental Enhancements[/h2]
[h3]🧍 NPC Scrappers (Soft Clean-up System)[/h3]
  • Street E-Waste items left unattended will now be collected by NPC scrappers over time.
  • Items on your property or currently carried/trolley-attached are protected.
  • Scrapper aggression scales based on how much E-Waste you own:
  • ~150 items: NPCs will aggressively collect unclaimed E-Waste.
  • Adds lore-friendly clean-up and boosts performance by reducing map clutter.


[h3]📅 Sunday E-Waste Boost[/h3]
  • Weekly event every Sunday increases E-Waste spawns to help players prepare for Monday's bills.


[h2]🐞 Bug Fixes[/h2]
  • Fixed event system not setting world time for special events (e.g. Halloween, Christmas).
  • Resolved NPCs getting stuck on paths or appearing to float.
  • Fixed 4GB DDR4 RAM stick not playing its removal animation.
  • Fixed Solar Inverter UI display issue.
  • Fixed DVD/CD drive logic allowing motherboard removal before laser.
  • Fixed lost items falling under the map being unrecoverable (now sent to Lost & Found box).
  • Corrected a typo in the Scavenging Skill description.
  • Fixed object rotation and interactions while in "busy" UI states (inventory, pause, etc).


[h2]🔁 Deprecated Systems[/h2]
  • Removed the [F8] Bug Report tool.
  • GitHub integration (bug reports, wiki, suggestions) will be phased out over future updates in favour of Steam and Discord.
  • Removed the orange 3rd-Party EULA disclaimer on Steam and at start-up. Risks will now be communicated more naturally during gameplay and tutorials.
  • Removed the "Help_Me" PC app to continue phasing out external links.


[h2]📊 Backend & Performance Optimizations[/h2]
  • Improved perk system to make it more efficient and accessible across various game scripts.
  • Major rework of the price-lookup and item content systems for better accuracy and smoother gameplay.
  • Optimized how disassembly queues operate (removed buggy UI, improved logic).
  • Overall systems now require fewer frame-perfect moments and handle queued operations more smoothly.


Thank you all for playing Scrapping Simulator and supporting its development! Your feedback helps shape every update as we get closer to v1.0.