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Scrapping Simulator News

Hot Fix for v0.40

๐Ÿ› ๏ธ Scrapping Simulator - Hotfix


[h3]Gโ€™day Scrappers![/h3]
A quick hotfix has just been rolled out to smooth out a few rough edges and improve the v0.40 experience!

[hr][/hr]

[h2]๐Ÿ”ง Whatโ€™s Fixed[/h2]
  • Fixed a bug where the game could occasionally freeze when starting a new game or tutorial.
  • Fixed a bug where days advanced an extra day after sleeping.
  • Fixed a bug where inventory values didnโ€™t update when opening it by clicking the bag.
  • Fixed a bug where all scrap yard metal prices displayed as iron price.
  • Tutorial tip boxes under the main task can now be clicked through, making it easier to close UIs behind them.


[hr][/hr]

[h3]Patch 2;[/h3]
  • Trolley Interaction Improved: The trolley now has a small cooldown before unlocking attached items when released, preventing items from being affected as it snaps back to its upright position.
  • First Delivery Fixed: The first delivery will no longer be destroyed due to corrupt data after saving and loading.
  • 16% Save Crash Bug Squashed: That pesky crash during saving at 16% is officially gone.
  • Garage Lighting improvement: The light tubes in the garage now emit light through their materials: yellow by default, or white/blue with the light upgrade. Making the lights look a lot more realistic.
  • Real-Time Player Logs Added:
  • - The โ€œGenerate Player Logsโ€ button can now generate Logs in real-time.
  • - A temporary RealTimeLiveLogs.txt file is created on startup to actively write logs immediately as events occur, making it easier to quickly report bugs without exiting the game.
  • - All produced logs are removed upon exit to prevent bloating, and Unity still generates the usual Player.log afterward anyway.
  • - Perfect for catching issues the moment they happen.




Thanks again for all your bug reports and feedback โ€” keep them coming! They really help improve your scrapping experience.

Major Update - v0.40

๐Ÿ”ง Scrapping Simulator v0.40 โ€” Major Update! ๐Ÿš€


This update brings major reworks to core systems, making disassembly smoother, queuing smarter, and tutorials clearer. Grab your tools and letโ€™s dive in!

[h2]๐Ÿ›  Tool Handler Overhaul[/h2]
  • The Tool Handler has been completely rebuilt, removing all time/frame-based targeting and movement.
  • There is now a sole event listener that handles and distributes all player actions, rather than the Tool System and Queuing System listening and trying to Steal the first Disassembly Action, all systems now seamlessly flow with each other.
  • The annoying cooldown is gone due to the rework solving the game breaking bug.
  • From interaction to item removal, queuing, and tool handling, the entire disassembly system has been reworked, making it far more responsive, intuitive, and satisfying to use.
  • Let us pay respects to the hair follicles sacrificed during this overhaul. ๐Ÿ˜…


[h2]โ›“ Smarter Queuing & Tool Changes[/h2]
  • Tool changes now integrate with the queue system for smoother disassembly flow.
  • Queue tool pickups/putdowns while removing components.
  • Chain actions together โ€” queue up components that need the currently queued tool.
  • Only one tool pickup/putdown can be queued at a time, but clever timing lets you plan entire e-waste breakdowns up to 6 steps ahead.


[h2]๐Ÿ“‹ Text-based Queue List is back![/h2]
  • Since visual tool indicators could be confusing or misleading (especially when zoomed in), the queue now shows a clear text list of upcoming actions, for example:
Queue (4/6)
- Remove Small Screw
- Swap to Pliers
- Remove Transformer
- Remove Crystal Oscillator


๐Ÿงฑ Ingot Crate Improvements
  • Crate capacity doubled from 12 โ†’ 24.
  • Crates now support external add/remove systems, enabling easier integration with Storage Shelves.
  • Add/remove ingots from Storage Shelves while holding a crate with [E]/[F].
  • Increased scrap yard ingot sales slot from 21 โ†’ 24, matching the new crate size.
  • Faster drop-off at the scrap yard using the Crate.
  • Ingots removed manually are now placed in organized bounds instead of single stack that fall back into the crate.


[h2]๐Ÿ“˜ Tutorial Rework[/h2]
  • The tutorial has once again been rebuilt from the ground up, with clearer pacing, better tips, and less interruption.
  • Stage Info Panels spaced out; โ€œWelcomeโ€ + โ€œName Changerโ€ merged for smoother onboarding.
  • Green Hint Popups no longer pause gameplay; close with [ENTER] for less disruption.
  • Power System introduction moved later, after learning about the PC, for better flow.
  • All popups, tips, and stage descriptions rewritten for clarity.
  • Task prompts now include extra hints (e.g., when finding the pawn shop, tip: Press [M] to view the map).
  • Players with mid-tutorial saves may encounter repeated/missing stages โ€” restarting the tutorial is recommended for the full new experience.
  • On first loading into v0.40, players will be offered a one-time chance to try the new tutorial (safe with existing saves).


[h2]โฑ Time Handler Updates[/h2]
  • Time of day can now be paused or delayed in Game State specific situations.
  • Tutorials start at 8 AM+ so shops are open, and the clock is delayed 15 minutes for learning freedom and to help resolve feeling rushed through the tutorial.
  • Added a 30s grace period when turning off devices before sleep, to prevent passing out by accident.
  • Returning players trying the new tutorial get a 5 min grace period so progress isnโ€™t disrupted.


[h2]๐Ÿ› Bug Fixes & Tweaks[/h2]
  • Fixed XP bars not showing actual skill progress correctly.
  • Fixed Ingot Storage Rack indicators staying active after placing an ingot.
  • Fixed Plastic Bottle Achievements (Spare No Expense I/II/III) not triggering โ€” pick up one more bottle to unlock.
  • Fixed bug where Flathead Screwdriver swapped materials with SSD chips in the queue.



Thatโ€™s it for v0.40 โ€” a big step forward for smoother disassembly, smarter queuing, and a more player-friendly tutorial experience.

๐Ÿ’ฌ As always, feedback is welcome! Jump into the community hub or Discord and let me know how these changes feel.

Happy Scrapping All! ๐Ÿ’š

Hot Fix for v0.39

๐Ÿ› ๏ธ Scrapping Simulator Patch Notes

[h3]Gโ€™day Scrappers![/h3]

A Hot Fix has just been rolled out to improve your scrapping experience!

[h2]๐Ÿ›  Whatโ€™s Fixed:[/h2]
  • Stutter issues while disassembling
  • Crucible display bug showing Gold/Silver Ingots as massive screen tears
  • Potential 16% Saving Bug โ€“ this one is tentative; I have made some educated adjustments, and will continue to monitor it.


[h2]๐ŸŽ‰ Whatโ€™s New:[/h2]

[h3]Queue Stacking for Child Components[/h3]

When a Parent Component is queued or removed, its Child Components can now also be queued for removal.

This improvement was made possible thanks to the recent Queue, Component Interaction, and Disassembly reworks.

This hot fix is now available on Steam โ€“ happy scrapping!

[previewyoutube][/previewyoutube]

Major Update - v0.39

๐Ÿ›  Scrapping Simulator v0.39 โ€” Major Update! ๐Ÿš€


One of the biggest updates yet โ€” with major refinements to tutorials, disassembly, time management, a complete overhaul of the Chemical Refining Station, and lots of QoL fixes. Letโ€™s dig in ๐Ÿ‘‡

[h2]๐Ÿ“š Tutorial & New Player Experience[/h2]
  • ๐Ÿ–ฅ Fixed DVD player being shoved under the desk by tutorial popups.
  • โœ๏ธ Tutorial prompts reworked โ€” clearer but also compact.
  • ๐ŸŽฎ Controls now introduced gradually (e.g., rotation after picking up the DVD Player).
  • ๐Ÿ“˜ First tutorial screen updated to explain how Scrapping Simulator works + highlight underused systems.
  • ๐ŸŽ First-day item spawns now predetermined:
    - Guarantees ~$250 in value to help with the first bill.
    - Balanced, diverse items placed across bins to encourage exploration.


[h2]โš™๏ธ Gameplay & Mechanics[/h2]

[h3]๐Ÿ”ง Disassembly Rework:[/h3]
  • Cooldown tightened (0.1s โ†’ 0.03s).
  • Tips moved to unified Tip System.
  • Queue limit raised 4 โ†’ 6, with UI counter added.
  • ๐Ÿ–ฑ New Pickup Option in Settings:
    - Choose Click/Hold to Pickup, Release to Drop OR Click to Pickup, Click to Drop.


[h3]โฐ Timing & Energy Tweaks:[/h3]
  • Day length extended by 75% โ†’ less pressure.
  • Sleep available earlier (~5:30pm).
  • Wake-up moved to 6am for +1 daylight hour.
  • ๐Ÿ”ฅ Furnace Buff: Cooling time halved (240s โ†’ 120s).


[h3]๐Ÿ–ฅ UI & QoL Improvements:[/h3]
  • ๐Ÿ’ฐ Scrap Yard hover info redesigned โ€” easier to read, clearer price calcs.
  • Button weights updated: [1g] [100g] [1kg] [All].
  • ๐Ÿ“ฆ E-Waste item hitboxes improved for better stacking.
  • โš ๏ธ Added warning when trying to sleep with active power sources, showing wasted energy cost.


[h3]๐ŸŽต Main Menu & Loading Screen:[/h3]
  • Auto Save info added.
  • Hints + Real-World E-Waste facts now show separately.
  • Music balanced, outdated backdrops refreshed.


[h3]๐Ÿช Shops & Systems:[/h3]
  • ๐Ÿฌ Hardware Store bug fixed (no more getting stuck).
  • ๐Ÿช™ Pawn Shop & Materials UI improved for clearer interactions.
  • โŒ Ingot duplication exploit patched (blockers added between rack colliders).
  • Reduced upper threshold of NPC Scrappers - They will now reach maximum aggro at 100 Active Items rather than 175 - with now a full lockout of New E-Waste Spawns at 175 to encourage Scrapping/Selling large Item Stacks.


[h3]๐Ÿ’ป PC & Apps Overhaul:[/h3]
  • โšก PC core rebuilt โ€” smoother performance, simplified code.
  • ๐Ÿ–ฅ OS upgraded: Windox 7 โ†’ ScrapOS.
  • ๐ŸŒ Browser App returns (with fixed Material Price Checker).
  • ๐Ÿ“ฆ Deliveries + Emails merged into Browser for cleaner flow.
  • ๐ŸŽฎ Minigames moved to Desktop.
  • Added โ€˜21โ€™ Card Game with Scrapper Tokens (separate from money).
  • ๐Ÿ“Š Stats App removed (redundant with other features).


[h2]๐Ÿ”ฌ Big Overhauls:[/h2]

[h3]๐Ÿงช Chemical Refining Station Rebuilt:[/h3]
  • Entirely rebuilt for stability + efficiency.
  • ๐Ÿ”ฅ Blowtorch now requires fuel, costs if left running.
  • Adjusted Timings for more Passive style.
  • New central handler for safer saving/loading.


[h3]โ˜€๏ธ Solar Panels Buffed:[/h3]
  • Power per panel boosted 1.2kWh โ†’ 7.85kWh.
  • Max output raised 26.4 โ†’ 172.7kWh in peak sun.
  • Weather % indicator added for clear tracking.


[h2]๐ŸŽ‰ Extra Additions & Fixes[/h2]
  • ๐ŸŽ New RC Race Track Minigame added to the forest โ€” fun side activity + tech test for future vehicles.
  • ๐Ÿ’พ Save/Load system clean-up (removed 1200+ lines of band aid fixes). Faster + more stable!
  • ๐Ÿ† Steam Achievements restructured โ†’ less frame load.
  • ๐Ÿ’ก Removed bugged light flicker in Joeโ€™s house + shadows from desk light.


[h2]๐Ÿ“ข Final Notes[/h2]

This update focuses heavily on new player experience, reliability, and QoL improvements, while also introducing fresh extras like the RC Minigame and laying down key systems for v1.0.

โœจ Happy Scrapping, All!

Data Loss Warning - Coming with Update v0.39

[h3]G'day Scrappers![/h3]

This is just a small little News Post that was Posted to the \[DefectGaming Discord] and thought I better also Post it here to reach a wider Scrapping Sim audience;

I am making good progress on the next Major Update (v0.39) for Scrapping Simulator, but wanted to bring to light an issue present when Updating!

With this update, without spoiling too much, I would like to point out one key issue that WILL be present in v0.39, is that all Chemical Refining Station Data will be Unrecoverable & Lost.

Due to the poorly structured system I had designed and developed when first Introducing the Chem Station back in 2021 it has made it Impossible to continue Data Transfers between Updates without keeping the horrid original script(s) fully intact and operational within the game running alongside the new System, which would purely be a recipe for disaster.

Due to this, all Players Chemical Refining Data will be reset upon loading into v0.39 for the first time (Keep in mind this does not include Player Stats such as Silver/Gold Ingots Produced, or the fact of Owning the Chem Station etc. Only the Physical Chemical Refining Station Contents; IE Gold/Silver & Chemicals).

[h3]-----Data Loss Avoidance!-----[/h3]
To abolish any and all known potential of losing any progress/data when transferring to v0.39 (Release TBA) players should leave their Chemical Refining Stations completely clear of any information when Saving their Games prior to the next Major Update being released; from the Beaker, Crucible and Ingot Mould.
This will ensure you don't lose any Data, Progress, Materials, Ingots or Time invested within the Chemical Refining Station during the Data Transfer when updating to v0.39.

Happy Scrapping all!
And here's to a brighter future for Scrapping Sim! ๐Ÿ’š