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Scrapping Simulator News

Major Update - v0.39

๐Ÿ›  Scrapping Simulator v0.39 โ€” Major Update! ๐Ÿš€


One of the biggest updates yet โ€” with major refinements to tutorials, disassembly, time management, a complete overhaul of the Chemical Refining Station, and lots of QoL fixes. Letโ€™s dig in ๐Ÿ‘‡

[h2]๐Ÿ“š Tutorial & New Player Experience[/h2]
  • ๐Ÿ–ฅ Fixed DVD player being shoved under the desk by tutorial popups.
  • โœ๏ธ Tutorial prompts reworked โ€” clearer but also compact.
  • ๐ŸŽฎ Controls now introduced gradually (e.g., rotation after picking up the DVD Player).
  • ๐Ÿ“˜ First tutorial screen updated to explain how Scrapping Simulator works + highlight underused systems.
  • ๐ŸŽ First-day item spawns now predetermined:
    - Guarantees ~$250 in value to help with the first bill.
    - Balanced, diverse items placed across bins to encourage exploration.


[h2]โš™๏ธ Gameplay & Mechanics[/h2]

[h3]๐Ÿ”ง Disassembly Rework:[/h3]
  • Cooldown tightened (0.1s โ†’ 0.03s).
  • Tips moved to unified Tip System.
  • Queue limit raised 4 โ†’ 6, with UI counter added.
  • ๐Ÿ–ฑ New Pickup Option in Settings:
    - Choose Click/Hold to Pickup, Release to Drop OR Click to Pickup, Click to Drop.


[h3]โฐ Timing & Energy Tweaks:[/h3]
  • Day length extended by 75% โ†’ less pressure.
  • Sleep available earlier (~5:30pm).
  • Wake-up moved to 6am for +1 daylight hour.
  • ๐Ÿ”ฅ Furnace Buff: Cooling time halved (240s โ†’ 120s).


[h3]๐Ÿ–ฅ UI & QoL Improvements:[/h3]
  • ๐Ÿ’ฐ Scrap Yard hover info redesigned โ€” easier to read, clearer price calcs.
  • Button weights updated: [1g] [100g] [1kg] [All].
  • ๐Ÿ“ฆ E-Waste item hitboxes improved for better stacking.
  • โš ๏ธ Added warning when trying to sleep with active power sources, showing wasted energy cost.


[h3]๐ŸŽต Main Menu & Loading Screen:[/h3]
  • Auto Save info added.
  • Hints + Real-World E-Waste facts now show separately.
  • Music balanced, outdated backdrops refreshed.


[h3]๐Ÿช Shops & Systems:[/h3]
  • ๐Ÿฌ Hardware Store bug fixed (no more getting stuck).
  • ๐Ÿช™ Pawn Shop & Materials UI improved for clearer interactions.
  • โŒ Ingot duplication exploit patched (blockers added between rack colliders).
  • Reduced upper threshold of NPC Scrappers - They will now reach maximum aggro at 100 Active Items rather than 175 - with now a full lockout of New E-Waste Spawns at 175 to encourage Scrapping/Selling large Item Stacks.


[h3]๐Ÿ’ป PC & Apps Overhaul:[/h3]
  • โšก PC core rebuilt โ€” smoother performance, simplified code.
  • ๐Ÿ–ฅ OS upgraded: Windox 7 โ†’ ScrapOS.
  • ๐ŸŒ Browser App returns (with fixed Material Price Checker).
  • ๐Ÿ“ฆ Deliveries + Emails merged into Browser for cleaner flow.
  • ๐ŸŽฎ Minigames moved to Desktop.
  • Added โ€˜21โ€™ Card Game with Scrapper Tokens (separate from money).
  • ๐Ÿ“Š Stats App removed (redundant with other features).


[h2]๐Ÿ”ฌ Big Overhauls:[/h2]

[h3]๐Ÿงช Chemical Refining Station Rebuilt:[/h3]
  • Entirely rebuilt for stability + efficiency.
  • ๐Ÿ”ฅ Blowtorch now requires fuel, costs if left running.
  • Adjusted Timings for more Passive style.
  • New central handler for safer saving/loading.


[h3]โ˜€๏ธ Solar Panels Buffed:[/h3]
  • Power per panel boosted 1.2kWh โ†’ 7.85kWh.
  • Max output raised 26.4 โ†’ 172.7kWh in peak sun.
  • Weather % indicator added for clear tracking.


[h2]๐ŸŽ‰ Extra Additions & Fixes[/h2]
  • ๐ŸŽ New RC Race Track Minigame added to the forest โ€” fun side activity + tech test for future vehicles.
  • ๐Ÿ’พ Save/Load system clean-up (removed 1200+ lines of band aid fixes). Faster + more stable!
  • ๐Ÿ† Steam Achievements restructured โ†’ less frame load.
  • ๐Ÿ’ก Removed bugged light flicker in Joeโ€™s house + shadows from desk light.


[h2]๐Ÿ“ข Final Notes[/h2]

This update focuses heavily on new player experience, reliability, and QoL improvements, while also introducing fresh extras like the RC Minigame and laying down key systems for v1.0.

โœจ Happy Scrapping, All!

Data Loss Warning - Coming with Update v0.39

[h3]G'day Scrappers![/h3]

This is just a small little News Post that was Posted to the \[DefectGaming Discord] and thought I better also Post it here to reach a wider Scrapping Sim audience;

I am making good progress on the next Major Update (v0.39) for Scrapping Simulator, but wanted to bring to light an issue present when Updating!

With this update, without spoiling too much, I would like to point out one key issue that WILL be present in v0.39, is that all Chemical Refining Station Data will be Unrecoverable & Lost.

Due to the poorly structured system I had designed and developed when first Introducing the Chem Station back in 2021 it has made it Impossible to continue Data Transfers between Updates without keeping the horrid original script(s) fully intact and operational within the game running alongside the new System, which would purely be a recipe for disaster.

Due to this, all Players Chemical Refining Data will be reset upon loading into v0.39 for the first time (Keep in mind this does not include Player Stats such as Silver/Gold Ingots Produced, or the fact of Owning the Chem Station etc. Only the Physical Chemical Refining Station Contents; IE Gold/Silver & Chemicals).

[h3]-----Data Loss Avoidance!-----[/h3]
To abolish any and all known potential of losing any progress/data when transferring to v0.39 (Release TBA) players should leave their Chemical Refining Stations completely clear of any information when Saving their Games prior to the next Major Update being released; from the Beaker, Crucible and Ingot Mould.
This will ensure you don't lose any Data, Progress, Materials, Ingots or Time invested within the Chemical Refining Station during the Data Transfer when updating to v0.39.

Happy Scrapping all!
And here's to a brighter future for Scrapping Sim! ๐Ÿ’š

Patches for v0.38 Update

๐Ÿ› ๏ธ Scrapping Simulator Patch Notes

Gโ€™day Scrappers!

This small patch comes with stability improvements, QOL Tweaks and Bug Fixes.

[h3]๐Ÿ”ง Scrapper Joeโ€™s Item Detection System Overhauled[/h3]
  • Scrapper Joeโ€™s detection logic has been reworked to more reliably detect items within his trigger zone. No more missed pickups or glitchy drop-offs!


[h3]๐Ÿ—‘๏ธ Sub E-Waste Tasks Removed[/h3]
  • Tasks involving Sub E-Waste have been scrapped from the Task Table. These low pay-out chores were more hassle than they were worth.
  • Note: Any previously saved tasks have been revoked and will be re-rolled on next start-up to avoid any bugs or invalid values caused by the updated roll table.


[h3]๐Ÿš› Expanded Trolley Protection Zone[/h3]
  • The Trolley now includes a 1.5m x 1.5m safety buffer. This gives players more room to sort and stack their haul without NPCs interfering or grabbing items unexpectedly.


[h3]โฑ๏ธ Save Lockout After Sleeping[/h3]
  • To prevent save file corruption, a short lockout window now prevents manual saving or pausing immediately after waking up โ€” allowing autosave to complete first.
  • โžก๏ธ If Autosaving is disabled, the lockout ends as soon as the sleep cycle finishes.


[h3]๐Ÿ“‹One-Click Player Log Export[/h3]
  • Youโ€™ll now find a "Generate Player Logs" button in the Pause Menu. This feature compresses your Save File and Logs into a .ZIP file for fast and effective bug reporting.


[h3]๐ŸŒซ๏ธ Junk Items Cleaned Up[/h3]
  • The unnecessary particle effects from trash can loot have been removed to tidy up visuals and improve performance across the board.


Thanks again for all the bug reports, suggestions, and support!
Each patch brings us a step closer to the scrapperโ€™s paradise weโ€™re building together.
[h3]
๐Ÿ’š Happy Scrapping![/h3]

Hotfix for v0.38 - Trolley Fix

G'day Scrappers!

๐Ÿ› ๏ธ Just a quick little hot fix to fix the Floating Trolley Bug

  • ๐Ÿ–ฅ๏ธ Removed the Stray Collider on the Dummy LCD TV which was causing clashing issues with the Trolley Collider while in operation, causing the levitation glitch.


Thank you all again for your feedback and bug reports - Please remember that providing Player Logs can really expedite the time it takes to Patch pesky bugs like this หsteamhappyห
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Hotfix for v0.38 v2

G'day Scrappers!

v0.38 brought a lot of major improvements โ€” but also some uninvited guests in the form of stubborn bugs. This second hotfix aims to squash the last of them and smooth things out once and for all.

You may also notice gone are the extension Versions (ie v0.38'.2') to aid in European and other Regions utilizing Commas (v0,38,2 rather than v0.38.2) being able to play the game without Saving/Loading Issues due to the Version Checker System not being able to Convert Comma Value to Decimal Value.

Hereโ€™s whatโ€™s been fixed in v0.38 v2:
  • ๐Ÿ› Fixed Dummy Items being treated like real E-Waste during loading, causing all kinds of issues with disassembly, interactions, and the trolley in some cases.

  • ๐Ÿ” Scrapper Joe Tasks will now re-roll correctly should a task load in with an 'Amount' requested being Zero.

  • ๐Ÿ› ๏ธ Fixed Dummy Items not being accepted at Scrapper Joeโ€™s drop-off.

  • โœจ Redesigned the Street E-Waste Indicator โ€” gone are the blue particle streams; now youโ€™ll see a subtle green glow instead (Similar to how Child Errors show in Disassembly). Being easier on the eyes and more immersive.

  • โš–๏ธ Dummy Items now inherit proper weight values (instead of just dollar value), meaning weight-based systems will behave more accurately.

  • ๐Ÿง  Fixed RAM components in PCs, Laptops, and Servers not loading properly on second save/load cycles.

  • ๐Ÿ’พ Fixed a bug where some purchased items werenโ€™t being recognized as โ€œOwnedโ€ in the [F1] Command Prompt.

  • ๐Ÿ–ฅ๏ธ First Tutorial Panel (Controls Intro) now displayed correctly across all aspect ratios โ€” no more skewed controls on ultrawide or 4:3 setups.


Thanks again for your patience, your bug reports, and your ongoing support.
This patch should stabilize the big changes brought in with v0.38 โ€” and I feel now weโ€™re finally back on solid ground. ๐Ÿ’š