Disassembly Improvements + In-Game Bug Reporting - v0.40
🛠️ Scrapping Simulator – v0.40 Revision 3
Disassembly Improvements + In-Game Bug Reporting
Disassembly Improvements + In-Game Bug Reporting
[h3]G’day Scrappers![/h3]
Happy New Year! Here’s to a more focused and productive year for Scrapping Simulator ːhandywrenchː
After a long journey — and yes, nearly five years in Early Access Alpha — it’s clear this project needs to move forward and be finished. That point has been made clear, and I completely agree. As a result, I’ll be taking a more direct and streamlined approach to the game going forward.
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For anyone curious about just how far Scrapping Simulator has come over those 5 years:
Check out Scrapping Simulator from 5 years ago (v0.05) - FREE DEMO
This is the original pre-Steam build — no disassembly queues, no fancy accessibility features, no tool progression, no city, no levelling or perks, and not even screws in the earliest versions. What started as a basic prototype slowly grew into what you see today through constant iteration, rewrites, and a lot of trial and error.
Progress has been slow, but the difference is substantial — and that evolution is exactly why the focus now is on finishing the game properly.
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This update marks an important shift in how development and support will be handled.
From here on, bug reporting will be handled exclusively through the new In-Game Bug Report System and Discord Bug Report Tickets. Anything outside these channels is not a priority.
Reports that lack meaningful information (logs, reproduction steps, or usable detail) will be ignored. Chasing missing information, repeated back-and-forth, or making assumptions about whether a complaint will become an actionable Bug Report is no longer an effective use of development time.
To keep things productive, it’s important to clearly separate general discussion, feedback, and complaints from actionable Bug Reports. Bug Reports should be submitted with the intent of helping identify, reproduce, and fix an issue once and properly, using the tools provided.
This change allows me to step back from public-facing support and focus entirely on where my skills are best used — working on the game itself. Less time spent on PR, support diagnostics, and community management means more time actually finishing Scrapping Simulator.
This project needs to get DONE.
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With that said — here’s what you’re actually here for.
Patch Notes – v0.40 Rev 3
- Furnace UI clarity improvements
Renamed “Melting Temp; ###°C” to “Target Temp; ###°C” for clearer intent at a glance. Text colour coding has also been refined on applicable text:
– Red = something is missing or not ready
– Green = ready for operation - Temporary fix for bugged Microwave
The Microwave should no longer become stuck and un-interactable on the desk. The root cause remains unclear due to limited data, but a recovery method is now in place. - Additional fix attempt for Pawn Shop sale issues
Some newly spawned items may fail to generate a price, causing them to be rejected due to a $0 value.
To guarantee a correct sale: take the item home, place it on the desk to spawn its components, then sell it for its accurate value rather than the AVG value used by dummy items. This issue will continue to be monitored. - Tool switching cooldown refinement
Refined the tool switching cooldown to reduce disassembly lockups. This resolves most early-game disassembly issues (pre-perks and tools).
Perk and tool upgrade combinations can still cause sync issues, so Disassembly Efficiency perks have been temporarily disabled to ensure stable gameplay.
Tool upgrades now behave far more reliably. The Drill in most cases remains the most sensitive tool, in terms of a reliable and repeatable trigger, but is significantly more stable without perks enabled. - New In-Game Bug Reporting System
A reliable in-game reporting pipeline is now live. Reports are transmitted automatically, removing the need for back-and-forth communication and follow-ups.
No accounts, No registration required — simply fill out the form, submit, continue gaming.
If you encounter issues with this system itself, please open a Discord ticket.
Abuse Policy:
Any attempt to attack, DDOS, or otherwise purposefully flood this service will result in an immediate ban from bug reporting. Continued abuse will lead to removal of access to Scrapping Simulator entirely. Malicious activity will not be tolerated and may result in legal action. - Improved screw interaction
Small and Tiny screw hitboxes have been slightly enlarged to reduce pixel-perfect clicking. - Environmental audio balance fix
Fixed the Rustling Leaves SFX being overly saturated. Tree audio output has been reduced by ~50% to better match other environmental sounds and provide subtle ambience rather than distraction. - Why is it so quiet? Try the Radio!
One of the more overlooked items in the Hardware Store is the Radio. By default, it plays a selection of royalty-free background tracks and also supports custom music, allowing you to add your own.
This was a highly suggested feature that replaces traditional background music used in early builds and gives players more control over their experience.
More broadly — take a moment to slow down and explore. The game isn’t designed to punish you for stopping or taking a break. There’s no fail screen, no death screen, and no “you’re out of money, start over” scenario.
That weekly power bill certainly isn’t going to wipe your save. In most cases, a single server’s worth of materials comfortably covers it, and the game provides plenty of breathing room if you choose to play at a slower pace.
In saying that Scrapping Simulator is meant to be played at your pace — slow or fast. Though it could be beneficial to Browse the map (even small maps have Easter eggs), experiment, engage with some of the more overlooked systems, and enjoy the process. There’s much more to the game than the grind.
Happy scrapping — and Happy New Year! 🧰