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Scrapping Simulator News

v0.31.4 Update

Update v0.31.4 Is Live!

I hope you are all having a great start to the new year!

[h2]Patch notes:[/h2]
  • Reworded the Tutorial to include more Information about the Day and Night Cycle.

  • Fixed the Issue where the mouse would be Locked at the Start of the Tutorial.

  • Fixed Street Lights sometimes staying on During the Day.

  • Temporarily disabled the Main Menu Settings to fix Audio Resetting due to the Main Menu sometimes deciding to revert back to the default values and overwrites the Data that was Saved in-game.

  • Added SFX to the Environment Trees and the Player House Door for a bit more immersion.

  • Changed 24hrs in-game from 24 Minutes to 40 Minutes real-time which will make days not so short and rushed.

  • Fixed the Saved Game Version sometimes not loading in before the Version Checker system begins.

  • Removed the old 'HELP_ME' App from the Personal Computer and it now links to the Scrapping Simulator Fandom Wiki, which is far easier for Myself to Add, Update and Fix Outdated Information as well as being a lot easier to Navigate and more Visually Appealing, with Images etc, to the player.

  • Fixed the issue when Borderless Mode is Selected, when relaunching the game it would go to Windowed Borderless Mode rather than Full screen Borderless.

  • Renamed the 'Gold Crucible' to '100g Crucible' and Included that it also supports the ability to make Silver Ingots.

  • Fixed Time becoming frozen when disabling the UI and also added the 'fix_time' command should time freeze for any other reason(s).

  • Reworked the way Objects are Handled in regards to Disassembly and Saving/Loading to help minimize the strain on Saving/Loading System, if any object has not yet had any parts removed it will be saved in the form of an ID rather than saving the Object itself in it's entirety - Unfortunately this hasn't entirely fixed the Corrupt Colour Bug, for Objects that are Partially Disassembled get Saved/Loaded using the old system which for some weird reason it still loses track of certain colours for these Partially Disassembled Objects even with minimal object amounts - Nevertheless this addition has already shown Massive improvements on Saving and Loading times as well as reducing a 17mb Save File to 800kb and is a huge leap forward toward working toward a Full ID Based Saving/Loading in the future.

  • Removed Weather Saving/Loading Temporarily to avoid the permeant weather loop (Unfortunately it does still happen after some time) but at least Saving, Exiting to Menu and Loading will reset the weather back to Clear and allow it to go through it's weather cycles again).

v0.31.3 Update

Update v0.31.3 Is Live!

Unfortunately I have yet to be able to solve the objects turning a null Pink after Saving/Loading, though after adding the Grey Screws they are now the ones that turn null pink and no longer the Transformers, Capacitors etc - I hope to have this patched asap however there were a few bugs that needed an asap fix so I am releasing this update to fix those issues :)

[h2]Patch notes:[/h2]
  • Fixed Ambient & Weather Audio Settings resetting each time loading the game.

  • Added Wave and Flowing Water SFX to the Ocean and Canal to provide a little more atmosphere.

  • Fixed not being able to use the mouse on the First Stage of the Tutorial.

  • Made it so if you are kicked out of the Scrap Yard while interacting with the Shop it now closes the Shop Panel.

  • Fixed the Object Amount Warning still popping up when Saving, as it was not referencing the universal Suggested Object limit.

  • Fixed Servers RAM Module Colliders sometimes randomly not being enabled when attaching the Server to the Disassembly Desk thus not being able to remove them.

  • Fixed Router Lid partially playing it's animation in the Start-up hangtime.

  • Updated D3ad-Mans Car to be more performant by tweaking the LOD's .

  • Updated the Scrap Yard Sign using inspiration from ScrapperManHeHe(phasmophobia)'s Design.

  • Made the Scroll Bar more apparent on the Storage Bucket Management Panel.

  • Made a dark grey variant of Screws to be used on Light colour objects such as the Microwave and PSU, HDD, CD & DVD Drive Sub-Parts etc.

  • Changed the Tired Blinking effect to not fully close and be somewhat transparent so to be a little less disorientating.

v0.31.2 Update

Update v0.31.2 Is Live!

[h2]Patch notes:[/h2]
  • Made a separate brighter colour for Screws which have no Reflection or Metallic properties, making them more distinguishable rather than blending into the background colour.

  • Fixed the Space Bar sometimes randomly opening the Player Inventory UI.

  • Moved the Bug Box into the Living Room near the PC and changed it to 'Lost & Found', Also added text when hovering the box making the box more apparent in what it is for.

  • Fixed the Capacitor LODs distances being a little to short and not being visible when zoomed all the way out while disassembling on Low Quality Setting/ Low LOD Custom Setting.

  • Fixed the DVD Drive not being able to find it's ID for the Object Replacement Method.

  • Added Hints/Tips UI to show Controls information when carrying objects.

  • Added the 'reset_desk' command, which will fix the bug where objects cannot be attached to the Disassembly Desk.

  • Reworked the way that the Applications Window mode is handled, rather than being a Toggle, the options can now be selected from a drop down, which allows the Currently Selected Resolution and Cursor locking state to work in harmony with the Selected Window Mode.

  • Made it so Borderless Fullscreen mode also unlocks the mouse from the application - Allowing off-screen clicking with multiple monitors without having to Alt-Tab.

  • Fixed the Lighting Distance and select other Settings being reset each time loading the game.

  • Made it so Clicking the Bug Fixes Button in the Pause Menu now brings up the Commands Panel.

  • Updated the look of the Commands Panel to look a little better and make the command list larger and easier to see.

v0.31.1 Update

Update v0.31.1 Is Live!

[h2]Patch notes:[/h2]
  • Made it so its more obvious now that the Player is becoming Tired and needs rest by incorporating a Wearying Eye Blink and Yawning SFX at 15% (about 8pm) energy and a notification that you are becoming tired - At 7.5% (around 9:30pm) energy you will not be able to Disassemble or Run and will be in a Yawning Loop until you go to bed or inevitably pass out (around 10:30pm).

  • Fixed the Scrap Yard Shop Gate Rotation when Opening the Shop as well as the Office Door not Closing during Close Times.

  • Found that while disassembling, most environment objects are disabled to improve FPS, though this was found to also be disabling the Shop Time Handler Scripts, thus stopping their Tick Systems.

  • Fixed the Math mishap which allowed the player to stay up until Curfew without energy fully depleting.

  • Added a Toggle to the Graphics Settings which allows the player to enable/disable Borderless Full screen Mode.

  • Made it so all SFX and Ambient Sound Mutes while the Game is paused to give the player more sense that the Game is Paused.

  • Fixed the DVR Motherboard not being able to be removed due to the Gold Corner BGA Chip being hidden under the Board - Any Saved DVRs may still be broken but any new ones brought into the game should work as expected.

  • Fixed the Current Power Usage being reset after paying a bill despite current active Lights.

  • Removed a lot of testing Debug messages to save Spamming the Debug Logs.

Major Update - v0.31

G'day Scrappers! Thank you all for being so patient with this update and all the support is greatly appreciated! Stay awesome all!

[h2]Updates to v0.31[/h2]
  • Changed the E-Waste Loading/Saving Object Amount Warning number to be better suited to the new optimised set of Objects, as the game can now handle quite a bit more objects on the Scene at a time than that of the past, the Warning trigger amount has been increased from 50 to 150 active E-Waste Objects.

  • Removed a lot of Raycasting Events on UI Elements which generally block clicking other UI elements.

  • Added Post Processing Effects that can Individually be toggled on/off via the Graphics Settings - which greatly improves the overall look of the game at a slight cost of performance.

  • Fixed server Lid and LCD Motherboard Animations being offset.

  • Redesigned the SSD Staged E-Waste Object Case to not look unnecessarily bulky.

  • Fixed the issue where the Hardware Store and Pawnshop Doors would most times get out of sync - By removing Individual Animators from the Doors and creating a parent Animator that handles both doors at the same time.

  • Fixed the bug where the Ingot Moulds could be purchased without the available funds.

  • Reworked the 'ReplaceAllObjects' Method which now dynamically replaces all E-Waste objects even with future objects without further code.

  • Completely Redesigned the IC Chip, BGA Chips, Generic Fan, Capacitors and Transformer Inner Components - The Models have been completely redesigned in Blender which greatly improves performance, by using 1 Model rather than using Multiple Unity Cube/Cylinder Models to make up the Objects - This also fixes the Issue of the Off-Centre Queuing and Sibling Effects for these Remade Objects - With such a change, I have had to call the 'ReplaceAllObjects' method to fix Loaded Objects becoming bugged and or unusable.

  • Fixed the Small and Large Crystal Oscillators Queue and Sibling FX being off-centre from the object.

  • Fixed the House next door to the Scrap Yard that had incorrectly Coloured LODs for the Fences.

  • Added a 'Side Scroll' Feature in Disassembly Mode if the player mouse's over to the edge of the screen the camera will shift toward the direction of the mouse, potentially revealing hidden/off-screen objects when zoomed in - This is also separate from the Standard [W, A, S, D] way of moving the camera and both can be combined to get more visual access to components - This can be Toggled On/Off in the new 'Gameplay' tab within the Settings.

  • Along with the Above Side Scroll Feature the way the Camera focuses on the Target E-Waste Object has been reworked to be better suited to the Side Scroll Feature and has a more smoother fluent movement.

  • Fixed E-Waste Object Rotations being askew by 90° when attaching them to the Disassembly Table.

  • Added a Day/Night cycle and Added Player Energy - The players bed can now be used to Sleep and awake at around 7am the next morning - This also utilises the Nights to bring in E-Waste while the player is sleeping as to avoid E-Waste randomly popping into existence around bins during the day as well as updating the Material Prices on a daily basis and a decent improvement on performance due to removing a handful of timers and adding them to daily/weekly events.

  • Another Feature added with the Day and Night Cycle is now all shops have an Open/Close time - For now the Open Times are from 8am - 7pm though this may become unique for each shop in the future.

  • The Value of Materials at the Scrap Yard now changes on a daily basis rather than every 10 minutes.

  • Made it so if you move far enough away from a Light Source, the Light is disabled which greatly improves performance - This however does not affect the Billing System and even if a light is disabled due to being too far away from the player the Billing system still recognises the Light is on and Drawing Power.

  • Added Lighting Distance and Post Processing to the Quality (Low Medium, High, etc) Pre-sets and also the ability to tweak manually in the 'Custom' Pre-set.

  • Along with the Day and Night cycle a Weather System has been implemented for a more immersive experience, along with this, a Volume Slider has been added for the Ambient/Weather Audio under the Audio Settings to adjust weather/ambient related SFX to your personal liking.

  • Completely Reworked the Street E-Waste Spawning which now spawns daily to avoid objects popping up in front of the player - This change now includes a rarity value for the Objects, which now makes Servers and PC a little more difficult to obtain which should space out the time it takes to make bank - This also entices players to utilise both the Pawn Shop and the email system to gain more profit Daily rather than relying purely on Street E-Waste.

  • Changed the Billing System to work on a weekly basis rather than every 20 mins, Every Monday morning you will be sent a Power Bill and you will have until the following Monday to pay it - Avoiding to pay the Power Bill will result in all Power to your Residence being suspended until the Due Bill is payed, this Includes Lights and your PC.

  • Reworked the Email and Delivery System to dynamically handle any future objects being brought into the game and being more performant, and now has more variation for the Messages and Delivery Status.


[h2]HOTFIX: 11/11/22[/h2]
  • Fixed the issue where Time would randomly not initialize when Starting a New Game (and the rare cases with players loading their save with broken time) - With this it should also Fix the issues of the Shops sometimes not opening and the Wake up, Pass out, Wake up loop.