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Development Status #73



[h2]Dear Tankers,[/h2]

Welcome to our 73th Development Status.

[h3]Devlog #13[/h3]

[previewyoutube][/previewyoutube]

[h3]C1M6 - Vinogradovka Logging Plant rework[/h3]



For the sixth mission in the campaign, we have made further changes. After a lot of discussion, we decided to drop the two separate spawners at the start and go only with the right side, where the players have to take out the fortified enemy points on the hill we added.



Compared to previous missions, the area is more wooded, making it harder to spot the enemy, and the battles are often fought at close range.

Our task is to support the advancing infantry against the enemy's fortified positions. The task appears to be simple.



[h3]New intro for C1M4 and C1M5[/h3]



The fourth and fifth missions from the campaign have received their intros. We are in the middle of making the reception of the missions clearer and more transparent what the tasks are and what needs to be done during the mission. For more on the intros, check out Devlog #13.

[h3]Repair tasks on repair station[/h3]



In order to make the repair section of the game more organised and straightforward, a task system has been added. This will provide players with information on what needs to be done to prepare for the next battle.

We want the Battle and Repair game modes to be as clear and readable as possible, even without tutorials - which will be added to cover all features.

[h3]New orders menu / call signs[/h3]



We have noticed that infantry or other tanks that player controls are not reporting their status upon various situations. We have added callsign system with new voiceovers that should allow the player to have a better grip on what is going on with unit he commands.

Starting from crew status, player will be informed about:

  • a crew member dead/incapacitated
  • vehicle in squad being
    • knocked out
    • exploded
    • immobilized
    • on fire
    • evacuated




During the testing we noticed that some vehicles stay behind without notification or status icon, when inspected it turned out that these tanks were just immobile as their tracks or wheels were destroyed. This is another topic, as in future we will add AI repairing their own vehicle or moving towards battle stations to rearm or refuel.

[h3]UI changes[/h3]



Gameplay difficulty



One of the new changes to the interface is the ability to choose the style of game you want to play at the start of the game. More arcade or maybe more simulation.

At the moment, these are mainly cosmetic changes to the interface, such as the visibility of the minimap or the markers on the screen. Perhaps we will develop this further with gameplay elements by changing the difficulty level of the game.

Of course, you can always change the difficulty level in the game settings. Either by selecting presets od manually adjusting settings. Everyone can adjust the game to their own liking.

Mission selection



The mission selection screen has been tweaked slightly to make mission selection easier. We have also added a cryptonym field to the mission, as well as an icon for the faction we can play in a given mission.

Kill Feed



Faction icons have also been added to the elements that show hits on the enemy. The names themselves have also been shortened.

Game manual



We are also in the process of designing and implementing a new tutorial or way of showing and explaining the game mechanics. Not everything will be obvious at the start. There will be a sort of in-game manual - similar to the one given to tank crews. The manual will contain a number of categories, with sub-categories showing in video and written form what each topic is about. Running a dedicated scenario will also be an option.

We wish you a Merry Christmas and a Happy New Year.

See you soon in 2025. Next year could be special :)

Thank you and have a good one!
DeGenerals