Game Update 1.1.7
[h2]Dear Tankers and Mechanics![/h2]
[h3]Situation report[/h3]Today we are releasing another patch, a bit like a hotfix. We have fixed the bugs you reported, including fixes for single player mode, slightly reduced ricochets, and optimised particle effects. Full list of changes below.
[h3]Small Development Status (kinda)[/h3]
Cast turret work in progress for KV-1
In the meantime, we are sharing the progress of work on the new cast turret for the KV-1. Here is the version with the ZiS-5 gun. Everything indicates that we will simply add the 1942 version of the KV-1 to the game as a supplement.

While working on the turret, we discovered that this cast turret had been modified. It was later reinforced and has thicker armour on the sides. At the rear, near the machine gun, there is an additional sprue on the turret.
The next step is to use this base to create a version with a 7.5 cm KwK 40 gun. This is because the Germans were sometimes able to modify captured tanks and add something of their own, such as a different commander's cupola. Therefore, in the game, we should be able to see:
- KV-1 (ZiS-5 gun) - what we have had so far, mod 1941
- KV-1S (ZiS-5 gun)
- KV-1 with cast turret (ZiS-5 gun) - as KV-1 mod 1942
- PzKpfw KV-1S (need to investigate, since we are not using this tank on C1 campaign)
- PzKpfw KV-1B 755(r) (ZiS-5 gun)
- PzKpfw KV-1B 756(r) (7.5 cm KwK 40 gun)
[h3]Sale[/h3]
Our game is still on a 20% sale. It will last till 17 November\. Make sure to check it out :)
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[h3]Changelog 1.1.7[/h3]Below is the full list of changes being made:
Added:
- VO for repair start and finish when AI repairs their vehicle and are under our command
- Added new voicovers (repair started/finished, position lost, fall back)
- Aiming prediction now should work better
- C1M6 causing errors and crashes with few missing damageable objects
- Proving grounds updated navmesh and objects synchronization
- Error that allowed starting again a finished contract on repair station
- Jumping infantry on C1M8
- VFX subgraphs fix for multiple affected effects, for optimization purposes v3 Enhanced bloom on fire'y effects
- 88mm flak crew position
- AI vehicle when finished repairs during battle will properly continue the command he was given before repairing
- AI vehicle crew that enters the vehicle after repairs correctly disables their mesh (optimization) when inside
- Singleplayer games are now singleplayer
- Ability to join through main menu lobby
- Increased the level of details for lowest quality settings
- Increased the shadow quality for lowest quality settings
- Fixed depth of trenches on C2M3 and C2M2 missions
- Sound of a hammer when AI crewman fix their tanks
- Navmesh on C1M3 map
- Game version changed from 1.1.6 to 1.1.7
- Changed offmap smoke position and enabled to lose 1st objective
- Drasticly decreased possibility of ricochet for all german guns for up to 65 angle of attack shots
- Added simplified decrease of ricochet chance when distance of the shot is very close
- Disabled texture streaming video setting as it was messing the game looks, will be turned back on when we fix it properly
- Unused component from C2M5 (scipts)
Thank you for your support, we are working. See you next time!
DeGenerals








