Game Update 1.0.3

[h2]Dear Tankers and Mechanics![/h2]
[h3]Sitrep[/h3]
Third update with game fixes. Third patch was planned on monday but after the previous patch we have to take a look at converted tanks and fix issues with customization being applied during the battles. All captured tanks are now revisited and should be fixed. We have taken a look at Panther tanks also. Besides that another portion of bugs being fixed.
[h3]Chinese localization[/h3]
We have also added improved Chinese localization. Thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧 almost a half of translation has been reviewed and fixed. Also some Italian bugs for HE (High Explosives) have been fixed as well. We are going to improve all languages.
[h3]Changelog 1.0.3[/h3]
About today update below is the list of changes being made
Added:
- Periscopes and visors to PzKpfw IV Ausf. H
Fixed:
- C1M9 (Outskirts of Prokhorovka) Missing battlestations after finishing second and third objective
- BlockTPP difficulty setting now correctly sets up in settings
- Scrollbar in Campaign Save Selction has decreased speed when using mouse scroll
- Captured vehicles can be correctly customized
- Crane input visualizers letters A and D are now correct
- Tank controlled by the player and ordered to shoot (for example when player is using binocs) now correctly shoots at selected target
- Captured KV-1/KW-I now can be correctly rearmed
- UI errors regarding manual and other UI menus not being able to close
- Masks on wheels an tracks while camo is applied on PzKpfw T34 747r (captured T-34)
- Weird visualisation issue's with tanks exhaust smokes.
- Delete campaign save button (the recycle bin) now works in main menu
- Underbelly armor fix for Tiger Tanks.
Modified:
- Reduced amount of smoke, infantry units and tanks to improve perfomance during last campaign mission (C1M10)
- Remove wrench tool from player inventory during battle
- Changed the camera pivots for Tiger H1 turret viewfinders
- Xray shader shows model/moduels/parts without cliping
- Chinese localization 40-50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
- Panter Armor colliders are now dedicated meshes instead of primitive shapes - making it better
[h2]When next update 1.0.4?[/h2]
Next update most likely will be released on monday.
[h2]Known issues:[/h2]
- missing tank visors/periscopes
- Panther tank
- PzKpfw IV Ausf. H
- Chinese localization is under heavy improvements currently
- Some UI elements are still overlapping, we are aware
- missing tutorial - bigger subject - we are working on that!
- for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
- converted tanks after customization applied doesn't have it during the battle
- single tanks bought in Quartermaster they are not visible in Force Pool
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you and have a good one!
DeGenerals


