Game Update 1.0.4

[h2]Dear Tankers and Mechanics![/h2]
[h3]Sitrep[/h3]
Forth update with game fixes. Another portion of fixes for Chinese localization has been pushed. Thanks again to JustSaySo for proofreading our loc file and also spotting some issues with English translation - it has been also improved here and there.


[h3]When next update 1.0.5?[/h3]
Next update will most likely be released tomorrow. We are also working on bigger things like tutorials. We are going to launch a Development Status #75 explaining our plans & roadmap and general project situation on a friday.
[h3]Changelog 1.0.4[/h3]
About today update below is the list of changes being made
Added:
- More improved Chinese localisations
- Despawning a vehicle with player inside should now be blocked (an info menu will appear)
- Fixed despawning on repair scene when inside an vehicle
- Fixed behaviour when there are both tool target and interaction target in line of sight
- Fixed vehicles in Single Crew mode not being taken by AI after becoming empty
- Vehicle turret correctly applies its customization upon dismount
- C1M9 - Outskirts of Prokhorovka minimap texture
- Top and bottom stripes where not stretching properly for intro & outro on a widcescreen monitors (21:9)
- Gun reticle where not stretching properly on a maximum zoom for a widcescreen monitors (21:9)
- Chinese localization more than 50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
- Changed game version from 1.0.3 to 1.0.4
[h2]Known issues:[/h2]
- missing tank visors/periscopes
- Panther tank
- PzKpfw IV Ausf. H
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject - more on that on friday Dev Status
- for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
- converted tanks after customization applied doesn't have it during the battle
- single tanks bought in Quartermaster they are not visible in Force Pool
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you and have a good one!
DeGenerals


