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  3. Game Update 1.0.5

Game Update 1.0.5



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
We initially wanted to release this update yesterday since it has fixes for some major bugs but we also wanted to finish changes reported by you issues with keybindings. Visors & periscopes have been added to Pz III M and StuG III.

[h3]Keybindings - work in progress status, whats is in the update?[/h3]
  • We have simplified the inputs for the character control, thereby reducing the number of inputs and keys to be operated. Some logic has been merged into a single key.
  • We have corrected errors related to the resetting of preset and saved inputs.
  • We have improved the handling of duplicates in inputs
  • We added the possibility to clear individual keybindings and to clear all keybindings
  • Reduced the number of player actions that could be treated as duplicates, but in fact should not interfere with each other
  • We have also improved the way player interaction inputs work when the character has tools in hand
  • The above changes relate mainly to character control inputs, we still have a lot of work ahead of us, we will look at the rest of the inputs in the next patch.

[h3]UI[/h3]
Another suggestion was to improve readability of UI for Campaign selection. At the top there are two tabs NEW CAMPAIGNS and SAVED CAMPAIGNS. These changes should be more user friendly. As always we will continue to improve the UI here and there.



[h3]Localization[/h3]
This patch also has more various fixes including localizations. Another portion of fixes for Chinese localization has been pushed. Thanks again to JustSaySo for proofreading our loc file and also spotting some issues with English translation - it has been also improved here and there.

[h3]When next update?[/h3]
As mention earlier in previous update/status. We are also working on bigger things like tutorials. We are going to launch a Development Status #75 explaining our plans & roadmap and general project situation on a friday.

[h3]Changelog 1.0.5[/h3]
About today update below is the list of changes being made

Added:
  • PzKpfw III Ausf. M have now visors
  • Stug III G have now visors
Fixed:
  • Keybinding system bugs fixes and cleanups
  • Leaving settings screen without saving last key changes, was restoring all inputs to default.
  • PzKpfw IV Ausf. H error when using driver or radio op visor
  • PzKpfw III Ausf. M and PzKpfw IV Ausf. H decals visible from interior
  • Fixed Crane hook keys indicators visible when not using Crane
  • Fixed current vehicle gear not being displayed correctly in some situations
  • fixes for refreshing ui above vehicles
  • Missing loc strings for some words in Loading screen/Keyboard map
  • Issue when you could not click close in main menu with manual opened
  • [C1M1] Missing battle station after completing second main objective
  • Restarting the mission should now work correctly
  • Main Menu should now not show settings ui opening up and closing
  • When AI notifies about an enemy it will correctly use our direction as reference point
  • Order repairs or auto manage repairs now mounts missing modules on tanks (if they are not spawned)
  • PzKpfw IV Ausf. H commander view wrong periscopes position.
Modified:
  • Changed game version from 1.0.4 to 1.0.5
  • Chinese localization more than 50% thanks to JustSaySo and 𝙍𝙞𝙘𝙝𝙒𝙝𝙚𝙖𝙩𝙚𝙧
  • Improved functionality of campaign selection
  • Projectile ricochet decreases the penetration much more
  • PzKpfw III Ausf. M has increased belly armor
  • PzKpfw IV Ausf. H has increased belly armor
  • StuG III G has increased belly armor
  • T-34/76 has increased belly armor
  • KV-1 has increased belly armor
  • T-70 has increased belly armor
  • Tracks and wheels now won't genererate ricochets or change projectile trajectory upon penetration - it's to check how it impacts the famous T70 killing tiger
  • Changed throttle speed for every gear in tanks
  • Campaign selection - new and saved are now represented as tabs above a campaign selection (feedback & suggestion)
  • PzKpfw IV Ausf. H has new dedicated armor mesh.
  • Morton, changing size of the grass to be smaller.
  • UI refreshing when leaving vehicle while peaking out


[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
    • PzKpfw IV Ausf. H
    • StuG
    • PzKpfw III Ausf. M
  • Chinese localization is under heavy improvements currently
  • missing tutorial - bigger subject - more on that on friday Dev Status
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

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