Game Update 1.0.7

[h2]Dear Tankers and Mechanics![/h2]
[h3]Sitrep[/h3]
Hello, we are releasing the seventh game update. We have fixed some major bugs when driving a tank in the multicrew mode as a commander and the fact that the game could load the wrong mission as it should.

We have added dedicated armour for the StuG III G and the PzKpfw III Ausf. M, and we have made a few cosmetic changes, including improvements to the X-ray view. By default, the tank modules are represented in a uniform grey colour and turn red when there is penetration/a hit, to represent state after being destroyed.

[h3]Development Status (kinda)[/h3]
In the background, we are working on the tutorials further, and we are adding the Flakvierling 38 anti-aircraft gun to the game, which will probably appear somewhere in the new missions in the mini-campaign.

Sebastian is developing a prototype for a new way of rendering periscopes using the same camera, one instead of rendering several cameras to so-called ‘render textures’. With this procedure we will achieve a sharp real-time image in the view from the inside of the tank without any drop in performance - because we won't have to render several cameras at once which consumes resources heavily.
Thank you for your support, we are working. See you next time!

[h3]Changelog 1.0.7[/h3]
Below is the list of changes being made:
Fixed:
- PzKpfw V Ausf. A commander camera positioning fix
- buildings collisions fixes
- PzKpfw V Ausf. A MG shooting changed to main fire instead of secondary, same as for other vehicles
- MG shooting and aiming after leaving and reentering the vehicle
- Driving on manual gears when in order mode, always move forward
- Driving horizontal on automatic gear when in order mode not working
- Infantry dismount vehicle order not working
- Changed battle area size during last objective on C1M10
- Potential fix for Black/Grey screen for demo players
- infantry getting invisible after killcam animation
- UI fixes for localization
- Xray modules color. Now by default they are white/gray. After being destroyed they will turn red.
- Changed game version from 1.0.6 to 1.0.7
- Stug III G has new dedicated armor mesh.
- Restored censored Balkenkreuz crosses for German version (according to official guidelines)
- Further localization improevements
- Roadmap updated
[h2]Known issues:[/h2]
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you and have a good one!
DeGenerals


