Game Update 1.0.8

[h2]Dear Tankers and Mechanics![/h2]
[h3]Sitrep[/h3]
here comes eight update for the game. We have increased the number of tracers and their visibility, but we are not finished yet. There will be more modifications next week.

One of the important corrections solved the problem with the powerful 'T-70'. It turned out that ricocheting shells were able to fall into the next frame during the calculation (literally teleporting) and cause penetration and destruction, for example, on the Tiger's turret roof. This was not specifically about the T-70, but the T-70 was often able to cause quite a lot of chaos.

We have also found issues with sounds - when for example engine sounds were gone. Game actually used 64 channels instead of 256 - even when it was set to 256 in game settings. Game now should apply setting to max channels - WARNING: changing the audio max channels will apply only after full restart.
Tiger H1/E and other tanks received an update for periscopes and now they should only render when it should. Before render textures could render on hatches meshes which caused graphic issues.
We have also modified a bit tracers for weapons - there should be more tracers visible but it is not done yet. We are working more on this topic.
[h3]Changelog 1.0.8[/h3]
Below is the list of changes being made:
Added:
- Rearming adds extinguishers and smoke grenades
- Close combat fix for infantry
- After starting scene couple of times in a row, spotting was not working for AI units
- Ballistics issue with ricochets that caused many incorrect penetrations
- Incorrect material on tiger driver and radio operator hatch
- Increased sound channels as well as game audio settings now should apply to max channels - WARNING: changing the audio max channels will apply only after full restart
- Converted tanks can be customized now
- Added repair stations for active last objective on c1m5
- Rotation of player character while peaking out of vehicle
- Static weapons have more accurate AI spotting position (instead above the unit it is inside the cannon/barrel) which should lead to better balance
- Collision shapes for few trees and bushes are better and correctly cover more space
- Pz IV H issues with customization
- Shooting animation for infantry with single-shot weapons
- Crewman should now be correctly marked on kill cams and hit cams
- Pokrovka Hold objective name and description
- An error that caused infinite Loading Level Finshed (first mission launch after returning to main menu) quite a critical bug
- Changed game version from 1.0.7 to 1.0.8
- More tracers for infantry weapons
- BattleMap Spawned Units GUI Item - shows player avatars for spawned tank in multicrew
- VehiclesVisors Render Texture changed property to fix issues with tank hatches
- Squad Manager - improved a bit visibility of items displayed, more squads and units are on the list
- Tiger E driver & radio operator hatches textures were wrong
- Loadingscreen keyboard
[h2]Known issues:[/h2]
- Minimap on SM2 Morton Defense is broken
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you for your support, we are working. See you next time!
DeGenerals


