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  3. Game Update 1.0.9

Game Update 1.0.9



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Welcome to the ninth update for the game. We have fixed quite a few critical issues we spotted on how ballistic and tanks armor behaved during gameplay.

[h3]Ballistics[/h3]
Firstly, in the course of combat, damage was made to a seemingly insignificant piece of armour on a moving vehicle, for example. The projectile that penetrated it was blocked by the next piece of armour located immediately behind it. In turn, penetration of the smaller, less significant piece of armour generated spalling in the next frame. If the tank moved between frames, this spalling would already be inside the vehicle.



Our solution was to disable spalling for any less significant armour on all tanks. This should stabilise the ballistics system and improve optimisation, as there will be no need to calculate shrapnel trajectories.



[h3]Periscopes[/h3]


We have added new periscopes that work based on the solutions introduced in IL-2 Sturmovik. As a result, they are much simpler to render, and have much better quality.



[h3]T-70 TOP periscope / reticle[/h3]


We would like to thank RideR2, Rastmust and the other members of our Discord server community for their suggestions. We have added a new aiming crosshair based on the references gathered. The T-70 tank was fitted with a periscope called the TOP.



In the current game implementation, for this particular case of a optic/periscope the aiming reticle itself should not move. However, with the ability to change the magnification by changing the range of the field of view from 25, 15, 10 and 5, we had to create different versions of this reticle. This allows you to read and set the correct correction for distance and the selected shell without using aiming prediction at any FOV setting.

In the future, we may redesign the reticles themselves to achieve even greater realism and accuracy in the representation of different optics. Below is a presentation showing how it currently works in the game for the T-70.

[previewyoutube][/previewyoutube]

[h3]Changelog 1.0.9[/h3]
Below is the list of changes being made:

Added:
  • New Tanks Periscopes (germans for now, soviets in next updates)
  • New reticle for TOP periscope used in T-70
Fixed:
  • minimap on SM2 Morton Defence
  • Missing battle area parts on C1M9
  • Too many battle areas enabled after starting C1M7
  • Command Tiger bought in graveyard can now be correctly manually
  • (without Mount:Barrel)
  • StuG III G vertical aiming limits were incorrect, now they are minimum 6 degress and max 17 degress
  • Invisible objects settings fix.
  • Reverting keybindings to default not being saved
  • ammo crate animations
  • main vehicle movement keybindings are no longer blocking each other when trying to set new inputs.
  • StuG III G had missing description
  • Steel Fear achievement now should work
  • M-42 barrel position now fits the shooting angle
  • PZ IVH incorrect driver/radio op hatch and interior mesh
  • C1M4 - Battle of Vasylyevka - calling in arty through battle map has now correct coords
  • Spalling generation for non-essential parts is now totally disables - this should lead to more stable ballistics simulation and optimalization upon penetration
  • KV-1 incorrect ballistics armor types
  • Tiger H1, E and Command incorrect ballistics armor types
  • Panther A incorrect ballistics armor types
  • Panzer IV H incorrect ballistics armor types
  • Panzer III M incorrect ballistics armor types
  • T-70 incorrect ballistics armor types
  • StuG III G incorrect ballistics armor types
  • Crane audio playing after leaving the crane while it moved
  • T-34-76 incorrect ballistics armor types
  • Driving not working after peeking out from vehicle
  • Engine will turn itself off when fuel runs out in vehicle
  • Zoom sound will only play for gunner and radio op aiming camera modes
Modified:
  • Changed game version from 1.0.8 to 1.0.9
  • Every periscope now uses different approach of displaying what is happening outside the tank


[h2]Known issues:[/h2]
  • Chinese localization is under heavy improvements currently
  • missing tutorial - bigger subject
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you for your support, we are working. See you next time!
DeGenerals