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Game Update 1.0.10



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Welcome to the tenth update of the game! Following yesterday's update, we discovered that a few things had stopped working, so we began fixing them immediately. On top of that, further fixes were required, so the decision was easy. We need to rebuild and release another patch.



[h3]Changelog 1.0.10[/h3]
Below is the list of changes being made:

Fixed:
  • Quartermaster convert button now works
  • Game will no longer allow spotting during repair section (to block enemy tank 10 o clock)
  • StuG reticles scale was wrong at some distances for AP and HE
  • Disable Grass While Aiming now correctly works only when we aim through gunner or radio op sights
  • Panther A in Total Control mode now correctly displays reticle when aiming with main weapons
  • All tanks should properly display their reticles now
  • Bad body rotation while peaking out of some vehicle slots
  • Missing battle area in config for C1M8
  • Issues with aiming as crew character after peeking out using scroll button
  • Custom quality settings now correctly apply shadows settings to the game
  • Panther reticle should no longer be overriden if you man the mg and then come back to use main guns
  • Retreating units getting under player orders
  • Characters, Weapons, Vehicle shader were missing Sample State Macros turned on
Modified:
  • Changed game version from 1.0.9 to 1.0.10
  • KV-1 front glacis armor near MG nest
  • Pz III M reload time decreased from 5 to 4.8 s
  • Pz IV H reload time increased from 6 to 7.6 s
  • Pak 40 reload time decreased from 9 to 7.6 s
  • Flak 36 reload time increased from 6 to 9.6 s
  • Pz VI reload time increased from 6 to 9.6 s


[h2]Known issues:[/h2]
  • Chinese localization is under heavy improvements currently
  • missing tutorial - bigger subject
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you for your support, we are working. See you next time!
DeGenerals