Game Update 1.0.11

[h2]Dear Tankers and Mechanics![/h2]
[h3]Sitrep[/h3]
Welcome to the eleventh update of the game! Another portion of game improvements, bug fixing and general QoL improvement.
This week, we played the first mission of the second Soviet mini-campaign and added the KV-1S yesterday evening. We are working towards releasing a bigger update (working title 1.1.0) on 26 June, which is when the Summer Sale will start.
Regarding the tutorials, we have finalised the designs for both the battle and repair sections, and started implementing them. We would like to release them before 1.1.0. Only time will tell.

[h3]Changelog 1.0.11[/h3]
Below is the list of changes being made:
Added:
- Added overmatch to ballistics
- Colliders to train tracks
- Issue when after exiting our tank, the tracks were not displayed
- Missing navmesh for factory buildings on C1M4
- Static guns have now improved positions of look from for their AI. Should balance the game
- Fixed evacuation for KV-1 nad Stug
- KV-1 gun mantlet won't move when shooting main gun
- Big lag when opening the radial menu for the first time (default is press and hold middle mouse button)
- Big lag when opening battle map
- Added navmesh obstacle component to stones
- Battle area not working on C1M10
- StuG reticle was blurred at 5 FOV on 200 and 1800 m range set
- Using custom difficulty settings should now correctly save the state and correctly apply it during battle
- Camera for tank interior has now better clipping planes and it should not clip through armor so easily
- Issue when despawning from a tank did not hide meshes of crewman inside, leading to bigger gpu usage
- Vehicle entrances interaction not working when inside or outside vehicle
- Navmesh obstacle area for buildings
- Vehicle interactions not working properly while moving
- Interior vehicle interactions enabled when peeking out of vehicle
- Changed game version from 1.0.10 to 1.0.11
- Russian font fallback, Source Sans Pro is used as on other languages.
- Warning Marker icon on compass and minimap is same as indicator
- Session Creation UI right panel fits better resources names on different languages than english
- Navmesh obstacle for buildings (from dynamic to static)
- Both Soviet AA M1939 52K and M1939 61K have destroyed version
[h2]Known issues:[/h2]
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you for your support, we are working. See you next time!
DeGenerals


