Game Update 1.0.12

[h2]Dear Tankers and Mechanics![/h2]
[h3]Sitrep[/h3]
Welcome to the twelfth update of the game! Another portion of game improvements, bug fixing and general QoL improvement.
EDIT2:
We again had to rebuild the game as there was a null reference exception thrown when player was on repair scene
[h3]Hotfix Changelog 1.0.12.2[/h3]
Fixed:
- Sound and shooting bugs with character weapons
- Shooting sfx still playing while reloading
- wrong animations with retreating/surrendering and suppresion fire
- Achievement for TextBook victory has been reset and correctly assigned a condition that checks if the battle was a combat mission (not proving grounds for example)
- Game will no longer save the game when launching proving grounds scene
EDIT1:
We had to immidiately rebuild the game as PzIIIM could not be spawned, adding it here
[h3]Hotfix Changelog 1.0.12.1[/h3]
Fixed:
- Pz III M ability to spawn
- Panther driver being able to peek
- Issues related to MP40 and Luger
[h3]Changelog 1.0.12[/h3]
Below is the list of changes being made:
Added:
- Angle of attack information about damage in kill-cam and in wreck damage browser
Fixed:
- Panzer IV H frontal armor mesh/shape to correctly cover a 20mm slope for 80mm frontal armor (the 20mm was in front of 80mm and caused troubles)
- Panther A frontal gearbox/inset armor split from side armor - it was only 62mm and upon penetration it caused the tank to be knocked out when in reality it didnt really do much
- Aim prediction should now be better at predicting shots that actually deal damage to target
- Vehicle parts pushing entire vehicle after fell off
- Game won't create 2 save files every time it needs to save
- Game now saves when battle ends in a win, immidiately when the battle summary menu appears (it doesnt wait for returning to repair section)
- HE explosions now correctly treat armors
- Enforce difficulty option now changes the interactability of other difficulty buttons in session creation menu
- Choosing custom difficulty settings copies current difficulty preset options
- Achievements to kill enemy units no longer work if you kill allied units
- When battle finishes and the animation of battle summary starts the killcam UI will no longer be visible (happened when you died after battle has been won)
- Session Creation UI now correctly copies all difficulty settings
- Buy Wreck button interactable state is now correctly reset upon starting new battle or opening the menu again (it sometimes just did not reappear)
- Not being able to Refill/Rearm while peeking out of vehicle
- Being able to peek out from commander slot in KV1
- Ribbentropp platoon battle area fix
- StuG III G had painted balkenkreuz on textures that couldn't be changed in customization
- T-34/76 on arcade vehicle drive data had wrong values
Modified:
- PzBfWg VI E unit decal moved to rear of the tank (front track was covering visibility)
- Battle Summary mission voting time moved up to not cover a voting counter
- Spalling from penetration, APHE explosions and HEAT jet generation are now postponed untill the game checks that projectile has hit an interior compartment of the tank. Without this the game ballistics system caused issues of destroying tanks without penetrating the main armor
- Energy from explosions required to detach non-essential parts is now lower
- Game should now make a better choice when displaying the armor that was the main reason of penetration or damage in a tank (both in kill-cam and in wreck damage browser)
[h2]Known issues:[/h2]
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you for your support, we are working. See you next time!
DeGenerals


