Update 1.1.0 + New Soviet Campaign + Roadmap Milestone

[h2]Dear Tankers and Mechanics![/h2]
[h3]Situation report[/h3]
As we announced earlier, the day has come for the release of a major update that adds another campaign — mini campaigns of only five missions, the first of which is Soviet. With the release of this patch, we have taken a significant step forward.


[h3]The Soviet mini campaign is set in 1943[/h3]
The new Soviet campaign consists of five battle missions in which we will play with the armoured forces of the Red Army. The campaign is set in a similar period to the first German campaign, around July 1943.
Mission names:
- C2M1 - Steel Rain
- C2M2 - Airport Defence
- C2M3 - Mud Panthers
- C2M4 - Railroad Assault
- C2M5 - Last Bastion
As for missions, tactics and how to play: What you have played so far as the Germans does not work. There are no heavy tanks here that can withstand everything. Use smoke a lot and direct off map support. Be prepared for it to be harder because you will be more mobile.
[h3]Roadmap[/h3]

We have almost entirely completed Stage 1 of the roadmap. We have added the option of playing as a second faction in the game, which opens up the possibility of adding more sides to the conflict. We have added a new Soviet campaign comprising a total of five missions. We have also added a Soviet repair station. The Germans now have additional anti-aircraft (AA) and anti-tank (AT) guns (Nebelwerfer 41, Pak 38 and Flakvierling 38) as static weapons, providing further targets during missions.

Unfortunately, we have not yet been able to add the KW-I tank with a 75 Kwk 40 L/48 gun, which was taken over by the Germans. We were unable to finish the repair and battle tutorials in time — our ambitious plans exceeded the time available to us. We wanted to release the tutorial before this update, but unfortunately this will have to wait. We apologise for the delay, but you will have to wait until we have completed all the tasks related to the tutorial. Among other things, we need to record lines of dialogue and adequately test these scenarios.
Steam Workshop/Modding
In addition to the tutorials, adding modding support is also on the agenda. In general, we will implement STAGE 2 and STAGE 3.
[h3]General game improvements[/h3]
Over the past few weeks, we have also been struggling with the design and texture consumption/RAM requirements. We have managed to reduce the number of loaded textures, which will contribute to lower RAM consumption. The topic of multithreading and supporting the use of more CPU cores is also on the agenda. As we mentioned, when we start this, we will unthread the game for at least a few months.
[h3]When next update?[/h3]
Most likely tomorrow. Also.
Since we are testing / reporting bugs / fixing them / making new bugs as well and making new builds this cycle is repeated few times a day we decide to launch a new beta / branch called "unstable" here on Steam.
If you switch on Steam over from default from unstable branch you will be able to play newest builds before they will be published on default branch / announce here on Steam. If you are willing to try new builds feel free to switch over it or keep your game on default branch.
[h3]Steam Summer Sale[/h3]
To celebrate the sale on Steam, our game will be with a -10% discount.

[h3]Changelog 1.1.0[/h3]
Below is the list of changes being made:
Added:
- Crane icon indicator on repair stations
- KV-1S - new tank
- Nebelwerfer 41
- 5 cm Pak 38 (AT)
- 2 cm Flakvierling 38 (A)
- Soviet Kursk 1943 (Mini campaign) 5 missions
- Possibility to change faction colors from permanent to configured color per faction for example Red Army as always Red
- Keybinding vehicle horizontal movement inputs
- Some enemy tanks were spawning at each other on SM5 skirmish mission
- Chinese fonts
- P_UI_Settings tab label size
- Teamwork achievement now should work
- In vehicle UI reticle shaking
- Camera framerate when using TP vehicle camera
- Panther A aiming through gunner sight will no longer use roof mg as prediction for crosshairs
- Infantry squads that were spawned during mission always died as a whole even if only one soldier died - not it's fixed
- Exchange in Quartermaster now works
- Side mission now resets correctly the wreck limit
- When using customization manager in repair section the vehicle we're working on should correctly display the decals
- Fixing spalling issues
- Fixed Campaign C1 and C2 outro display - game should now launch outro after compliting last mission before mission summary/voting
- Changed game version to 1.1.0
- Removed time fuse for air bombs
- Increased power of M13 Katyusha rocket
- Offmap Support indicator icons for artillery, airstrike, rocktes, mortars and smoke
- Optimized spawning few destroyable objects around scene, in progress
- Optimized explosions spawning in impacts and smoke for first time during game
- Bomb penetration values and ranges have been increased
- Gear for soviet and german infantry, containing more frag grenades and AT grenades
- German campaign now has more assault infantry instead of static mg-42 or mg-34 based infantry squads
- Updated physics on vehicles which makes their movement smoother for camera
- KV-1 wheels textures color tint
- Texture Sizes reduction
- Steam Branch config - added support for "unstable" branch on Steam
[h2]Known issues:[/h2]
- Chinese localization is under heavy improvements currently
- missing tutorial - bigger subject
- Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
- of course there is more...
Thank you for your support, we are working. See you next time!
DeGenerals


