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Development Status #82

[p][/p][h2]Dear Tankers![/h2][p]Welcome to our 82th Development Status.

[/p][h3]German captured KV-1B 756(r) work in progress[/h3][p]
Hull is done for captured version

We have completed one of the stages of production of this tank, or rather a variant of it, as the changes are cosmetic, but they do add a slightly different character. The main differences between the standard KV-1 hull in the game are a different engine cover with hatches, and a modified rear hull shape – it has been remodelled. New side skirts and on top of that some additional tank crew equipments.

As we mentioned in the previous Dev Status #81, we are preparing three new vehicles for the game.

As a reminder:

  • KV-1 with cast turret (ZiS-5 gun)
    • new turret

  • KV-1B 755(r) (ZiS-5 gun)
    • new hull
    • new turret with a ZiS-5 gun
  • PzKpfw KV-1B 756(r) (7.5 cm KwK 40 gun)
    • new hull
    • new turret with new


Where is turret?

We are currently working on a new turret. We have some great references, especially thanks to RideR2 and murkz, who are both members of our community.

More work-in-progress shots to come. We will showcase how the new turret fits on a hull in further development status.

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[/p][h3]Game content, new vehicles & how we will handle new interiors
[/h3][p]
We want to add new vehicles to the game, extend the base vehicle pool with Ferdinand, SU-152 and Brummbar for the upcoming campaign, Ponyri.

As you know the Ponyri campaign will be based on new game mechanics with operational gameplay, with procedural battles added besides the standard scenario missions.

The problem we have is with new tank models interiors. We simply do not have the funds to implement the interiors at this stage. To manage this situation temporarily, we want to add simple interiors for these tanks or add a temporary system that will allow us to use the viewers only without seeing what is inside.

With more funds we can either contract new artists to create the interiors or do it ourselves when the financial situation is stable. Our current models, that are already in the game, come from our previous game, Tank Mechanic Simulator (not all, KV-1 and T-34 interiors were made for Tank Squad in mind) where the interiors were implemented long time ago and we just had to optimize them and modify them to our current needs. The situation is different now and we must react to it.

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[/p][h2]AI repairing their vehicle[/h2][p]This feature will be added in the upcoming patch. For a few months we’ve received requests or we saw it ourselves, that immobile tanks that could be repaired were just stationary until the mission finished.[/p][p][/p][p][dynamiclink][/dynamiclink]
The game has a system (that is faulty sometimes) that checks if the vehicle is still combat ready after receiving a hit, can it move, shoot etc. and what to do next after receiving a penetration.[/p][p]

What was missing was an ability for AI crewmen to do the same as the player can - jump out the tank and repair their tracks or wheels in combat. Now they can and will do that, when:

[/p]
  • [p] no enemy in sight for X time
    [/p]
  • [p] tank is not under artillery fire
    [/p]
  • [p] repairing the tank will make it mobile again (no point risking their lives if gearbox or engine is broken - it’s unfixable until the repair section)
    [/p]
[p]
This should make leading our tanks more flexible as no longer a single HE shell immobile them forever and the only thing to do for the player was to order an evacuation. Now they should fix the tank and return to their duty.[/p][p][/p][p]----------------------------------------------------------

[/p][h2]When we can expect new patch 1.1.6?[/h2][p]
The patch will release on 10.11.2025 with 20% discount, lasting 7 days.

Notable changes:
[/p]
  • [p] changed infantry weapons shooting, shrapnels, explosions and fire spread (Molotov’s and vehicle modules burning) to multithreaded code
    [/p]
  • [p] added FSR4 and DLSS4 support, but with some errors still unsolved (more when patch is out)
    [/p]
  • [p] visual rework of VFX for Molotov’s and modules, making them more optimized
    [/p]
  • [p] AI repairing their own tank when it is immobile
    [/p]
[p]What’s still missing but we wanted to have it on patch:
[/p]
  • [p] battle save system
    [/p]
  • [p] although we’ve made some progress with it, still this is one of biggest tasks to add and we see your suggestions and requests here
    [/p]
  • [p] new command giving system when unbuttoned
    [/p]
[p]Both points are moved to the next patch, we’re very sorry for this :(

[/p][h2]Our friends game worth checking out![/h2][p]We also want to highlight a game from our friend, Marco Amadei, Easy Red 2.

Marco was working on Tank Squad some time ago and he and his team are preparing a big patch that is going to be released at 11.11. Make sure to check out their announcement on Steam - especially the new trailer, new roadmap.

You can find Easy Red on Steam here:
[dynamiclink][/dynamiclink][/p][h2]Some cool Tank Squad screenshots worth to mention![/h2][p]
From: cipe.miao Click here to open gallery

From: EG14_Flame Click here to open gallery

Thank you and have a good weekend!
DeGenerals

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