1. Tank Squad
  2. News
  3. Game Update 1.1.6

Game Update 1.1.6



[h2]Dear Tankers and Mechanics![/h2]

[h3]Situation report[/h3]
We did not make it with direct gunner control, nor battle save system nor proper radial menu - these have been pushed for next patch - sorry for this.

We want to further optimize the game and finalize the way the decals/emblems are handled in the game so only those used are in memory instead of every one of them - so that’s to be added as well as some simple modding support for this (as a start for whole modding support for the game).

Another one is the damage system/decals from battle being carried over to the repair section which is non-existent right now. All the marks or penetration will be visible and repairable in the Repair Section.

[h3]Sale[/h3]
Our game is now 20% off. The sale will last from 10 November, starting 19 CET and will last till 17 November.

https://store.steampowered.com/app/1498130

[h2]Known issues[/h2]
[h3]Radial menu incomplete[/h3]
You can open various radial menus, depending on in which game state you are (different option will pop out when you’re inside tank or outside it) but the UI, icons, localization and execution of many of these options is still missing. We need more time to finish it

[h3]Upscaling problems[/h3]
After updating the Unity engine to version 2022.3.62 and then updating DLSS and FSR upscaling modules to version 4.0 we have strange issues regarding using both of them.

After switching some video settings while the player has the upscaling filter on the game view starts to zoom to the left side and does not render the whole screen properly. We’re attaching a screenshot of how this looks more or less.



We’re in contact with the developer of these modules but we did not yet found a way to fix this issue other than:
  • restart the game
  • stop using upscaling
  • use upscaling but only with quality settings on highest (TAA option)


[h3]Low performance while zooming in on smoke particles[/h3]
This one is very hard for us to tackle as we’ve tried to fix it multiple times and the issue persists. We don’t have a quick workaround other than just using a smaller zoom when you are looking at smoke grenades or burning vehicles up close - sorry for this.

[h3]Changelog 1.1.6[/h3]
Below is the full list of changes being made:

Added:
  • New firespread smokes for tanks
  • Moved explosions, infantry weapons and shrapnells to multithreaded code
  • Moved fire spread from molotovs, module burnings etc. damage detection to multithreaded code
  • Optimized looking at player components on NPCs on repair section, resulting in unnecessary calculations
  • Ability to peek out in KV-1 and KV-1S
  • Using binocs will also turn off grass if player has that option on (disable grass when aiming)


Fixed:
  • Xray white material
  • Single player mode no longer need connection to network
  • Purple hazel bush has been removed from C1M6 and C1M7
  • UI fixes
  • C1M10 terrain and scene fixes, navmesh and optimization
  • Earth from craters should no longer be visible from inside the tank (when in interior cam mode)
  • KV-1S played in multicrew is now possible (previously an error blocked it totally)


Modified:
  • Game version changed from 1.1.5 to 1.1.6
  • Updated HBAO, Beautify, DLSS and FSR, adding new asset for VFX
  • Simulation difficulty now automaticly hides vehicle status UI (rotation and driving values) - visible only when you press and hold T key by default
  • Changed the Ballistics Simulation (Aim prediction, red/green cross) to multithreaded code


Removed:
  • Removed unnecessary props and terrains on C1M9 and C2M5


[h2]Our friends game worth checking out![/h2]
We also want to highlight a game from our friend, Marco Amadei, Easy Red 2.

Marco was working on Tank Squad some time ago and he and his team are preparing a big patch that is going to be released at 11.11. Make sure to check out their announcement on Steam - especially the new trailer, new roadmap.

You can find Easy Red on Steam here:
https://store.steampowered.com/app/1324780/Easy_Red_2/

Thank you for your support, we are working. See you next time!
DeGenerals