Game Update 1.2.1

[h2]Dear Tankers and Mechanics![/h2]
[h3]Situation report[/h3]
After releasing the big patch 1.2.0, several bugs appeared that we had to fix. Over the weekend, a new build was released, actually two, but there was no event. Today we made another build with fixes marked as 1.2.1. This week you can expect another update with more fixes - there is a lot to improve.
[h3]Changelog 1.2.1[/h3]Below is the full list of changes being made:
Added:
- Small push when tank gets hit
- Battle exit points for SM1 and SM3 scenario
- Fixing varius issues
- Issues with custom settings not properly managing shadow quality settings[Fixed] After crew repair tank, driving forward at full speed Fix
- Destroyed vehicles slipping on ground
- Fixed vehicle keep position after repair
- Fixing tanks not shooting issue + ammo being restored on despawn
- AI movement bugfixe
- Stug III G, Panzer IVH customization issues
- Counter attacks now should work
- Game correctly removes destroyed vehicles points from capture zone
- Issue where modded content with many textures in single mod didnt properly synchronize on multiplayer session
- Issues with a modding
- AI speed modifier on different surfaces
- Offset from setting destination on ground
[h3]Sale[/h3]
Our game is now 25% off. The sale will last till 27 February.
[dynamiclink][/dynamiclink]
Thank you for your support, we are working. See you next time!
DeGenerals
