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Development Status #14



[h2]Dear Tankers,[/h2]

Welcome to our 14th Development Status. Check out our two weeks of work.

Tank Aiming

We have improved the tank’s aiming system with a slider that slows down the turret and barrel rotation speed. That allows more precise aiming in long distances. The rotation of the tank turret is going to have a realistic speed, that is for example in the case of the Tiger: 7.2 degrees per second (360 degrees in 50 seconds). We’ve implemented a different kinds of bullets for gunner’s disposition:
  • AP
  • HE
  • Machine Gun


Armor Penetration

We are experimenting with a damage system. We have taken the challenge of trying to recreate realistic bullet penetration of the tank’s armor. As you can see in the images below, the bullet has penetrated the armor of the tank and the interior is visible. The tank crew would see the hole from inside as well. The greatest challenge here is in performance. We can’t promise at this stage that such an armor damage system will be implemented in the game. The top priority for us is to create a game that will run smoothly.



Springmine 35

Springmine, also called S-mine and “Bouncing Betty”, was a German bounding mine, manufactured during WW2. When activated, this mine is launched into the air approximately one meter, and only then detonated, maximizing the damage. The fuze was set for a mere 7kg, ensuring that it won’t be triggered by wildlife or a falling branch. Nearly 2 million of those were manufactured.


[previewyoutube][/previewyoutube]

Characters

Our characters family is growing.



Face Animations

We have implemented new face model with a topology that allows face animations.

[previewyoutube][/previewyoutube]

Thank you and have a nice weekend!
DeGenerals