Development Status #4

[h2]Dear Tankers,[/h2]
Welcome to our 4th Development Status,
For the last 2 weeks, we were prototyping and testing Battle Level and Multiplayer Repair level for Tank Squad.
Multiplayer testing consisted in creating a scene with machine park and destroyed tank. We were able to connect 4 people and repair a tank in cooperation, where one player was a commander, and 3 of players were crewmen. From performing test we have noticed that repairing a tank can take from 20 minutes to 1 hour, depending on the complexity of the repairs. It is not going to be like in Tank Mechanic Simulator, where you need to disassemble whole tank.

Also, during creation of previously mentioned Battle Scene, we could test short, medium and long distance combat. Our map contains small village in which we placed random enemy spawners with different spawn rates. We want to make battles challenging and varied for our players.

In many games, once we destroy enemy tank, it explodes. In reality, sometimes when a tank was getting destroyed, or it’s crewmen were dead, you couldn’t tell from outside. We have tested both version of tanks, ones that explodes once destroyed and ones that do not explode. As you do not get feedback from destroying an enemy tank, while their crewman is dead, you have to take an extra effort and shoot 1 or 2 bullets more just in case.
We received a lot of questions about getting out of the tank durning a mission. Players will be able to do it, for example to repair the tank after it receives major damage, to pull it out of the mud, when it get stuck or to extinguish the tank when it starts burning.
We are modyfing the AI of enemy tanks. At our first attempt, they were definetely too smart and accurate. Our goal is to decrease their aiming skills to do not hit player’s tank every time, and to give our players a fair gameplay.
We have implemented the first trenches, in which enemy infantry is going to hide and keep attacking your vehicle with panzerfausts and explosives.
We have created a crane, which you will have to use to pick turret, engine and heavier parts of the tank. At least one player will have to operate it.

We’ve decided to make our characters get limbs detached in explosions. Let us know what do you think about it.

We are looking for references about the process of decision making, who, when and how decided about the damaged tank can or cannot be repaired? If you guys have references for this issue, books, videos etc. please share with us, thanks :)
Thank you for all your support. Happy Easter!
DeGenerals