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Development Status #19



[h2]Boo, tankers! 🎃[/h2]

Today's development status will be a little different from previous ones... We didn't give candies to the kids from the neighborhood who came to our office, and they pranked us! They uploaded Halloween related malware to our project and we didn’t manage to deal with it yet. Anyway, we decided to present you a 19th Development Status and our work as always, every two weeks.




German Campaign

We’ve prepared a draft for a German Campaign made of 6 missions. Each mission is on a different map and has got different characteristics that make it special and unique.

So far the missions are set in this order:
  • Small Village - Learn basic mechanics of the game
  • Village with river - Learn complex mechanics of the game
  • Forest - Close distance combat
  • Steps - Long distance combat
  • Village with train station - Tactical Battle
  • Village with fortifications - Tactical Battle


Each mission is going to have a set of scripts that control the pace and the difficulty of the mission. The scripts include:
  • enemy units behavior
  • friendly units behavior
  • mission objects
  • mission events
  • player’s decision influence on the mission
  • randomization
  • events


Animation motion-capture

This week we’ve configured and began to record character animations using Rokoko motion capture technology. It consists of a special costume with sensors over whole body including head and fingers.
We went to a shooting range to record shooting animations.
With motion Capture we've tried to obtain animations like: Moving with Weapons/ Changing position from stance to crouch to prone/ Shooting / reloading weapon / Position for holding specific weapons.

Weapons we've used: Rewolver Smith Wesson, PPSh-41, PPS, Mosin–Nagant, Kar98k, MG42, DP28.

Some of the animations we’ve done in our office:
  • Pouring fuel
  • Instructing a driver
  • Turning on an engine
  • Pulling cables
  • Using hammer
  • Firing with mortar
  • Digging with shovel
  • Soldier surrender




[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Repair Station
New features:
  • Engine Stand Model to make tank’s engine easier to repair
  • Player can pick up those objects and place them on a tank:
    - Flag
    - Sandbags
    - Canisters
    - Shovel
    - Camouflage
    - Tools
    - Boxes
    - Barrels
    - Tank parts
  • Outline for objects to pick up
  • Ghost object to show the player where to place and object
  • Multiplayer synchronization
  • Entering a tank through a hatch
  • Turn on/off the engine to be able to repair a tank




[previewyoutube][/previewyoutube]

Bendable plants

[previewyoutube][/previewyoutube]

Thanks for all the support and have a SCARY weekend 🎃
DeGenerals