Development Status #21

[h2]Dear Tankers,[/h2]
Welcome to our 21th Development Status. You can see what we were working on the last two weeks.
LODs
Because our tanks most of the time are going to be used on the wide open areas where is loads of vegetation we have to focus on optimization. At the moment for every tree and bush, our artist is preparing LODs (LOD stands for the level of detail, and it’s the process of making less detailed versions of our models that are viewed when they’re further away from the camera.) By doing this we want to make sure that every single one of you is going to be able to play our game with a high FPS number.
Here is a polycount example of our tree which has LODs:
LOD0 - 11.000
LOD1 - 5.000
LOD2 - 2.000
LOD3 - 500
LOD4 - 8


New character face
When it comes to our work on characters, we focus now on making new faces for characters.


Camouflage Net
One of the features of Tank Squad is the possibility to place camouflage nets with branches on tanks to camouflage them.
[previewyoutube][/previewyoutube]



Tank models
We've been getting a lot of questions lately about how many and which tanks will be available in Tank Squad. We have to admit that our team is not entirely sure about this ourselves. At this point, we're focusing more on gameplay and mechanics than making a list of potential vehicles to add. However, we're sure that new content, including vehicles, will be added even after the game's release to keep adding to the base of available tanks. We still have a lot of challenges and tests ahead of us on the implementation of the new vehicles, so we will keep you updated on how they are going.
Thank you and have a good weekend!
DeGenerals

