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Development Status #22



[h2]Dear Tankers,[/h2]

Welcome to our 22nd Development Status. Check out our two weeks of work.

Milestone

Currently, a machine park in which players can repair tanks and battle levels are separated from each other. Our biggest task at this moment is to transfer damages that the player’s tank has taken from battle level to machine park and also transfer repaired tank state to the next battle level with its customization and settings. Once we will have that done we will continue to work on the next campaign missions. Right now we are working on two battle levels simultaneously and on the repair station level. All those levels are being tested on regular basis. We are very strict with testing to find out any bugs and to improve gameplay.

For us testing is based on few things:
  • Optimization - If the game runs smoothly on our computers.
  • Pacing - How much time it would take for a player to finish certain objectives.
  • Balance - How does difficulty escalate, game can’t be too difficult at the beginning and too easy at the end. Also, it can’t be too boring or too intense.
  • Gameplay - If the game is just fun.
  • UI - If it is easy to find what to do, how to interact with objects around if we guide intuitively player through the game.
  • Integrity - How does each gameplay part correlate with other aspects of the game.
  • Visual - Since the beginning of the production of the game we’ve been focusing mostly on functionality, features, and gameplay design. As we are more confident after all those gameplay tests that our game is fun, we begin to focus more on the visual aspect of the game.


Sounds
We’ve finished work on some sounds in the last 2 months.

Weapons:

- Soviet
  • SVT-40 Rifle
  • PPSh41 submachine gun
  • M1895 Pistol
  • Maxim MachineGun
  • DP28 MachineGun

- German
  • MP40 submachine gun
  • MauserC96 Pistol
  • Karabiner98k Rifle
  • Schmeisser Bergmann MP18 submachine gun
  • Luger P08 Pistol
  • PZB Panzerbüchse 39 anti-tank rifle


Explosives
  • M1A1 Bazooka
  • Panzerfaust
  • Hafthohlladung Panzerknacker
  • Tellermine 42
  • Springmine 35
  • TM-35 Mine


Vehicles

- T-34/76
  • Engine
  • Cannon shot
  • DT Machine Gun shots


Character Controller
  • Walking
  • Running
  • Jumping
  • Aiming
  • Getting in vehicles through hatches
  • Picking up objects
  • Placing objects on vehicles
  • Taking off objects from vehicles
  • Basic Inventory
  • Interaction with crane
  • Simple character customization
  • Basic sounds effects


Interactive Notebook
In repair station player will have a notebook to manage his tank, squad, resources, etc. It’s still a work in progress and the notebook’s content may vary in the game from what we’re presenting now. Its current content is:

- Tank Status
- To Do list
- Machine Park Info
- Equipment
  • Ammo
  • Fuel
  • Tools

- Customize Vehicle
  • Paint camouflage
  • Paint Emblem
  • Paint Numbers
  • Paint Text

- Next Mission Info
- Tank Squad
  • Vehicles
  • Infantry
  • Support
  • Recon


Gameplay Repair Tests

- Redesign a machine park
  • We are going to make it larger
  • More space, wider roads
  • Parking for at least 6 tanks
  • Fuel Station
  • Ammo Station
  • Repair Station
  • Headquarters
  • Make enough space for players
  • Train station
  • Trucks
  • Interactive NPC units
  • Tank parts
  • New Character: Feldgendarmerie


- Improvements in environment
  • New vegetation
  • New props
  • Fixed collisions
  • Optimized props
  • New NPCs with new animations


- Sounds
  • Footsteps
  • Crane
  • Ambient


- UI
  • Interactive Notebook
  • Colorful outlines for interactive objects
  • Ghost objects to show player where to place objects
  • Changes in key binding
  • Changes in 2D UI


Environment
  • Terrain
  • Terrain materials
  • Trees
  • Bushes
  • Optimization

In previous development statuses, we’ve been showing you trees, bushes, and optimization (LODs). This time we’ll focus on terrain materials such as grass, ground, mud, sand, etc. Those materials come from Substance Source Library and we are going to modify them to fit better our environments.



Wallpapers
Recently we’ve been asked by our community members to share our concept arts as wallpapers. You can download high quality Tank Squad wallpapers in our discord. Invitation link below! :)



Thank you and have a good weekend!
DeGenerals