Development Status #25

[h2]Dear Tankers,[/h2]
Welcome to our 25th Development Status. We present you what we have accomplished in the last two weeks.
Wounded soldier
Having seen in many references soldiers with bandages and slings, we’ve decided to add them to our game. Here are some concepts of what we want to do.



F-22 76mm
The 76-mm divisional gun M1936 (F-22) was a Soviet divisional semi-universal gun, adopted for Red Army service in 1936. This gun was used in conflicts between the USSR and Japan in the Far East, in the Winter War, and World War II. Many F-22s were captured by the Wehrmacht, modernized by the Germans, and used against Soviet forces. The F-22 was a semi-universal gun that combined the capabilities of a divisional gun and - to some extent - of an anti-aircraft gun. Around 2,932 of those were made by the Soviet Union.




Level Design
We are working on the Prokhorovka level, which is 5 km x 5 km. There will be 4 spawns on it. We focus on the appropriate escalation of difficulty. Different colored arrows correspond to different levels of difficulty. From each starting point, players will need to defeat 3-4 major objectives. In each match, the main objectives will be randomized each time, so players will play different scenarios on the same map. Thanks to the randomness, battle levels will not be repetitive and will allow players to experience the map in a different way. We plan for one level of battle to last approximately one hour.



Feldgendarmerie animation
We continue to work on animations. This time Feldgendarmerie animations, using Rokoko motion capture of course!
[previewyoutube][/previewyoutube]
Thank you and have a good weekend!
DeGenerals

