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Development Status #5



[h2]Dear Tankers,[/h2]

Welcome to our 5th Development Status. Here is progress we've made in the last two weeks.

Level Design

We’re testing a new level design tool, which automatizes the process of shaping the terrain. Our new program enables us to download the image from real-life satellites and transform it directly into the ingame landscape, including the curvature, rivers and other stuff. We hope that after using those tools, our levels will become more realistic.

We are not copying the map one to one, but it’s a good base and reference to begin work on a level.

Tank Multiplayer

Currently we are working on multiplayer stage in which couple of players will be able drive their tanks and interact with each other. We were able to connect 4 people in one session, each with own tank. We are going to focus on further improvement of this system.



Blood Particles

As we’ve shown in last Development Status, in explosions characters will split in parts. Our VFX artist is working on blood particles to behave naturally. After enemy’s death, his blood will be visible around his corpse and scattered around limbs.



Character Animations

Durning those two weeks, our animator was working on frequently occuring in-game animations, like walking, running, shooting, reloading. You can see his work on the gifs below.



Anti Tank Gun

Infantry is able to get into an anti-tank gun and use it. Artificial Intelligence can recognize our tank and attack it. That’s the basic behavior for anti-tank but we will develop it further.



Question
As always, we have a question for you. We are very interested in your feedback and suggestions. Do you have any ideas for missions or scenarios that you would like to see in Tank Squad?

Thank you and have a good weekend!
DeGenerals